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How to include OSD basic info on geo11/3Dmigoto?

Posted: Mon Feb 26, 2024 11:08 am
by Rubini
Hi mates,
I should like to implemente some basic info on screen (OSD) about Keys that are pressed/changed from d3dx.ini.
I know that this is already on Losti and DHR fixes, and also that this is already made since old versions of 3Dmigoto by shaderhackers...
But the ones that i found ( in some fixes) are complex and directed for the universals Fixes. Any suggestion on where to look for or a more basic and simple implementation for any game/fix using 3Dmigoto or Geo-11?
Excuse-me by the noob question again. I tried the search function but didnt found any good clue.

Re: How to include OSD basic info on geo11/3Dmigoto?

Posted: Tue Feb 27, 2024 7:03 am
by Rubini
HI,
I already figured out how to do it. I made an adaptation from Dj-RK files and solutions on the matter. It uses code on d3dx.ini and few more files on ShaderFixes folder. I will release a new MadMax update and there this will be very clear and explicit if someone more need it.
Cheers!

Re: How to include OSD basic info on geo11/3Dmigoto?

Posted: Thu Feb 29, 2024 8:21 am
by 3DNovice
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Re: How to include OSD basic info on geo11/3Dmigoto?

Posted: Wed Mar 27, 2024 1:08 am
by pamelaelzy
Find the d3dx.ini file associated with your 3Dmigoto or Geo-11 fix. This file often resides in the game's installation directory or the directory containing the fix's files.
penalty shooters 2

Re: How to include OSD basic info on geo11/3Dmigoto?

Posted: Tue Apr 16, 2024 10:30 pm
by siluriancherries
Participate in game modification forums or communities, such Mod DB or Nexus Mods. These platforms usually contain sections devoted to certain tools, such as GeDoSaTo or 3DMigotoscratch games, where you may discover conversations, tutorials, or tips about utilizing these tools to perform changes or corrections.

Re: How to include OSD basic info on geo11/3Dmigoto?

Posted: Mon Apr 22, 2024 10:04 pm
by lardasspalate
I hope there is a new update containing the fix file.

Re: How to include OSD basic info on geo11/3Dmigoto?

Posted: Sat May 11, 2024 2:57 am
by Potalefted
In the d3dx.ini file, there's a section where you can bind keys to certain actions. You'll need to modify this section to create your OSD.