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 PR2, a DIY, low cost, high FOV stereoscopic HMD 
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I need this HMD for simracing :D


Thu Dec 29, 2011 9:28 pm
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Here is a 3D video of the PR4 HMD:



Its hard to tell in the video, but the FOV is massive. Easily over 90 degrees, but I am not sure exactly how big. Really a great kit.

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Fri Jan 06, 2012 9:50 pm
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How much does Palmer think these will cost?


Fri Jan 06, 2012 10:51 pm
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drooool...Stop torturing us poor VR-less fools!

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Sat Jan 07, 2012 1:17 am
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OMG, this is awesome. Is there any chance to make few of these for forum members?
How much it will possibly cost?

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Sat Jan 07, 2012 7:10 am
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One Eyed Hopeful

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if it will be less than 1k usd count me in!


Sat Jan 07, 2012 7:50 am
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One Eyed Hopeful

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Just amazing, thanks for the video Cyber, also would have to say the prototype couldn't go to a better deserving member. :D

Keep it up Palmer, your gear has such immersion, and had to believe but your gear is only going to get better as the technology improves. It's just really great to see an idea come to fruition.


Sat Jan 07, 2012 9:00 am
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Price it right and you know all the forum members here will buy it! Except maybe Ancjob..... lol

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Sat Jan 07, 2012 9:40 am
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Petrif-Eyed
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I don't care what Sony, Vuzix, or whomever has in store for 2012. These are the only HMD's that I am saving my money for. Cyber, I think you are ruined now. You'll never be able to wear another headset without comparison to these.


Sat Jan 07, 2012 9:43 am
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I love the look of those big lenses.


Sat Jan 07, 2012 10:02 am
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Two Eyed Hopeful

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Hopefully major HMD producers can learn something from this PR4 to create our dream consumer level HMD with high resolution, great FOV. This future is not that far...


Last edited by adventurer on Sun Jan 08, 2012 6:53 am, edited 2 times in total.



Sat Jan 07, 2012 10:51 am
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brantlew wrote:
I don't care what Sony, Vuzix, or whomever has in store for 2012. These are the only HMD's that I am saving my money for. Cyber, I think you are ruined now. You'll never be able to wear another headset without comparison to these.


What he said X2! Nothing will get us closer to true VR in the short term than the unit I'm seeing here. The consumer market will continue to make snails pace improvements while they acclimate a stunted public to what VR is and should be. I'm not really willing to wait another 10 years, I'm getting old dammit!

Palmer: Have you considered feeding this project through Kickstarter? It would give all of us here a means to fund and support your effort while giving you the capital to buy parts for a limited batch of units. We get what we want, you get what you need and you get exposure to a larger potential market. If you need help starting a Kickstarter campaign I'd love to help out.

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Sat Jan 07, 2012 11:32 am
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Well the headset, while great, wasn't perfect.

The biggest issue was that it needed a special format of side-by-side that is not provided by any current driver. See the unit uses one display and each eye shares the screen. So you need SBS at half-width but not squished. The only way to do this right now is with custom software. So while IZ3D worked fine for testing, the aspect ratio was off.

The other issue was ergonomics. The thing is a helmet practically, and can be bulky. The optics are also fixed, so no IPD or diopter. Needed to use my contact lenses to use this. I did try with my glasses, but there wasn't much space so it was uncomfortable.

In terms of resolution: it was good, but at the huge FOV you would start to see the pixels. So something like the Sony HMZ-T1 appears higher resolution due to the pixel density. I also found the colors to be a little dull, better than Vuzix probably but not as good as the Sony OLED.

Another annoyance was that the screens were not totally segmented from each other, so you could see the edge of one bleed into the other if you looked for it. This could probably be fixed but putting a barrier or something in between them.

But overall this thing was great for a DIY effort.

