Wow, great review! Looks like it would be a lot of fun to play with, I am glad to hear that the quality of the optics is improved over the VR920, bodes well for the VR1200.
Thu May 05, 2011 4:32 pm
Johnny-Mnemonic
Binocular Vision CONFIRMED!
Joined: Sun Aug 24, 2008 5:52 am Posts: 260 Location: Zurich area, Switzerland
Thank you PalmerTech! I'm working on one interesting software project right now, involving these glasses, I will show you guys when it will be ready...
_________________ Waiting for Oculus Rift shipment, but besides Vuzix Wrap 920 AR!, Vuzix VR920, Liquid Image MRG 2.2, Razer Hydra, P5 Glove, Microsoft Kinect, TrackIR5, 2 x Hillcrest Labs Freespace tracker, Fujifilm finepix real 3d w3, GeForce 9800GT 1Gb, GeForce GT 430 1Gb, DELL XPS 17 l702x with GeForce 555 GT 3Gb, and good-old VFX1 setup
I am glad to hear that the quality of the optics is improved over the VR920, bodes well for the VR1200.
So do all the Wrap 920's have these new optics and we would hope the Wrap 1200 will ?
The part about 1024*768 resolution being better looking and even usable on the Wrap 920AR is very good news. I think most felt 1024*768 resolution was useless on the VR920 so that says somthing about the new optics.
Maybe if these new optics are used in the Wrap 1200, 1280*768 resolution will be usable also.
Hey Johnny your artical says, "Wrap 920 AR have two true 752 x 480 LCD color screens which are located inside visual module casings and project image down into lens/prism system" Are the LCD screens you look at 752x480 ? I thought all the Wrap 920's and VR920 were 640x480 ?
Thu May 05, 2011 6:54 pm
Johnny-Mnemonic
Binocular Vision CONFIRMED!
Joined: Sun Aug 24, 2008 5:52 am Posts: 260 Location: Zurich area, Switzerland
Hey Johnny your artical says, "Wrap 920 AR have two true 752 x 480 LCD color screens which are located inside visual module casings and project image down into lens/prism system" Are the LCD screens you look at 752x480 ? I thought all the Wrap 920's and VR920 were 640x480 ?
I also thought it's 640 x 480, even guys from Vuzix say so. But, when I got the device I found that 1024 x 768 mode looks much better than I expected and also a screen itself is a little wider than 4:3 aspect ratio. I tried to run a few test's to get "real" resolution, but get confused quickly
Thats interesting if Vuzix did this. Kind of strange, seeing as the 1200 line uses 852 x 480 panels, and there are a bunch of models with the 640x480 displays. Wouldn't it be cheaper to use the same panel, and not some odd resolution like 752x480 for just a low-volume product like the 920AR? Maybe its just a typo? I mean it says:
Quote:
752H x 480W
So what is H and W? Height and Width? Horizontal and... Doesn't match up. Maybe they made other typos.
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Fri May 06, 2011 6:17 pm
Johnny-Mnemonic
Binocular Vision CONFIRMED!
Joined: Sun Aug 24, 2008 5:52 am Posts: 260 Location: Zurich area, Switzerland
Thats interesting if Vuzix did this. Kind of strange, seeing as the 1200 line uses 852 x 480 panels, and there are a bunch of models with the 640x480 displays. Wouldn't it be cheaper to use the same panel, and not some odd resolution like 752x480 for just a low-volume product like the 920AR? Maybe its just a typo? I mean it says:
Quote:
752H x 480W
So what is H and W? Height and Width? Horizontal and... Doesn't match up. Maybe they made other typos.
Can be typos, but they could use some other type of screens in AR version. I'm not sure that my unit have 640 x 480 screens (even if it's pretty logical for Vuzix to use the same visual module). But even if it is 640x480, just like in regular Wrap 920, it looks superior than VR920.
_________________ Waiting for Oculus Rift shipment, but besides Vuzix Wrap 920 AR!, Vuzix VR920, Liquid Image MRG 2.2, Razer Hydra, P5 Glove, Microsoft Kinect, TrackIR5, 2 x Hillcrest Labs Freespace tracker, Fujifilm finepix real 3d w3, GeForce 9800GT 1Gb, GeForce GT 430 1Gb, DELL XPS 17 l702x with GeForce 555 GT 3Gb, and good-old VFX1 setup
Well, I don't doubt it looks better than VR920. I should certainly hope it would. And it may indeed have this 752x480 res screen. Or maybe its just a matter of the optics. I've got the Wrap 310, and the optics are way better than VR920. Even at that low resolution it still looks nice, and I can wear without my glasses. I imagine the other Wrap models use similar quality optics, so their process has improved since the VR920.
_________________
Sat May 07, 2011 9:41 am
Johnny-Mnemonic
Binocular Vision CONFIRMED!
Joined: Sun Aug 24, 2008 5:52 am Posts: 260 Location: Zurich area, Switzerland
Here is a small example of how you can create Flash-based stereoscopic 3D AR application compatible with Vuzix Wrap 920 AR. Demo based on FLAR Toolkit and Papervision3D. Project is open source.
Stereoscopic and monoscopic (for simple webcams or mono AR HMD's) examples included, both for regular FLAR and it's alchemy branch (alchemy variant works faster). Source code is commented, you can check ActionScript3 code on the page, or download whole project: http://3dvrm.com/flar/
Hope this will be useful for someone!
_________________ Waiting for Oculus Rift shipment, but besides Vuzix Wrap 920 AR!, Vuzix VR920, Liquid Image MRG 2.2, Razer Hydra, P5 Glove, Microsoft Kinect, TrackIR5, 2 x Hillcrest Labs Freespace tracker, Fujifilm finepix real 3d w3, GeForce 9800GT 1Gb, GeForce GT 430 1Gb, DELL XPS 17 l702x with GeForce 555 GT 3Gb, and good-old VFX1 setup
Last edited by Johnny-Mnemonic on Fri Jun 24, 2011 5:34 pm, edited 3 times in total.
It occurred to me that AR devices like this one (not see through ones though) could actually be really useful for some types of VR setups in the future. Take a racing simulator for example, with modern racing games having such highly detailed cockpits playing with a high field of view HMD would feel like being in the car visually and if you have a racing "cockpit" setup like most sim racers it would start to feel very immersive, but how can you see your actual Racing steering wheel and shifter? if you have to allow a gap at the bottom of the HMD so you can see your real steering wheel and shifter then you will start to lose the illusion of being in the virtual car as you will be looking outside of the virtual world to see where to put your hands. Well with an AR HMD using cameras you could potentially program a game that uses the cameras and special color coding or AR symbols on your hands, steering wheel and shifter to "sync" these things in the real world with the virtual world (like how motion capture is used in movies to animate a computer generated character using a real actor but in real time on a small scale) so when you move your hands from the steering wheel to the shifter in real life the computer generated drivers arms copy what you do exactly and steering wheel/shifter are in the same position in the virtual world relative to where they are in the real world.
This idea could be applied to many VR uses, flight sims for one and any VR setup with interactive devices that are not permanently attached to the user during the simulation, also for a mobile VR setup in a confined space you could program it to show you where the walls are when you get too close before you run into them
_________________ Current System: 3x 23" Passive 3D Monitors in 3D Vision Surround, Novint Falcon, 3rd Space Gaming Vest, ButtKicker, Razer Hydra, Logitech G25. Previous 3D Systems: Viewsonic PJD6531w 3D DLP Projector, Vuzix VR920, 24" Alienware and 22" Samsung 3D Vision Monitors, eDimensional 3D Glasses with 19" CRT Monitor
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