I saw
viewtopic.php?t=29054 after leaving my comment here and now understand what happened. The way he put it was harsh, but he still gave some good suggestions about how you can improve. I think that if following the steps from
https://helixmod.blogspot.com/2022/06/a ... river.html is not enough to make a game work correctly with geo-11 in dx9 mode, what you're doing is really helpful to others.
If I were you, I would do it like this:
- Post it only once in the existing game-specific thread (create a new one if it doesn't exist).
- If you tried a bunch of things before you got it working, you can save the current result in a separate folder (just in case) and go back to the original fix and try your changes one by one to find what really made the difference. This way the fix will be cleaner and people won't say that it's a mess with unnecessary files or settings.
- Hacking might be a strong word in this case. Personally, I don't care how you call it, but other people might be more sensitive.
- Post only the files that need to be added on top of the existing fix. For example, for this game the instructions can look like this:
1. Download the fix by DJ-RK from
https://helixmod.blogspot.com/2021/06/m ... ition.html (tested with v.1.0 of the fix)
2. Install the fix as described there
3. Open d3dx.ini and change the following variables:
full_screen=2
force_stereo=2
4. Extract the attached archive to the same folder as the fix replacing the files
In this case you only need to attach geo-11 DDLs (d3d11.dll, nvapi64.dll and maybe d3dcompiler_47.dll, not sure if it's really needed) and d3dxdm.ini that you modified. Doing it like this has 3 advantages: 1) it automatically gives credit to the shader hacker because you reference their fix, 2) they can't say that you stole their fix because you don't include any of their files in your archive, and 3) it allows users to get the latest version of the fix in case it was updated after your post.