Geo 11 flickering ground/water texture in many UE4 games
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- Two Eyed Hopeful
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Geo 11 flickering ground/water texture in many UE4 games
When I use geo-11 instead 3D Migoto in Losti's universal fix for UE4 game I have such problem with flickering texture. Is somebody know how to solve this problem ?
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Re: Geo 11 flickering ground/water texture in many UE4 games
All comments like this should be captured under Losti’s UE4 Universal Fix topic. See viewtopic.php?p=187054#p187054, though only one instruction is really needed, for one potential solution. Losti’s suggestion to set stereo_compute_enable=2 might also work. Beneficial changes to V9.12 for a game should be shared with the community, under this topic.
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- Two Eyed Hopeful
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Re: Geo 11 flickering ground/water texture in many UE4 games
stereo_compute_enable=2 don't solves this problem but adds one more - lights became 2D. Tested in Scars Above. 3D Migoto hasn't such problem so it seems to me that problem in geo dll or d3dxdm.ini
- Chtiblue
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Re: Geo 11 flickering ground/water texture in many UE4 games
Yeah take this moded version of UF UE4 9.12
Last edited by Chtiblue on Thu Mar 16, 2023 2:40 am, edited 1 time in total.
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Re: Geo 11 flickering ground/water texture in many UE4 games
What IS the latest version of geo-11, and where do you access it (since no official geo-11 dev links exist)? Losti provided links to prior tested geo-11 updates, but this has stopped. Note that Losti said his UF needs updates in TWO places, if geo-11 version is updated (see his thread)…
These flickering issues are generally associated with geo-11’s current implementation, seen by comparing Migoto game operation (if possible - I have kept older configurations just so I can run both Migoto and geo-11).
These flickering issues are generally associated with geo-11’s current implementation, seen by comparing Migoto game operation (if possible - I have kept older configurations just so I can run both Migoto and geo-11).
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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- Two Eyed Hopeful
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Re: Geo 11 flickering ground/water texture in many UE4 games
Unfortunately, this have not fixed problem at least in Scars Above. I've tried to use last geo dll version 0.6.109 and it's not help to fix the problem too. This screenshot illustrates how it looks in this gameChtiblue wrote: ↑Sun Mar 12, 2023 1:32 pmYeah take this moded version of UF UE4 9.12
https://wetransfer.com/downloads/68a93a ... e=sendgrid
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Re: Geo 11 flickering ground/water texture in many UE4 games
Yeah I didn't find this shader too, but I think it has the same flickering problem without the fix in 2D, hasn't it?
Last edited by Chtiblue on Thu Mar 16, 2023 2:40 am, edited 1 time in total.
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Re: Geo 11 flickering ground/water texture in many UE4 games
When I disable stereo in geo+losti fix with Ctrl+T it has the same flickering problem. In migoto+losti fix both 3D and 2D modes is OK. In Nvidia driver + modified profile by losti fix both 3D and 2D modes is OK too.
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Re: Geo 11 flickering ground/water texture in many UE4 games
I've tested this modified version with Returnal and it really removes problems with flickering black texture. But it seems to me that it disables also some wrong effects like falling statues after you shoot them - now statue not falling but immediately dissapears. And some effects like rays from big eyes and Chronosis orb is 2D. So reason of black texture in Scars Above differ from other games ...Chtiblue wrote: ↑Sun Mar 12, 2023 1:32 pmYeah take this moded version of UF UE4 9.12
https://wetransfer.com/downloads/68a93a ... e=sendgrid
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Re: Geo 11 flickering ground/water texture in many UE4 games
I dont think these extra lines that are needed when using stereo_compute_enable=2 are present in the modded version provided so try adding these lines to the bottom of the d3dx.ini.
;;stereorize dynamic lights because of compute enabled is 2
[TextureOverride_StereoSmallRTs]
match_type = Texture3D
match_width = <= 640
match_height = <= 480
match_format = R16G16B16A16_FLOAT
match_bind_flags = shader_resource render_target unordered_access
StereoMode=1
;;stereorize dynamic lights because of compute enabled is 2
[TextureOverride_StereoSmallRTs]
match_type = Texture3D
match_width = <= 640
match_height = <= 480
match_format = R16G16B16A16_FLOAT
match_bind_flags = shader_resource render_target unordered_access
StereoMode=1
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- Two Eyed Hopeful
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Re: Geo 11 flickering ground/water texture in many UE4 games
With default Losti fix many effects like falling stones, sparks from laser beams, holograms made from points, electric discharges, tree leaves on the ground has wrong stereoization but fog, Chronosis orb, rays from big eyes and godrays are OK. When I use stereo_compute_enable=2 all becomes vice versa. When I add this lines and stereo_compute_enable=2 fog becomes good but some effects like electric discharge after jerk becomes wrong. I think we should make texture filter more narrow to contain only dynamic lightsDazzawill wrote: ↑Wed Mar 15, 2023 3:13 am I dont think these extra lines that are needed when using stereo_compute_enable=2 are present in the modded version provided so try adding these lines to the bottom of the d3dx.ini.
;;stereorize dynamic lights because of compute enabled is 2
[TextureOverride_StereoSmallRTs]
match_type = Texture3D
match_width = <= 640
match_height = <= 480
match_format = R16G16B16A16_FLOAT
match_bind_flags = shader_resource render_target unordered_access
StereoMode=1
Last edited by neovad on Fri Mar 17, 2023 5:13 am, edited 1 time in total.
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- Two Eyed Hopeful
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Re: Geo 11 flickering ground/water texture in many UE4 games
Is that in Returnal or other games as well? if only Returnal I would wait for Masterotoku's fix that is currently in progress. The suggestions above came from Losti himself back when it was first realised about the flashing textures etc in some universally fixed UE4 games using Geo 11. It seems we may need more shader fixes now for Geo 11 than first thought or better implementation with Daves development.
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Re: Geo 11 flickering ground/water texture in many UE4 games
No such behavior only in Returnal in both migoto and geo modes. In Scars Above default Losti's fix with migoto has not problems but with geo there are problems with volume lights above the water and mysterious black textures in water that gradually dissapears when you are calmly standing in one place and appear again when you return there. stereo_compute_enable=2 adds also such problem as dynamic lights becomes 2D like in Returnal