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It is currently Fri May 24, 2013 6:50 pm
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[ 6 posts ] |
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nVidia Inspector SWAP EYE Function??
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The_Nephilim
Sharp Eyed Eagle!
Joined: Sat Dec 22, 2007 3:38 am Posts: 461 Location: 3rd Stone from the Sun
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Hey all,
I was asked to look into nVidia Inspector and I came across a VERY GOOD Find but I do NOT beleive it works..
In the Options menu you have a lot of Control ability with all sorts of different functions more then the Stock NVCP..
Now I was looking in the Inspector CP and came across a 3D section and to my amazement there was a SWAP EYE Function.. I immidietely tried it but alas it did NOT work??
Does anyone know why it would NOT work and if it could be made to work?? Also does anyone know who wrote the nvidia insoector program so I may contact them??
_________________ Intel i5 3570K @ 4.1ghz / Asus P8 Z68-V Gen3 / Corsair XMS 8gb / eVGA 660 SC GTX / Rocketfish 7.1 SC / 3 - Sharp XR 10XL Projectors / 3 -45" Screen's w/Screen Goo / nVidia 3D Vision / HOTAS Cougar / Thrustmaster MFD's
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| Thu Jul 19, 2012 10:25 am |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10041
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I remember someone posting about a way to swap the eyes. Can't remember where (either here or the Nvidia forums). Never tried it though.
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| Thu Jul 19, 2012 8:59 pm |
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The_Nephilim
Sharp Eyed Eagle!
Joined: Sat Dec 22, 2007 3:38 am Posts: 461 Location: 3rd Stone from the Sun
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Well if you remeber or find out I would appreciate you passing on that info as I would love to be able to wear my Glasses the proper way.. they are inprinting a mark on the bridge of my nose
_________________ Intel i5 3570K @ 4.1ghz / Asus P8 Z68-V Gen3 / Corsair XMS 8gb / eVGA 660 SC GTX / Rocketfish 7.1 SC / 3 - Sharp XR 10XL Projectors / 3 -45" Screen's w/Screen Goo / nVidia 3D Vision / HOTAS Cougar / Thrustmaster MFD's
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| Sat Jul 21, 2012 8:11 pm |
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Nick3DvB
Binocular Vision CONFIRMED!
Joined: Wed Oct 06, 2010 10:51 am Posts: 293 Location: UK
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Try playing around with different inf files, I have noticed some projector inf files seem to swap eyes when used on my CRT.
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| Thu Aug 02, 2012 10:33 am |
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BHawthorne
Cross Eyed!
Joined: Sat Aug 21, 2010 10:34 pm Posts: 147
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Does polarity settings in the inf effect this? I run some odd custom NVIDIA 3D Vision resolutions that work but force my glasses to be used upsidedown. I've done the file edit hack to remove the nonsupported warning message, but still need a swap eye solution. What is dumb is these are issues on a NVIDIA 3D Vision certified projector.
Dumb issue #1: 1280x800@120 works but NVIDIA driver says it's unsupported. I can fix this with the unsupported message edit hack mentioned elsewhere. Dumb issue #2: I can create custom 120hz resolutions based off of the 1280x800 resolution -- resolutions such as 1920x1080 and 1680x1050 but it forces upsidedown glasses. Dumb issue #3: Any portrait mode resolution breaks 3D Vision rendering. Left eye offsets horizontally, while right eye offsets vertically. Bad programming on NVIDIA's part there.
Several of these issues aren't related to the topic, but thought I'd comment on them. I'd really like to see an upsidedown glasses fix. It's the only real major issue I still can't fix.
_________________ S3D Multi-projector Gaming System: Intel i7 930, EVGA E762 4-Way motherboard, NVIDIA GTX470 Tri-SLI, 3x Optoma GT720 projectors, 180-degree circular screen, NVIDIA 3D Vision Kit, NTHUSIM Plus 3.2, Windows 7 Pro 64
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| Fri Aug 24, 2012 3:04 am |
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eqzitara1
Cross Eyed!
Joined: Sun Oct 09, 2011 4:03 pm Posts: 120
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#2 3dvision-blog had a guide to invert the glasses at one point. I cant seem to find the article. Sounds like what you want. (Yes, i know a software solution is what you want but I dont see it happening).
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| Sun Aug 26, 2012 5:13 pm |
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