This interesting article has a very loose affiliation with S-3D as the comment by one of the amateur game programmers after the article makes real sense to me, he said:
More "dirty textures" which need a touch of S3-D to help persuade our brains into thinking real world gameplay I we go, I say.Another thing is that it does not matter how perfect the engine will become - without viewing the effect in "3D" our brain will know it's "different" and therefore fail to produce "reality".