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Sat Jan 07, 2012 12:17 pm
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Two Eyed Hopeful

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Hi all,
I have one idea, would be not possible to use tablet as display for such VR googles? Have tested my new Galaxy tab 7500 yes it is little bigger.....but it would be not big problem to transfer the picture from PC to it with this software :
http://www.talkandroid.com/31426-turn-y ... -idisplay/

It is only idea, but the displays are really nice, and ev. Side to dide mode would be not problem - the picture is only clone of picture on PC screen, I know the qality of picture would be not so ideal, but for testing....I have to search some strong + lenses...it is too similar software for streaming of desktop to tablet on android marked.
And such display is with battery...etc, all nice together with wifi or USB acces...
Peter


Sat Jan 07, 2012 2:50 pm
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Petrif-Eyed
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honestly, if you can get a version that could be used in conjunction with 3d drivers(iz3d,ddd)/software(sview,stereoscopic player) properly + head tracking if possible, then wow I'd start saving.
Also cyber I haven't really used HMD's, but 1024x768x2 doesn't seem like much- will the experience still be worth it when compared with, say, a 23' passive display?

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Sat Jan 07, 2012 3:26 pm
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One Eyed Hopeful

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Good honest review of the PR4 system Cyber, this will help Palmer improve his design.

I can see where the comfort of the headset is going to probably be one of the biggest challenges, but there's a lot of solutions that I think Palmer is aware of.

I would like to have a higher resoultion as well, when I play Skyrim and A-10 on a single display monitor I like at least 1600x1200 resolution, but with Anti aliasing and such I think having a display with 1280x960 which is presented to each eye would be nice for gaming for the PR4.

As far as the bleed over of the image, you might be onto something Cyber. Would it be possible to put a little non reflective matt black plastic barrier at the center of the display screen inside the viewer to help keep each eye focused on it's section of the panel? I can see where this might limit apparent FOV though.


Sun Jan 08, 2012 8:16 am
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You could easily template something out of black matte board or foamcore for the divider.

I gotta agree on the display front though that Palmer should really look into 7" tablets to bump up the resolution or PPI. That and of course figure out a way to make this play nice with the most popular display drivers from Nvidia and ATI. The whole ball-o-wax really lives or dies based on whether or not people can game with it (or at least those of us here who want entertainment based HMD's and not research HMD's).

The comfort/form-factor issues can be mitigated with more versioning. I would love to take a crack at creating a visually pleasing housing for the unit :)

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Sun Jan 08, 2012 3:56 pm
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cybereality wrote:
Well the headset, while great, wasn't perfect.

The biggest issue was that it needed a special format of side-by-side that is not provided by any current driver. See the unit uses one display and each eye shares the screen.


Is this just for stereoscopic viewing or for 2D mode as well?


Sun Jan 08, 2012 8:55 pm
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Golden Eyed Wiseman! (or woman!)
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brantlew wrote:
cybereality wrote:
Well the headset, while great, wasn't perfect.

The biggest issue was that it needed a special format of side-by-side that is not provided by any current driver. See the unit uses one display and each eye shares the screen.


Is this just for stereoscopic viewing or for 2D mode as well?


It doesn't have a 2d mode. To look at the desktop you would need to close your right eye to look at the left side of the screen and vice versa.

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Sun Jan 08, 2012 9:10 pm
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Yep, I forgot to mention THERE IS NO 2D MODE! Its hardware wired for SBS.

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Sun Jan 08, 2012 10:52 pm
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Just for some clarification - so the hardware always optically sends the left half of the display to the left eye and the right half to the right eye. And there is no mechanism to automatically duplicate a 2D video feed to left and right sides of the screen - thus no 2D mode right?


Sun Jan 08, 2012 11:42 pm
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Correct. Life aint meant to be easy :)

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Mon Jan 09, 2012 7:11 am
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Its this kind of issue that always leads me back to the potential wisdom of incorporating active shutter tech pre-lens. Active shutter layer, Leap optics layer, wide format display interleaved. That would make this whole system play nice with 2D and popular 3D formats, it would bump up resolution and it would eliminate the horizontal "squishing".

