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 Minecrift release archive 
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Cross Eyed!

Joined: Wed Apr 10, 2013 4:07 am
Posts: 140
Location: UK
This post will be updated with the latest releases. Please add feedback in this thread

For Windows:
The Minecrift Windows Installer can be found HERE
To install manually on Windows, see the installation instructions HERE

For MacOS:
To install manually on MacOS, see the instructions HERE

Known Issues:
--------------
- The inventory can sometimes flash between different transparency states on some tabs.
- A white line can sometimes be seen at the top or bottom edge of the HUD. Scaling the HUD down one point should remove it.
- Sometimes an in-game menu will not appear until another menu has been opened and closed first.
- A settings menu is needed for all the settings!

--------
Versions
--------

0.25 Alpha Optifine 23-05-13 by mabrowning
=================================
- Optifine compatibility. Requires Optifine 1.5.2 HD U D2. See installation instructions here but use this archive instead of 0_24

Attachment:
minecrift_0_25_optifine.zip


0.25 Alpha 22-05-13
==========================
- IPD setting was in-operative with a Rift plugged in (dur). Fixed.
- Now take into account the mouse inversion setting when using mouse pitch input.
- Ctrl , or . decreases or increases the FOV scale factor.
- Ctrl-Alt , or . decreases or increases the size of the black distortion border. This can be used to improve rendering speed with large border sizes (at a cost to FOV), or *potentially* give more peripheral vision at smaller border sizes.
- Ctrl V cycles through head track sensitivity multipliers. Try this at your own risk!
- [Currently no MAC dynlib built for this, sorry - incoming soon I hope]

Attachment:
Minecrift_0_25_alpha.zip


0.24 Alpha Optifine 21-05-13 by mabrowning
=================================
- Experimental Optifine compatibility. Requires Optifine 1.5.2 HD U D2. See installation instructions

Attachment:
Minecrift_0_24_alpha_optifine.zip


0.24 Alpha 18-05-13
===================
- The HUD is now completely fixed to head orientation to make it slightly more readable.
- Implemented Full Scene Anti-aliasing support (FSAA). Be WARNED! This is a resource hog! Use Ctrl-B to toggle on/off. Use Ctrl-Alt B to cycle through FSAA scale factors.

Attachment:
Minecrift_0_24_alpha.zip


0.23 Alpha 15-05-13
===================
- Initial MacOS support, with thanks to @PyramidHead76!
- Support chromatic aberration correction (beta)(with thanks to Ben @ MTBS3D). Toggle via Ctrl-Alt P.
- HUD GUI menu background now transparent.
- Potential fix for 'lost mouse' issue in HUD when not fullscreen or when using multiple monitors.
- Allow user to specify HUD scale. Use Ctrl-Alt U to cycle values.
- Allow user to specify HUD distance. Use Ctrl U to cycle values.
- Allow user to use mouse pitch input as well as yaw. Use Ctrl-N to toggle.

Attachment:
Minecrift_0_23_alpha.zip


0.22 Alpha 12-05-13
===================
- Reinstated crosshair when HUD overlay is on.
- Corrected aspect ratio of HUD.
- Fixed rendering of health, experience bars etc.

Attachment:
Minecrift_0_22_alpha.zip


0.21 Alpha 10-05-13
===================
- Potential fix for other players' heads not rendering.
- Initial support for hiding the player's head wear / masks. Use Ctrl-M to toggle the mask rendering.

Attachment:
Minecrift_0_21_alpha.zip


0.20 Alpha 10-05-13
===================
- Fix 'late night' build issues with 0.19:
- Fixed unsatisified link error for head track prediction.
- Removed test code(!); for users without a Rift plugged in the screen kept rolling from side to side!

Attachment:
Minecrift_0_20_alpha.zip


0.19 Alpha 09-05-13
===================
- Reverted to fixed position HUD.
- Large GUI size recommended.
- Fixed mouse pointer alignment issue on menus.
- Possible fix for crash on exit.
- Added head track prediction support. Ctrl-Alt L to toggle.

0.18 Alpha 08-05-13
===================
- Attempt to fix crash while head track enabled in menus.
- Reduced opacity of HUD.

