Euclideon Solid Scan - another video

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budda
Sharp Eyed Eagle!
Posts: 388
Joined: Thu May 22, 2008 9:13 pm

Euclideon Solid Scan - another video

Post by budda »

Hi,


Just saw a recently posted ZF point cloud scan of a historical monument, converted with solidscan.

It's not much, but still impressive to see.

Castle Ruin Neuravensburg - 3D Point Cloud

https://youtu.be/JYrpC2V0LWU


Thanks.
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cybereality
3D Angel Eyes (Moderator)
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Joined: Sat Apr 12, 2008 8:18 pm

Re: Euclideon Solid Scan - another video

Post by cybereality »

Most impressive.
budda
Sharp Eyed Eagle!
Posts: 388
Joined: Thu May 22, 2008 9:13 pm

Re: Euclideon Solid Scan - another video

Post by budda »

Hi,

I just came across another obscure but impressive demonstration of Euclideon solidscan in this video from Kimoto.

https://www.youtube.com/watch?v=wMkGMWpSPec


We need to see more stuff like this.

Thanks.
cipher0
One Eyed Hopeful
Posts: 5
Joined: Mon Mar 05, 2018 5:05 am

Re: Euclideon Solid Scan - another video

Post by cipher0 »

Hate to be that guy, but I've seen quite a few large scans over the years and these two are no better. Maybe it would be impressive 10 years ago but today even the most bare bones physically based rendering scenes created in a 3d modeller look far better than these.
There's just too much view-dependant material properties that scanners cannot capture. And if one were to manually add them to automatically topologised models generated from point cloud data they would be better of just remodelling the scene with the point cloud as referene instead.
budda
Sharp Eyed Eagle!
Posts: 388
Joined: Thu May 22, 2008 9:13 pm

Re: Euclideon Solid Scan - another video

Post by budda »

Hi,

The solidscan clips are fairly rare so that is why I would like to see more up to date usage of the technology.

The previous clip was from the dark ages of 2016 !

Solidscan technology is only as good as the laser scanning that goes into it.

Fortunately, there are new laser scanning technologies coming along that have incredible detail, but also incredible storage issues.

For instance, one version of lidar technology I recently read about can take high speed movies of a bullet being fired and yet capture the surface features to micron resolutions.

You aint seen nothing yet.

This is where the 'unlimited detail' technology of Euclideon will be beneficial.

Time will tell if it will be successful against the other alternatives, whatever they are.

Thanks.
cipher0
One Eyed Hopeful
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Joined: Mon Mar 05, 2018 5:05 am

Re: Euclideon Solid Scan - another video

Post by cipher0 »

If you would like to see more usage of this technology, look up "photogrammetry". This is nothing relatively new or exlcusive to this company.
But again none can capture view dependent features properly, nor can laser provide "unlimited detail" because it's a technology and like any other it has limitations, namely laser beam divergence and camera sensor limitations.
So this is cool and all but as cool as photogrammetry can get.
budda
Sharp Eyed Eagle!
Posts: 388
Joined: Thu May 22, 2008 9:13 pm

Re: Euclideon Solid Scan - another video

Post by budda »

Hi,

It seems Euclideon will be taking on photogrammetry and other things.

Here is a snippet from a recently advertised software programmer role at Euclideon.
About Euclideon

Euclideon is an advanced 3D graphics technology company. Euclideon is involved in a number of fields including games, 3D theme park attractions, railway and road management software, etc. We produce a range of hardware devices such as VR caves, hologram tables, and tracking equipment.

We also make 3D graphics engines and geospatial management software which allow large organisations to stream very large laser scans over a network.

We have opened a hologram entertainment centre on the Gold Coast (Holoverse) and are at present working towards enhancing the technology to open more of them worldwide.

Our R&D department is doing a number of exciting projects such as creating a better form of photogrammetry and building unlimited point cloud renderers to run on the graphics card.

Our company has around 70 staff and 5 offices (Brisbane, Gold Coast, Chicago, Shenzhen, and Shanghai).

... and so on
Thanks.
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