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It is currently Tue May 21, 2013 4:38 pm
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3d on Samsung DLP 3D Plasma
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flexy
Cross Eyed!
Joined: Tue May 06, 2008 2:12 am Posts: 167
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sg4me,
hm...i never have those issues. Its really very straightforward to set up.
Make sure you connect the PC through HDMI, and it must be set to the right resolution and refresh. I think its either 1024x768/60, 1360x768/60 or 1920x1080/hz...look in the manual.
if its not connected on HDMI and not at the right reso you cant turn on 3D.
The glasses/the emitter you just plug in the back of the TV in the 3 pin 3d port.
Stereoplayer should defintly output in a variety of formats, it does here too. Just select the Samsung/DLP mode.
Maybe its your setup on the PC...just set up monitor/TV sharing the same display...later you can set to dual-mode.
let me know how it goes.
Add: it might also be a driver issue. You have the tridef drivers installed?? What happens if you use the utilities to test/setup the display?
Anyway...stereoplayer shouldnt need those drivers...at elast not for real 3d content, it should output in 3d no matter what.
Add2: Sure you set everything right in SP??? Eg. preferred viewing method???
Everything shown with this pinkish hue tells me it shows in "true anaglyph"...just go into the menu and set the preferred stereo viewing method.
Last edited by flexy on Mon Jun 02, 2008 9:39 pm, edited 1 time in total.
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| Mon Jun 02, 2008 9:09 pm |
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Aztec
One Eyed Hopeful
Joined: Mon Jun 02, 2008 10:25 am Posts: 7
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Gone are the days when one could see anything in 3D stereo using the old ELSA 3D revelator glasses. From all games to Direct 3D or OpenGL applications even in windowed mode. Problem is game developers use different techniques or their own software to create 3D games nowdays. Which makes an universal 3D stereo driver useless, games will either crash, look too bad or without any 3D effect at all.
Thats why a specific 3D stereo driver is required for each game. However, universal drivers still work well for some simple 3D applications I'm interested in.
I just tested the VGA adapter with the edimensional glasses to watch a vrml scene while the TriDef glasses were delivered. I could see the stereo effect but yeah it flickered awfully I even didn't bothered trying some games which used to crash with the LCD anyway. That was with an 8800 card.
Using the old nvidia 91.31 driver and its corresponding 3D stereo driver patched with 3D_DLP patch worked very well for me, at least for vrmls. But in this case I didn't use the old VGA edimensional adapter but the new TriDef set samsung suggests to use. I bet all games and applications that worked with those drivers will work with this patch as well and could be seen on samsungs Plasmas using the TriDef glasses. That was with a 7300 card, TriDef glasses but no TriDef software installed but patched nvidia drivers instead.
Some modern 3D viewing applications might work too with the upgraded DirectX drivers. Modern games will require an specific driver anyway.
I tested some tweaked nvidias drivers and their corresponding 3D stereo drivers downloaded from http://www.guru3d.com/ on my nvidia 8800 gtx but they crashed. There are still some others left to try.
And for ghosting, well, that's something hard to get rid off, it happens when an image leaks to the eye that shouldn't see it. Ghosting is always there but is more noticeable with bright objects moving on dark backgrounds. I think its related to glasses synchronization and glasses/screen polarization. Glasses must be the best quality and must have a very good synchronization to avoid ghosting. But ghosting is even seen on IMAX 3D movies and digital 3D movies so we better get used to it.
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| Mon Jun 02, 2008 9:30 pm |
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flexy
Cross Eyed!
Joined: Tue May 06, 2008 2:12 am Posts: 167
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>>>
Which makes an universal 3D stereo driver useless, games will either crash, look too bad or without any 3D effect at all.
>>>
i tend to not agree
From a certain point of view it should be "relatively" easy to implement, since in OpenGL and D3D apps/games there is already ANY stereo information contained. It would just be a matter of implementing the output in the drivers.
NV could "easily" re-add general stereo support in THEIR drivers again...i mean it works for ANAGLYPH and here basically for ALL D3D games. OpenGL is another story, it would require a Quadro card...but also OpenGL natively supports stereo output already, so does the NVidia implemetation of their drivers!
Tweaking the 3D then would be a matter of a "per game" basis...some would look better, some worse. But the whole isee is certainly not new, see your old ELSA glasses....so i wonder why the development here lacks so much.
I want DLP/shutters support with the same compatibilty usign Vista Nvidia drivers which already do anaglypgh nicely...and i think the NV drivers are the right place..and not some JUNK drivers like ED drivers which are only good for headaches and crashes.