Attachment:
Minecrift_0_18_alpha.zip


0.17 Alpha 08-05-13
===================
- Prototype 3D GUI.

0.16 Alpha 07-05-13
===================
- Head tracking fixed.

Attachment:
Minecrift_0_16_alpha.zip


0.15 Alpha 07-05-13
===================
- Further adjustments to head tracking.
- Additional head-track position data output to debug display.
- Lock HUD position toggle via Ctrl-U added.

0.14 Alpha 06-05-13
===================
- Further head tracking fix to convert Euler angles from the rift to degrees for Minecraft.

0.13 Alpha 06-05-13
===================
- Potential fix to continuously accelerating yaw rotation using head tracking.

0.12 Alpha 06-05-13
===================
- Ctrl-L to toggle headtracking on / off, allowing mouse look.

0.11 Alpha - FIRST RELEASE 06-05-13
===================================
- For Minecraft 1.5.2
- Initial Rift stereo rendering and distortion in place, with IPD adjustment available.
- Headtracking working (maybe! I have no means of testing this currently!).
- Proper first-person rendering.
- Rudimentary neck model should be in place.
- Removed crosshair.
- Initial overlay HUD.


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Last edited by StellaArtois on Thu May 23, 2013 1:13 am, edited 17 times in total.



Thu May 09, 2013 9:32 am
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One Eyed Hopeful

Joined: Wed May 08, 2013 7:43 am
Posts: 12
Sweet! :woot


Thu May 09, 2013 9:44 am
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Cross Eyed!
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Joined: Sat Mar 16, 2013 11:02 pm
Posts: 198
Great work seems your mod is in the front page of the Minecraft forums! make sure if you havent done so to perhaps make a forum post in the mod section of the minecraft forums as well as a lot of the minecraft mods are listed there and even those without a rift may be interested to see the videos and may convince them to want to get interested in the Oculus Rift.

i am so happy this is happening already i figured it would be a few months or more before anyone got it to work considering the issues some had with using OpenGL and all im sure in time the head tracking will be a tad better (cant believe you got head tracking working already though great!) and support for at least Optifine would be wonderful

thanks so much you might want to also suggest to people they may wish to use the MultiMC mod that can install sepereate versions of Minecraft in folders so that users could have a Rift version and then the normal non rift version as well if needed just a thought :-).

Cant wait!


Thu May 09, 2013 1:22 pm
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Cross Eyed!
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Posts: 181
Location: Bochum, Germany
Minecrift Installer
(former Minecraft Oculus Rift Mod Installer)
Hey,
I spent some time last Night to write an Installer for this awesome Mod.

Version 6:
Image
Version 1

Notes:
Notes Version Six:
- If you have Minecrift not installed, your current minecraft.jar will be regarded as clean.
- If you have any incompatible Mods (e.G. Optifine) installed, you propbably want to do this:
1. Rename your minecraft.jar to minecraft_clean.jar
2. Delete the "version" and "md5s" File (this forces Minecraft to Update on next Start)
3. Download a new vanilla (unchanged) minecraft.jar simply by running Minecraft
4. Install Minecrift with the 'Create new minecraft_clean.jar' option unticked!

- If you used Version Five+ or less before, you will need to reinstall Minecrift (=redownload a vanilla minecraft.jar), because the new Version saves a clean copy of the minecrift.jar, for fast switching between Oculus/Normal Mode.
- Depending on the current State (Minecrift activated or deactivated) the minecraft.jar is either the clean or the Minecrift one.
If you can't find the minecraft_clean.jar but a minecrift.jar, Minecrift is deactivated. The Other way, if you only find minecraft_clean.jar but no minecrift.jar, Minecrift is currently activated.

General:
- Check for Visual C++ Redistributable for Visual Studio 2012 is now fully implemented!
It will tell you if you need to install the x86 or x64 Version (or both)
Download: http://www.microsoft.com/en-us/download ... x?id=30679
- Download Mod File here, Click Browse, select the Zip File, Click Install/Update
- For setting the Environment Variables, the applications needs to be run as Admin.
- You need to run Minecraft at least one Time before (since MC is not installed otherwise)
- .Net Framework 4.5 is Needed - But most people will have it installed already: http://www.microsoft.com/en-us/download ... x?id=30653
- Reboot your machine if you had to install VCREDIST


Current Version: Stable: Six+
Download:
Attachment:
MinecriftInstallerSixPlus.rar

Please give feedback in the other Thread, if everything works for you.

