Reminds me of Virtual World, Mechwarrior was cool but for me it was all about Red Planet...and that's saying something since I come from a group of friends who spent thousands (at the time) on Battletech/Mechwarrior stuff (board games).WiredEarp wrote:I remember MechWarrior pods
My first immersive experience was with a freznel lens on top of monitor connected to a SGI workstation, at the Museum of Science and Industry. It was running some kind of basic free flight simulation in a remote town amidst fields of wheat. Pretty cool stuff. Then there was Starblade...that was pretty immersive too.
In my opinion, a VR arcade has to offer an experience one cannot get elsewhere--not just in interaction, but in gameplay. When Visions of Reality tried to build an arcade in 1993 they were already implementing a unique approach. Family vs. family starship battles. It was marketed to everyone. That's always been my focus. Like everyone here I had the dream of opening a VR arcade. I even made a project out of it for one of my graphic design classes. If you're going to dream, dream big yeah?
My VR arcade would have multiple floors. Family and food on the first floor with interactive puzzles displayed on the walls, interactive by using augmented blocks to construct or solve a given puzzle. These are spatial puzzles designed to engage people that have never experienced Augmented Reality. An open, family oriented, sandbox with healthy food in a relaxing and intellectually engaging atmosphere.
The second floor would be dedicated to LAN parties with PC Stations and areas (with monitors) to use your own PC. The third level would actually be two floors, augmented reality laser tag. I used to spend every thursday (the WHOLE day) playing laser tag at my local family fun center. It was a great workout, and it has massive potential as a sport. The fifth floor would be the full VR setup, akin to the research facility in Lawnmower Man. Full gyroscopes, data suits with haptic feedback, the works.