Or tridef drivers which only work on a per game basis and only support a hand-full of games, make you depend on their bugs and how slow their drivers are.
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| Mon Jun 02, 2008 9:50 pm |
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chrisdfw
Cross Eyed!
Joined: Fri Oct 12, 2007 11:45 am Posts: 177
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Unfortunately I am not going to be home for a week to try something on my Samsung Plasma so I was wondering if someone else could.
What happens if you hook up to it using the VGA connection using a 7900 series card and older working Nvidia drivers and have the refresh rate set to 120hz?
I am hoping that if the Plasma really is 120hz that it will let you synch to it at 120hz over vga and do the 3d-stereo test screen as well as games. I personally don't like the checkerboard pattern and would love to get it doing full screen page flipping at 120hz.
Thanks in advance for anyone that can test this.
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| Tue Jun 03, 2008 8:02 am |
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StereoGaming4Me
Two Eyed Hopeful
Joined: Sat Dec 22, 2007 3:38 am Posts: 70
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flexy wrote: sg4me,
hm...i never have those issues. Its really very straightforward to set up.
Make sure you connect the PC through HDMI, and it must be set to the right resolution and refresh. I think its either 1024x768/60, 1360x768/60 or 1920x1080/hz...look in the manual.
if its not connected on HDMI and not at the right reso you cant turn on 3D.
The glasses/the emitter you just plug in the back of the TV in the 3 pin 3d port.
Stereoplayer should defintly output in a variety of formats, it does here too. Just select the Samsung/DLP mode.
Maybe its your setup on the PC...just set up monitor/TV sharing the same display...later you can set to dual-mode.
let me know how it goes.
Add: it might also be a driver issue. You have the tridef drivers installed?? What happens if you use the utilities to test/setup the display? Anyway...stereoplayer shouldnt need those drivers...at elast not for real 3d content, it should output in 3d no matter what.
Add2: Sure you set everything right in SP??? Eg. preferred viewing method???
Everything shown with this pinkish hue tells me it shows in "true anaglyph"...just go into the menu and set the preferred stereo viewing method.
Hi, thank you for the reply. I don't think this Samsung has or supports anaglyph 3D, the deep red hue only shows up when 3D is engaged through the remote and the Stereoplayer has a bunch of options for what type of 3D decoding/output. I'm not sure if I need L/R, R/L, verticle interleave, etc. I did try the resolutions you mentioned and the nvidia 7950 gt 512 I'm using works fine on 93.71 with the z800.
For the other guy who responded:
Ok so if the AV920 does not support console 3D gaming, why does it claim to have an adjustable 3D switch for displaying 3D? Is it just for movies.. has anyone actually tried the AV920 with say a ps2 and rca cables?
Thanks!
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| Tue Jun 03, 2008 9:05 am |
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Aztec
One Eyed Hopeful
Joined: Mon Jun 02, 2008 10:25 am Posts: 7
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chrisdfw,
I think it will just flicker too much. Plasmas only work at 60 hz, maybe a DLP would work. Anyways, I got very good results using old nvidia patched drivers and TriDef glasses (using the same Tridef dvi-hdmi connection, Tridef IR emmiter connected to TV, etc. ). This method only works with vertical mode, checkermode is not available.
It looks even better than the days I used the edimensional vga adapter with CRTs. Pros are it looks as good as using TriDef drivers, works with many old games and modern simple 3D applications. Cons are it only works with series 7 or older cards and that's all. Modern games might require a specific driver anyway. We gotta wait for an universal driver or nvidia upgraded drivers to work with 8800 cards or better.
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| Tue Jun 03, 2008 9:26 am |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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Aztec, you forgot Perfomance! It is much better with GF7
Or at least I expect it to be faster than FG8 and Trideff...
Does someone know, if this patch workes for the gf8? Maybe with this 'trick':
http://mtbs3d.com/phpBB/viewtopic.php?t ... ght=manual
afaik it should have some limited compatibility...
I'm thinking about getting a GF8 and try it out...
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Tue Jun 03, 2008 4:24 pm |
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flexy
Cross Eyed!
Joined: Tue May 06, 2008 2:12 am Posts: 167
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chrisdfw wrote: Unfortunately I am not going to be home for a week to try something on my Samsung Plasma so I was wondering if someone else could.
What happens if you hook up to it using the VGA connection using a 7900 series card and older working Nvidia drivers and have the refresh rate set to 120hz?
I am hoping that if the Plasma really is 120hz that it will let you synch to it at 120hz over vga and do the 3d-stereo test screen as well as games. I personally don't like the checkerboard pattern and would love to get it doing full screen page flipping at 120hz.