Old Versions.
Attachment:
MinecriftInstallerFivePlus.zip

Attachment:
MinecriftInstallerFour.zip



To keep this Thread clean, post your Feedback here: viewtopic.php?f=140&t=17146

Regards Daniel

PS: took me some time to realize minecrift is not a typo :lol:


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Last edited by Dakor on Mon May 20, 2013 3:48 am, edited 17 times in total.



Fri May 10, 2013 3:30 am
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Cross Eyed!

Joined: Wed Apr 10, 2013 4:07 am
Posts: 140
Location: UK
Additional OSX Installation Instructions for Minecrift, by @PyramidHead76

Tested only with Minecraft 1.5.2 on OSX 10.8.3, with no other mods installed.

----------------
Before you begin
----------------

Unpack the Minecrift.zip files & store the resulting folder where you can find it easily,
perhaps on the desktop.

You will also need a new build of lwjgl from here -
http://ci.newdawnsoftware.com/job/LWJGL-git-dist/

I used lwjgl-2.9.1.zip - Unpack this to your desktop too.

---------------------------------
Finding your Minecraft Bin folder
---------------------------------

In later versions of OSX, the Library folder is hidden by default. There are two easy
ways to find it.

* On the desktop, press CMD+SHIFT+G and enter
~/Library/Application Support/minecraft/bin
Then click 'Go'.

OR, you can click the 'Go' menu item from the desktop then hold down the ALT key,
which will make Library appear. Click that, then double-click Application Support, then
minecraft, then bin.

-------------------------------------------
Adding the Minecraft files to minecraft.jar
-------------------------------------------

* Rename minecraft.jar to minecraft.jar.zip.
Finder will ask if you're sure, click 'use .zip' (which means yes)
* Double-click the .zip to unpack/expand it
* Delete minecraft.jar.zip
* Double-click the minecraft.jar folder you just created
* Now open the Minecrift folder you unpacked earlier, and enter the minecraft folder here
* Sort by kind, to keep the folders at the top
* Press CMD-A to select all
* Hold CMD and click the 'net' folder to UNSELECT IT. This is important.
* Copy these other files into the main minecraft.jar folder. (When prompted, select
'apply to all', 'replace').
* Now, back in Minecrift's minecraft folder, double click the net folder, then minecraft,
then client. You should see 'minecraft.class'
* In the real Minecraft.jar folder, do the same. Double-click net, minecraft, client.
* Copy the minecrift version of Minecraft.class into the minecraft.jar folder
* Now return to the minecraft.jar folder, and double-click the META-INF folder. Here
delete both of the MOJANG* files, but keep the manifest file.

On OSX at least, it isn't necessary to re-pack the folder into an actual JAR file. The
game will run without, but I believe it affects the auto-updater.

If you want to re-pack it:

* Return again to the minecraft.jar folder. Press CMD-A to select all. Click the File
menu and select 'Compress xxxx items'.
* You will find an 'Archive.zip' file in the minecraft.jar folder. Move that up one
folder into the minecraft bin folder.
* Delete your minecraft.jar *folder*
* Rename Archive.zip to minecraft.jar

--------------------------------
Copying the native JRift library
--------------------------------

* Return to your ~/Application Support/minecraft folder & double-click the 'natives' folder.
* Copy the lib JRiftLibrary64.dynlib from the minecrift folder into here.

--------------------------------
Install a newer version of lwjgl
--------------------------------

Open the lwjgl folder which you downloaded earlier.

Copy the three newer .jar files from there into the minecraft/bin folder,
over-writing the files already there:
lwjgl.jar
lwjgl_uti.jar
jinput.jar

Copy three files from the lwjgl native/osx folder into the minecraft native folder, again
over-writing the existing files:
liblwjgl.jnilib
openal.dylib
libinput-osx.jnilib

-------------------
Launch Minecrift
-------------------

** In the instructions below, change YourUser to your actual user name! **

Launch a terminal window & enter:
cd /Applications/Minecraft.app/contents/resources/java
java -Djava.library.path="/Users/YourUser/Library/Application Support/minecraft/bin/natives" -cp MinecraftLauncher.jar net.minecraft.LauncherFrame

-----------------------------
If it all goes horribly wrong
-----------------------------

If there's a problem and MC just won't launch, you can delete your minecraft/bin folder
without losing your saves. Re-launch the official minecraft launcher and it will
re-download the original versions of everything for you to try again!