I mean, I know that goes against a certain VR snobbery but shutter based ghosting is really very minor these days and I think it would be worth it for all of the positives. I think "ghosting" is being overplayed by a lot of manufacturers looking to one-up the competition. Its there but its subtle and by no means a deal killer.

Hell, depending on how the test unit is hardwired Cyber, you could easily experiment with a pair of Nvidia 3D Vision glasses mounted in front of the leap optics (if the display has the right refresh that is). I can't think of a better way to make an affordable HMD truly wide FOV, with an acceptable resolution.

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Mon Jan 09, 2012 1:06 pm
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@Bishop51: You have a good point about utilizing the full resolution per eye, but as far as just making it compatible with 2D and 3D formats - it seems like it just needs a custom device driver.


Mon Jan 09, 2012 2:31 pm
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@ Bishop51: Doesn't the Headplay HMD work in this manner? Shutter layer etc?

One problem with this idea is that it would probably require the LCD to run @ 120hz...


Mon Jan 09, 2012 6:47 pm
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WiredEarp wrote:
@ Bishop51: Doesn't the Headplay HMD work in this manner? Shutter layer etc?

One problem with this idea is that it would probably require the LCD to run @ 120hz...


Bingo. Good luck finding a small lcd that will work at shutter speeds. I have asked Cyber if he can test his parallax barrier at close ranges with a Fresnel lens. That would be a decent option for a small single lcd.

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Mon Jan 09, 2012 7:35 pm
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Yeah, it would be too difficult (or nearly impossible) to source 120Hz panels at that size. You'd more likely be able to do auto-stereo, though it may be difficult at such short distance. My idea for an HMD was to use dual pico-projectors and polarized lenses. That way each eye can get its own screen and you can adjust and overlap the views as much as you want (physically) which would solve a lot of the issues of using either 1 screen or 2 separate LCDs.

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Mon Jan 09, 2012 9:06 pm
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Nice idea with the polarized lenses CyberReality. Thats really a good idea...


Tue Jan 10, 2012 1:21 am
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3D Angel Eyes (Moderator)

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Man, lots of stuff to reply to here. This is what I get for neglecting the internet for a couple weeks. :lol: Here goes, hopefully I do not miss anything:

@Bishop51: Those logos look great! I am especially partial to the two on the right, the clean and simple contrast looks great. Consumers might be more attracted towards the shininess of the one on the left, though. :P If you have a copy as a vector, that would be great, I could use my laser cutter to burn it right onto the surface of the HMD! The PR4 is only my current prototype, though, I have been giving each significant revision of my HMD designs a new marker, with the next one being the PR5. If I ever get my design to the point where I am selling a consumer product, I will probably not use the PR (ProtoType) designation. Maybe call it the VR1? As far as Kickstarter, yes, I have considered it. In fact, more than that, I already got my project approved! ;) I have not made it public yet, though, since I want to wait till I have something that I am sure will blow the minds of people who are not VR nerds like us. The last thing the VR/HMD market needs right now is another company promising a revolution, and delivering anything less.

@STRZ: Sim racing is actually one of the better uses at the moment. Racing does not require the fine detail that is needed for competitive FPS games, or reading the instruments in many flight simulators. iRacing with head tracking is amazing!

@Aphradonis: I am not sure how much it will cost yet. Depending on the features included, the bill of materials on its own for a run of 20 units would be somewhere between $400 and $800, so that would be the bare minimum. Still have to factor in labor, shipping, advertising, and maybe a little bit of profit on top to compensate for the R&D. ;) All the specs will be freely available, though, so if a hobbyist would rather build it themselves, there is nothing stopping them!

@Johnny-Mnemonic: I do plan on making a few for forum members here, not sure how many yet. Another idea I have considered is making one or two units to put on eBay, to get an idea of what people think they are worth.

@Hornet: You could use an Android tablet to make an HMD, but it is not the best idea right now unless you plan on using content that is rendered right on the tablet. Streaming your display to the tablet has too much delay to use, head tracking will make you sick very quickly.

