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Re: Acer Spatial Labs monitors

Post by helifax »

^_^
Portal RTX does not work currently with Vk3DVision. But Quake 2 RTX does and Wolfenstein 2 Youngblood :)
Also, I don't have DLSS support in Vk3DVision.
So.. maybe he was using something else or the 2D to 3D AI thingy which last I checked wasn't great.
I also have a display like this :)
My personal feelings:
- 30 ms latency is defo visible in shooters like Doom Eternal for example. But you get used to it.
- Screen (IPS 100% sRgb and 100% Adobe RGB) is gorgeous!
- 4K Resolution doesn't this screen size justice (15'). For a size like this 1080p or 1440p whould have been a lot better.
- Screen resolution in 3D is a mixed bag for me: while 4k in 2D is not 4k in 3D and more than 2K. If you present 2560x1440 image, compose on 4K you will see that is not native res. If you present 3840x2160 you see it's 4K but you discard HALF the Height :)) Either way it's not ideal!
- Too many cables: HDMI cable, power cable to the monitor and then USB cable (for a 15inch laptop size display). A simple USB-C cable would have been better, but that would have added extra cost and complications I believe.
- The eye tracker works pretty well, but it's not IR based like Tobi and as such I had very poor performance with it in dark scenes and in complete darkness (in the room). But when it works, it works. This is required so the display can show the correct position of the L&R images, otherwise you can't see stereo.

As it stands out, it has some very strong points and some poor ones. My biggest one is the size which is only 15'

Signing off ;) for now.

PS:
- All the Vk3DVision fixes made work native with the display :) If you want to know more of have a display like this and want to give it a go, do let me know ^_^
http://3dsurroundgaming.com:
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- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

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Re: Acer Spatial Labs monitors

Post by Lundamyrstrollet »

You must be centered to the screen, the integrated 3 cameras record your eye distance etc... Great Technique,but to small (15`), and only suitable for one Person that sits directly in front..
New Reviews (Dec.22) mentioned (https://www.galaxus.de/de/page/acer-spa ... stet-25882) ;
-only middle of the screen is sharp,the edges are very blurry
-overlayed writings (HUD anyone?!) disturb the hole 3D Effect
-Menus are totally screwed up
Interesting as it is, hope some more Development goes into this, imo we see glasses free 3D in the future for sure! Or our kids hopefully haha
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Re: Acer Spatial Labs monitors

Post by Lysander »

helifax wrote: Tue Jan 03, 2023 3:01 pm I had very poor performance with it in dark scenes and in complete darkness (in the room).
I was wondering about this and it's sad what you report as I game in total darkness :( Hopefully the tech will evolve.
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Re: Acer Spatial Labs monitors

Post by Chtiblue »

Asus too just announced free glass 3D Oled screen too and TCL a 65" 8k 3D glass free Tv @CES2023
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Re: Acer Spatial Labs monitors

Post by Lysander »

What the heck is TCL? Either way, good to see so many companies Involved in this, will have to check out that 65”-er.
Kinda funny how we have small screens ~16”), a big screen but nothing around the 27” mark announced so far :D
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Re: Acer Spatial Labs monitors

Post by helifax »

Lysander wrote: Fri Jan 06, 2023 10:21 pm
helifax wrote: Tue Jan 03, 2023 3:01 pm I had very poor performance with it in dark scenes and in complete darkness (in the room).
I was wondering about this and it's sad what you report as I game in total darkness :( Hopefully the tech will evolve.
It the latest driver updates, it seems to work quite better! But it's still not as good as in day-time where it's spot on ;)
I also like the display. Colour wise it trashes any 3DVision displays because this is IPS vs TN. I do with the size would be a bit bigger (15' is to small imo especially when I jump from my 49' to the 15' :)) )
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Acer Spatial Labs monitors

Post by Lysander »

helifax wrote: Sat Jan 07, 2023 3:59 pm
Lysander wrote: Fri Jan 06, 2023 10:21 pm
helifax wrote: Tue Jan 03, 2023 3:01 pm I had very poor performance with it in dark scenes and in complete darkness (in the room).
I was wondering about this and it's sad what you report as I game in total darkness :( Hopefully the tech will evolve.
It the latest driver updates, it seems to work quite better! But it's still not as good as in day-time where it's spot on ;)
I also like the display. Colour wise it trashes any 3DVision displays because this is IPS vs TN. I do with the size would be a bit bigger (15' is to small imo especially when I jump from my 49' to the 15' :)) )
Oh, it’s good that they were able to improve it just via a driver update. It’s definitely a good start, hopefully a properly sized monitor is not far behind! :)
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Re: Acer Spatial Labs monitors

Post by Chtiblue »

Asus free glasses 3D monitors are Oled vs Acer IPS
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Re: Acer Spatial Labs monitors