Last edited by StellaArtois on Wed May 15, 2013 12:51 am, edited 2 times in total.



Fri May 10, 2013 4:20 am
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One Eyed Hopeful
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deleted


Last edited by Nyrad2k on Sat May 11, 2013 7:52 am, edited 1 time in total.



Fri May 10, 2013 5:24 am
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Cross Eyed!

Joined: Wed Apr 10, 2013 4:07 am
Posts: 140
Location: UK
Minecrift is designed for an un-modified, vanilla version of Minecraft. It *may* work with other modifications, although I offer no guarantees as to compatibility currently.

To install:

Only required for the first install:

- Go to http://www.microsoft.com/en-us/download/details.aspx?id=30679, and hit the download button. Select both the VSU1\vcredist_x64.exe and VSU1\vcredist_x86.exe packages and download.
- Install the x86 package (a must), and the x64 package if possible.
- Reboot.
- Continue with the next steps.

Then required for all installs:

- Extract the minecrift zip file to a directory somewhere. Open that directory.
- Copy the new JRiftLibrary.dll and JRiftLibrary64.dll to \Windows\System32, overwriting any existing files.
- Run Minecraft.exe, and ensure you are patched to the latest version of Minecraft (within the Launcher, hit the Options button, and click Force Update).
- Open a command prompt (Start menu, type cmd.exe). Type
>cd %APPDATA%
Make a note of the path to the directory.
- Navigate to <path to %APPDATA%>\.minecraft\bin in an explorer window.
- Make a backup copy of the Minecraft.zip file.
- Open the Minecraft.zip archive with 7-Zip or WinRAR.
- Select all files within the \minecraft directory in the *Minecrift* zip file.
- Drag and drop these into the root of the Minecraft.zip open in 7-zip / WinRAR. Select Yes to add files to the archive.
- Close 7-zip / WinRAR.
- Run Minecraft.exe and away you go!


Fri May 10, 2013 6:56 am
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One Eyed Hopeful

Joined: Fri Apr 19, 2013 10:16 pm
Posts: 15
StellaArtois you are killing it with these updates! :D


Fri May 10, 2013 8:02 am
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One Eyed Hopeful
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Joined: Thu Aug 02, 2012 7:29 am
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How are you liking the Rift? :woot :D


Fri May 10, 2013 8:36 am
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Cross Eyed!

Joined: Wed Apr 10, 2013 4:07 am
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gray wrote:
How are you liking the Rift? :woot :D


Don't have it yet, but it's now 'on it's way' :-D


Fri May 10, 2013 9:20 am
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Two Eyed Hopeful
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StellaArtois wrote:
gray wrote:
How are you liking the Rift? :woot :D


Don't have it yet, but it's now 'on it's way' :-D


Oh snap! Is that why Oculus contacted you? I thought the offered you a job! haha

But seriously that's awesome man congrats! I'm happy to let you in to the front of the line for all the work you've done! I don't have my Rift yet either but this is one of the threads I'm following and reading every post, and will probably be one of the first games I try when I finally get mine!


Fri May 10, 2013 8:24 pm
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One Eyed Hopeful

Joined: Thu May 09, 2013 1:16 pm
Posts: 4
drgroove101 wrote:
StellaArtois wrote:
gray wrote:
How are you liking the Rift? :woot :D


Don't have it yet, but it's now 'on it's way' :-D


Oh snap! Is that why Oculus contacted you? I thought the offered you a job! haha

But seriously that's awesome man congrats! I'm happy to let you in to the front of the line for all the work you've done! I don't have my Rift yet either but this is one of the threads I'm following and reading every post, and will probably be one of the first games I try when I finally get mine!



Yea, we need to get Stella a Rift STAT.


Sat May 11, 2013 10:56 pm
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Cross Eyed!

Joined: Wed Apr 10, 2013 4:07 am
Posts: 140
Location: UK
drgroove101 wrote:
StellaArtois wrote:
gray wrote:
How are you liking the Rift? :woot :D


Don't have it yet, but it's now 'on it's way' :-D


Oh snap! Is that why Oculus contacted you? I thought the offered you a job! haha

But seriously that's awesome man congrats! I'm happy to let you in to the front of the line for all the work you've done! I don't have my Rift yet either but this is one of the threads I'm following and reading every post, and will probably be one of the first games I try when I finally get mine!