@InvaderZIM: Thanks for the compliments! And thanks also for the night vision gear you sent me to play with, it is definitely helping me with ideas for mounts. As far as a barrier goes, yes, that is certainly possible. All of my prototypes up to this point have had a barrier, but this particular unit was in the middle of being redone, and I just threw it back together and put it on a mount so I could send it to Cyber before I went on a trip. Missed a few other things, like light blocking foam.

@Brantlew: Yes, it is SBS mode only. I got your PM about possibly fixing that, responding now. :)

@Bishop51 again: LEEP optics have a very short focal length, so they would not be able to see the entire display anyways. Active shuttering is definitely something I would look into, that is actually how the Headplay does 3D! Like others have brought up, though, there are very few panels that would work well. I have heard rumblings of active glasses that can be used with Sony tablets/game consoles, but who knows if that will pan out.

@Cyber: Thanks for taking the time to take a look at this thing! I will probably send you some more stuff in the future, hopefully on less of a deadline so we can use cheaper shipping options. :lol: I have been messing around using software like Nthusim and Warpalizer to fix the aspect ratio issues, and it is working to a certain degree. I am talking to a few people, and I think this problem can be beat in several ways. Ergonomics wise, I already have a much more comfortable design that is based on the Phillips Scuba, which in turn was designed by Virtuality. Good artists copy, and great artists steal! ;) That design is being used in the wireless PR4, and does allow for glasses.

Resolution wise, there are a few things to try. The HMD I sent you did not have any diffusion film, which would make it impossible to see the individual pixels. Hopefully, advances in display technology will make that step unnecessary. Oh, and as far as being able to see the edges of the display: One way to fix that is to add a barrier, the other is to have higher magnification. I actually have a set of lenses I can add that magnify just a tiny bit more, removing the bleeding/edges on the far left and right, but they are 3 lenses per eye instead of just 2. Weighs a lot more, and I don't think it is worth the extra 10 degrees.

If you guys want to continue the projector HMD discussion, I can split it into its own thread. This is the best option for a projection HMD, in my opinion: http://www.amazon.com/iSiVaL-LED-Mini-H ... B002ZW2UN6


Tue Jan 10, 2012 5:29 pm
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I had somehow overlooked Cyberreality's prior comment about using two projectors with polarizers over each eye. This really solves a lot of optical issues with getting a good field of vision for each eye. I suspect that this reduces the optics for the eyes to being a strong pair of reading glasses. Prices should also be dropping on tiny projectors, especially for the low-light output we would want for a HMD.

Do start a separate thread.

Joe Dunfee


Tue Jan 10, 2012 9:27 pm
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3D Angel Eyes (Moderator)

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New thread started! viewtopic.php?f=120&t=14262


Tue Jan 10, 2012 10:34 pm
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Cross Eyed!

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Great work Palmer, I don't know if you remember me but I was talking to you last year about modding MRG HMDs. Anyway I've been a busy boy building the ultimate triple screen motion simulator for racing. You can see its progression here.

http://insidesimracing.tv/forums/viewto ... 97547d11d8

It's got triple 720p 3D pocket projectors, d-Box motion platform, and trackIR. My screens cover about 120 degrees of my view. I've since ordered some new screens to increase vertical fov.

My interest in your HMD is high. I'd love to have it for playing console games on 360 and PS3 with kinect and move.

In the end I want to use six projectors with two triple head to go digital. I'm thinking that when using multiple panels in your HMD you could utilize the triple head to go. Great work and please put me on the review list and list of potential purchasers.

