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Wich answer on M3GA when I can solve an issue ingame only?

Posted: Sun Apr 18, 2010 9:32 am
by Guig2000
Hello,
On supreme commander: Forged Alliance there is a major issuewith the iZ3D 1.11b1 driver: the ground texture is rendered at 0 depth.
The problem exist but is easy to correct by user in the 1.10 final version: The game as to be launched without stereo ("enable stereo by hotkey" mode ) and the user must wait a game have started to activate the 3D.
With the 1.11b1 it's worst: The player have to ingame change the resolution of the game or, better, play in windowed mode and change the size of the game window.

When the above oparations are done, the texture is perfectly rendered.

What should I respond when M3GA ask if there is objects at 2D depth?

Re: Wich answer on M3GA when I can solve an issue ingame onl

Posted: Sun Apr 18, 2010 10:26 am
by Neil
This is a good question.

How often do you have to do this special arrangement? Just once, or every time the game changes levels?

Regards,
Neil

Re: Wich answer on M3GA when I can solve an issue ingame onl

Posted: Sun Apr 18, 2010 10:53 am
by Guig2000
When I launch a new game.
As I play it on multiplayer only and as in this case the game is launched by an external software (the multiplayer client), I never tried to launch a skirmish or the campaign then go on the main menu and relaunch an other game.
But on multiplayer, the game software is completely closed after each game.

EDIT: to be precise, it's not the global ground textures but a second layer ground texture wich is rendered at 0 depth.

Re: Wich answer on M3GA when I can solve an issue ingame onl

Posted: Sun Apr 18, 2010 11:08 am
by Neil
Ok. Most people aren't going to have the wisdom to take these extra efforts. I say submit the game with bugs reported, so the driver developers know what needs to be fixed.

When we have a comments box, you can change your submission with special instructions.

Regards,
Neil