Thanks in advance for anyone that can test this.
well without having it tested i am 99,99% sure it will just jump into "unsupported mode". As i understand the *real* frequency you feed the set is always (let me look into manual for mine) 60hz at 1360 and ax. 75hz at 1024. So..the 120hz are created by internal doubling..but i think you cant feed 120hz to the set.
Also..when i hooked i up via VGA i didnt have 120hz available to select.
The other Q is whether pageflip would work AT ALL..using the (totally useless) ED drivers i used 75hz 1024...and i got a distorded screen. Pageflip didnt work as far as i remember..
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| Tue Jun 03, 2008 5:57 pm |
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flexy
Cross Eyed!
Joined: Tue May 06, 2008 2:12 am Posts: 167
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LukePC1 wrote: Aztec, you forgot Perfomance! It is much better with GF7  Or at least I expect it to be faster than FG8 and Trideff... Does someone know, if this patch workes for the gf8? Maybe with this 'trick': http://mtbs3d.com/phpBB/viewtopic.php?t ... ght=manualafaik it should have some limited compatibility... I'm thinking about getting a GF8 and try it out...
the latest drivers seem to have changed registry values, so the old "hack" doesnt work.
All i could do with experimenting is actually let it display the shutter-glasses instead of red/cyan...but i cant set any options nor output for shutters or on the DLP, it still displays anaglyph and constantly says "only anaglyph allowed for this display".
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| Tue Jun 03, 2008 6:26 pm |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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Sorry to hear it.
I wonder, why they limited the input to 60 and 75hz, when the system can output 120hz without problems? Except it does not realy 120hz...
If the pixels need some time to 'cool down' then we have a explanation why it has 'only' 75hz - and for the ghosting...
For the real DLP TV's it was the chip which did the mirroring afaik. So it could do 120hz, but only on low resolution... Maybe that would work
All very slim hopes and speculations 
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Wed Jun 04, 2008 5:28 am |
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android78
Terrif-eying the Ladies!
Joined: Sat Dec 22, 2007 3:38 am Posts: 871
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LukePC1 wrote: I wonder, why they limited the input to 60 and 75hz, when the system can output 120hz without problems I believe this can be explained: flexy wrote: As i understand the *real* frequency you feed the set is always (let me look into manual for mine) 60hz at 1360 and ax. 75hz at 1024. So..the 120hz are created by internal doubling..but i think you cant feed 120hz to the set.
I believe this is a limitation of the input/transmission bandwidth. It's easy to have many additional bandwidth internally, but you're limited with the external connections.
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| Wed Jun 04, 2008 3:52 pm |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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android78 wrote: LukePC1 wrote: I wonder, why they limited the input to 60 and 75hz, when the system can output 120hz without problems I believe this can be explained: flexy wrote: As i understand the *real* frequency you feed the set is always (let me look into manual for mine) 60hz at 1360 and ax. 75hz at 1024. So..the 120hz are created by internal doubling..but i think you cant feed 120hz to the set. I believe this is a limitation of the input/transmission bandwidth. It's easy to have many additional bandwidth internally, but you're limited with the external connections.
Why can my CRT conected by VGA cable - which is relativly outdated - get the picture @ 1024 with 100hz+?
Shouldn't there be some improvements in bandwith
At least I know, that I won't get a plasma - except it's cheaper than anything else 
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Thu Jun 05, 2008 2:34 am |
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android78
Terrif-eying the Ladies!
Joined: Sat Dec 22, 2007 3:38 am Posts: 871
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LukePC1 wrote: Why can my CRT conected by VGA cable - which is relativly outdated - get the picture @ 1024 with 100hz+? Shouldn't there be some improvements in bandwith At least I know, that I won't get a plasma - except it's cheaper than anything else 
The actual data transmitted through HDMI (or DVI) is actually higher since it also includes the audio data. The actual data rate for 1080p/60Hz/8 Bits per chanel is 4.46 Gbps by the time you add the header and other over heads (8 bits encoded in a 10 bit word, error correction info, etc) and this is close to the max for the HDMI 1 spec (4.95 Gbps). There have been improvements though and in future, the 120 Hz at 1080p, 8 bits can be done through HDMI 1.3 since they've more than doubled the bandwidth to 10.2 Gbps.
You should also remember the analogue, you can get very high resolution since it doesn't matter if there is slight bluring between adjcent pixels (usually happens horizontally) and with monitors, they are able to compensate for this to re-sharpen the image.
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| Thu Jun 05, 2008 4:46 pm |
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