Thanks


Sun Jan 15, 2012 5:46 pm
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3D Angel Eyes (Moderator)

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Yes, I remember you. :D That triple screen setup looks amazing! Any chance you could copy-paste start a new thread about it here? I want to ask some questions and discuss your setup more, but it would probably end up monopolizing this thread. :)

I am looking into the TripleHead2go, but want to avoid it. Extra expense for one, and it would make it impossible to use wireless video transmitters. Not a problem for sim people, I know, but I am one of those wacky guys who wants to walk around in virtual environments with my own two feet. :ugeek:

BIG NEWS! Someone has posted on how to have a correct aspect ratio side by side image in IZ3D, without the squashing that normally goes on: http://crosseyegaming.blogspot.com/2012 ... ew-3d.html

They also started a thread here: viewtopic.php?f=26&t=14313&p=69574#p69574

Very, very exciting! Can't wait to try, but on first impression it seems to be exactly what I need for my HMD. Hopefully I can do it on the Nvidia GTX260M that is in my laptop, otherwise I will have to wait till I hook up my desktop computer again. If anyone else wants to see if it works in the meanwhile... ;)


Thu Jan 19, 2012 3:53 pm
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I was looking at this myself a few weeks ago, the driver says my time limit has expired. Odd, as I have never used it on this machine!

Anyway, I found a post on the iz3d forum saying that they had attempted to implement this, but it caused problems with a lot of games.

I went to find it for you, and seems it has been recently updated by the same guy.

http://forum.iz3d.com/viewtopic.php?p=3 ... 2cd5c8bd9f

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Thu Jan 19, 2012 8:57 pm
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Thanks for finding that post, good to know.

Luckily, I know that most Valve games can be set to wacky resolutions just fine. Really popular games like Skyrim and BF3 have a lot of resolution/FOV modding tools released for them, so that is another place to look.

As long as I can get it working in a few good games I like, I will be very happy. The most important at this point is ARMA2, since that seems like it would be the best base for a full head/weapon tracked VR experience.


Thu Jan 19, 2012 10:19 pm
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Is that d-box setup good mayaman? How much immersion does it add?

Your whole setup looks awesome. These triple 3D monitor setups are making me really jealous ;-(


Thu Jan 19, 2012 11:17 pm
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I bought the D-Box on a whim and wasn't expecting anything really. After using it and tuning it to each game it's easily the best video game or entertainment thing I've ever bought. My triple screens are super immersive, when I added the Dbox, it went off the scale. After a minute on the rig and into the game you actually feel like your moving. Your brain does the rest. :)

What people seem to not realize is how smooth and how convincing the movement is. Also how violent and powerful it is. There are times during Dirt 3 that the Dbox almost, and I'm not kidding, tips my rig over, it's loving awesome.

Another fact people don't know about Dbox is that it's not only movement, it has several powerful transducers. Think of this thing as a Buttkicker on steroids. It replicates the road surface, engine hum, bumps, pebbles, rub strips all at the same time. It's really an amazing device.

I know they're expensive and that's to bad, because more people should be able to enjoy these things. Hopefully in the next couple years the price will come down more as they become more successful.

I'm planing also to use this rig with Palmers HMD. :D

Thanks


Thu Jan 19, 2012 11:55 pm
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Hi PalmerTech, that looks really amazing! I really think that FOV is the key for believable VR compared to high resolution. I was just wondering what parts are really contributing to the weight? Is it the lens or the screen?

Thanks, and keep up the good work.


Sat Jan 28, 2012 3:35 am
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Wow, D-Box sounds GREAT. How much was it?

It doesn't seem to move quite as much as i'd like in a flight sim setup, but really its the fact that it moves at all that is the most important for immersion... you don't really need great amounts of roll etc.


Sat Jan 28, 2012 3:14 pm
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Yeah I almost didn't buy it because Internet know it alls kept bagging on it. Let's just say they have no idea what they're talking about, it's fantastic. Paid 1,500 but I got lucky. The unit I bought usually goes for 2800 used, and even at that price it's worth it. Best thing for immersion I've ever bought. The rate of travel is deceiving, and not alot of people know it also does transducer effects better than anything I've ever tried. This coupled with Palmers HMD would be outrageous.


Sat Jan 28, 2012 3:43 pm
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