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It is currently Sun May 19, 2013 1:22 pm
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Head Tracking/Gun controller help and suggestions required!!
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pierreye
Sharp Eyed Eagle!
Joined: Sat Apr 12, 2008 9:45 pm Posts: 373
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CyberVillain wrote: Create a FreePIE plugin, wink, wink  Need to brush up my programming in .NET 
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| Wed Jul 25, 2012 4:12 am |
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Kent
One Eyed Hopeful
Joined: Sun Jun 24, 2012 10:57 pm Posts: 6
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Piereye, I thought you put the roll compensation in all of your glovepie scripts on your blog site. I don't see a mass effect 3 one, just COD, SKYRIM and Deadspace. I did try (WiiMotion Plus FPS - With Roll compensation.PIE) that you posted on this forum . But that didn't fix the drift. Is that one different than the Mass effect 3 one? And if so Where do i get it? cool idea about the wiimote on the leg. I was thinking about using the kinect again except with my hmd. Last time i used it with my pc i used it and faast to duck in time crisis 1 emulated on a psx emu using a wiimote to shoot. Couldnt get the IR wiimote to be even close to accurate tho and the IR wimote was lagy. looking forward to your wiimote on the leg scipt.
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| Thu Jul 26, 2012 4:33 pm |
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pierreye
Sharp Eyed Eagle!
Joined: Sat Apr 12, 2008 9:45 pm Posts: 373
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Hi Kent,
Yes, the roll compensation is the script that will detect the angle of wiimote and compensate. I'm not sure if you are using the genuine motionplus but the one I bought from dealextreme sometimes will give me different range of value. I need to modify the sensitivity value to compensate. For testing, after wiimote motionplus calibration, just put the wiimote on a flat surface and check if there is any drift for the mouse cursor. If it is moving slightly, most likely you need to tune down the sensitivity. You can change the value for speed modified for x,y until it stop drifting.
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| Fri Jul 27, 2012 10:52 pm |
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Kent
One Eyed Hopeful
Joined: Sun Jun 24, 2012 10:57 pm Posts: 6
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Thanks for the advice Pierreye, My motion plus attachment only drifts in pitch when spinning around. I have two moiton plus's. One knockoff and one is spose to be genuine but who knows becuase I got them both from ebay. I have the same result from both of them. Maybe I just need a new store bought one. I'm going to try to turn the turnspeed down to see if that helps the drifting. Thanks
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| Sat Jul 28, 2012 2:01 pm |
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Kent
One Eyed Hopeful
Joined: Sun Jun 24, 2012 10:57 pm Posts: 6
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well I turned down the turn speed which I assume is what you ment by the sensitivity value. It did not help the pitch drifting though. I double checked and I definity have 1 genuine wii motion plus. But they both drift the same. Maybe my computer is just to slow to keep up with the roll compensation code. Or maybe it something with my blutooth adapter which is a name brand Belkin. Anyone tried VR gun or head tracking with a regular gyro/air mouse? Might order me one of those.
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| Wed Aug 01, 2012 3:12 am |
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fireslayer26
Cross Eyed!
Joined: Wed Feb 10, 2010 11:10 pm Posts: 147
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@Pierreye- Has there been any new progress on this project?
_________________www.abcliveit.com Change your life! PM for details
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| Tue Sep 18, 2012 5:26 pm |
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pierreye
Sharp Eyed Eagle!
Joined: Sat Apr 12, 2008 9:45 pm Posts: 373
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Manage to tie second wiimote to the leg for crouch and jump motion. I also experiment with Kinect but I feel that the lag and sometime the motion doesn't register wouldn't work well in games.
Next project I have in mind is racing/space simulation cockpit. Want to try out headtracking with Dirt3 and Wing Commander Freespace mod. The motion simulator is quite expensive so most likely I'll go for buttkicker first. I'm trying out FaceTrackNoIR which work fine but haven't try out with HMD on. I'm afraid if it track by eye then a HMD might be an issue. Another alternative is to use IR LED mounted to HMD and use FreeTrack. Next version of FaceTrackNoIR had consider including IR LED tracking.
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| Wed Sep 19, 2012 7:50 pm |
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alekki
Cross Eyed!
Joined: Sat Aug 04, 2012 3:12 am Posts: 105
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I have a question to pierreye. Hope you can help me out!
You are able to use both PS3 Move and the Navigation controller at the same time, right? If yes, how do you do it? I got both Move and the Navigation controller working with Motioninjoy, but I can't get them to work at the same time. I can pair them both and they both appear on DS3 Tool, but I can only select one of them at a time. The one selected works, the other one doesn't. So they can both be paired simultaneously but it can only receive input from one at a time. I have a usb dongle confirmed working with Motioninjoy.
Edit: How stupid of me, I just needed to use this software called Xpadder to bind the keys from both controllers. Now it works. Now I would just need a way to use the Move for mouse emulation. Or maybe it would be easier to get a Wiimote like you did.
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| Wed Oct 10, 2012 9:51 am |
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Lookforyourhands
Cross Eyed!
Joined: Thu Nov 15, 2012 2:12 pm Posts: 137
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Pierreye, is there any chance you could share the script for the wiimote tied to the leg for crouching and jumping ?
Also is there any possibility of implementing strafing into the mix ?
Thank you !!
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| Sun Jan 27, 2013 9:57 am |
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