Yes, they're sending me a Rift ASAP. No job offer! (Wouldn't say no however!)

Thank you! :-D


Sun May 12, 2013 1:07 am
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Two Eyed Hopeful
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Nice! Please let us know when you get it and post your thoughts! Also I confused this thread with the other one on the Oculus Rift forum when I said I was following every post =P


Sun May 12, 2013 1:17 am
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Sharp Eyed Eagle!
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Now I really wish I started my modding attempts BEFORE I got my my Rift, not waiting till I get it, haha. Well-deserved. They did send one direct to the Minecraft guys, so this move doesn't surprise me; they must have realised they got the wrong address! :lol:

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Sun May 12, 2013 1:21 am
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One Eyed Hopeful

Joined: Wed Apr 24, 2013 5:19 am
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Awesome work so far! With the new GUI drawing, the game is actually playable. The only thing that still needs a little work is multiplayer chat, since it's unreadable in the corner of your eye. Which I guess puts you in a dilemma since it'd require quite a lot of screen space. Maybe use a pixel/bitmap font that is readable at low resolutions? Several can be found here: http://www.dafont.com/bitmap.php


Tue May 14, 2013 12:09 pm
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One Eyed Hopeful

Joined: Fri May 17, 2013 9:54 am
Posts: 11
Hi All,

I followed the manual install guide but when I start minecraft I'm stuck on updating minecraft and done loading.

Any ideas?


Fri May 17, 2013 10:36 am
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One Eyed Hopeful

Joined: Wed May 08, 2013 7:43 am
Posts: 12
anthonyp461 wrote:
Hi All,

I followed the manual install guide but when I start minecraft I'm stuck on updating minecraft and done loading.

Any ideas?


Did you remember to remove the META-INF folder from minecraft.jar ?


Fri May 17, 2013 10:46 am
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One Eyed Hopeful

Joined: Fri May 17, 2013 11:05 am
Posts: 1
Just some feedback: I tried Minecrift on a MacBook Pro with OS X 10.8.3, and it's working beautifully! (Though I did have to set the heap size to something bigger than the default; else I got OutOfMemory exceptions.)

This just made my year. :-)


Fri May 17, 2013 11:56 am
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One Eyed Hopeful

Joined: Fri May 17, 2013 9:54 am
Posts: 11
Hiya,

No :) I reset everything and did it all again but now I just get black screen after login.

EDIT: I followed the instructions in the read me inside the downloaded files rather than the post here. Works a treat now.


Last edited by anthonyp461 on Sat May 18, 2013 6:08 am, edited 1 time in total.



Fri May 17, 2013 11:56 am
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One Eyed Hopeful

Joined: Sat May 18, 2013 3:43 am
Posts: 1
Works like a charm, i think the only real playable game for os x & rift at the moment. Thanks a lot :)
(OS X 10.8 MC 1.5.2)


Sat May 18, 2013 5:24 am
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Cross Eyed!

Joined: Wed Apr 10, 2013 4:07 am
Posts: 140
Location: UK
Excellent, glad it works for you guys! Thank @PyramidHead76! :-)


Sat May 18, 2013 2:48 pm
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Golden Eyed Wiseman! (or woman!)
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Windows XP not working since it requires .net4.5 ?

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Tue May 21, 2013 9:09 pm
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Cross Eyed!
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Okta wrote:
Windows XP not working since it requires .net4.5 ?

Sorry, I totally forgot that .Net 4.5 is not supported on Windows XP.
Since I don't use any 4.5 features (It's set by default on VS2012), I can upload a Version with .net4.0 or less for you.

If you don't use the installer it should work for you as well.

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Wed May 22, 2013 12:30 am
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Golden Eyed Wiseman! (or woman!)
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Dakor wrote:
Okta wrote:
Windows XP not working since it requires .net4.5 ?

Sorry, I totally forgot that .Net 4.5 is not supported on Windows XP.
Since I don't use any 4.5 features (It's set by default on VS2012), I can upload a Version with .net4.0 or less for you.

If you don't use the installer it should work for you as well.


That would be nice thanks. Rift arriving in a few weeks :)

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Wed May 22, 2013 3:39 am
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