Post by helifax »

True, but I wouldn't ignore the IPS one either ;)) It is a really good display.
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

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Re: Acer Spatial Labs monitors

Post by Chtiblue »

helifax wrote: Mon Jan 16, 2023 2:20 pm True, but I wouldn't ignore the IPS one either ;)) It is a really good display.
Sure ^^
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Re: Acer Spatial Labs monitors

Post by helifax »

Yeah.. no I don't think that will happen sadly... just like RGB control apps...every vendor will make it's version of it :(
At least that is what I believe :)
http://3dsurroundgaming.com:
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- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
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Re: Acer Spatial Labs monitors

Post by helifax »

I am just going to paste this here :)
https://youtu.be/ppdM1T0Aap4
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
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Re: Acer Spatial Labs monitors

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The software (and drivers) give the impression of a siloed approach. I am quite concerned about a lack of interoperability with other vendor products and legacy 3D hardware/3D Vision - any potential user base is too small for this type of fragmentation. As DMan suggests, I wonder how experienced 3D content consumers like those from this forum would assess the displays? With some 3D content appearing in front of screen, how does Acer handle the increased vergence accommodation issue (see https://en.wikipedia.org/wiki/Vergence- ... n_conflict)? This issue has kept my daughter from 3D gaming (and VR, to lesser extent).
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: Acer Spatial Labs monitors

Post by helifax »

3DNovice wrote: Tue Jan 31, 2023 8:15 am Decent video, but I'd love to see one from someone that has used various display types with Nvidia's stereoscopic drivers/community fixes.
(like a Certified 3D Vision monitor/Projector/Passive 3D HDTV)

I wonder if a 21:9 monitor would be acceptable using this tech?

I'm guessing that a 32:9 monitor would be out of the question, since that article mentioned the edges being very blurry on this 16:9 display.
Heh.. you do realize that is the Community fix right? :lol: the list of "supported games" is curated by them to have zero issues. This does not mean that any geo-11 fix or Vk3DVision fix does not work for that matter (Hell even my OpenGL fixes work to a degree). I will not say more than that, as I need to double check some things ^_^ :)

Yes 21:9, 32:9 displays would work as well if they would be stereo :)
I can tell you my impression :) the Certified TN 3D Vision monitor is the inferior of the lot: Speaking about VR 3DCinema and SpatialLabs3D. At this point in time only one thing is worse: 3D Discover (anaglyph). I can't talk about TVs or projectors, but a projector should be inferior to a VR 3D Cinema anyway...so I guess you can put it somewhere there)
My only gripe with the display is that is only 15' and I would love a 27' one or at least a 17' :oops:
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

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Re: Acer Spatial Labs monitors

Post by whyme466 »

@helifax - you seem to know more about these displays and their interaction with helixmod fixes. Are you formally testing them for Acer? Are you restricted by NDAs from sharing more? Do you know anything about the fate of bo3b, Losti, PaulDusler, and other key forum contributors who have vanished from this site? Have they joined other former 3D champions like DSS and DHR, migrating beyond 3D gaming? bo3b led us from NVidia to MTBS forums, yet his guiding and visionary presence has disappeared.
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: Acer Spatial Labs monitors

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whyme466 wrote: Wed Feb 01, 2023 10:39 am @helifax - you seem to know more about these displays and their interaction with helixmod fixes. Are you formally testing them for Acer? Are you restricted by NDAs from sharing more? Do you know anything about the fate of bo3b, Losti, PaulDusler, and other key forum contributors who have vanished from this site? Have they joined other former 3D champions like DSS and DHR, migrating beyond 3D gaming? bo3b led us from NVidia to MTBS forums, yet his guiding and visionary presence has disappeared.
Sadly I can't talk for other people :( it is up to them to say what they are up to and what they are doing :) Anything else would mean me violating their privacy so.... :)
what i can say is that i have a display at hand and it's awesome :) I do want to make a few more videos regarding it because I think it deserves it :)
But no, I am not a tester or testing the displays for Acer :) ^_^
http://3dsurroundgaming.com:
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- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

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Re: Acer Spatial Labs monitors

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Re: Acer Spatial Labs monitors

Post by 3dteevee2022 »

ASUS also has an all in one solution for glasses free 3D on a laptop. Don't know how it works with games, but it would be great if it was 3D vision compatible or if there was a software layer to make it so. According to ASUS, it supports 3D gaming and VR gaming???

https://www.asus.com/laptops/for-creato ... led-h7604/
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Re: Acer Spatial Labs monitors

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@helifax - thanks for the feedback. Are any of the Vk3DVision games working with any of these new displays? Have any of their manufacturers expressed interest in your outstanding driver, and some of the great games it supports (they should!)? These products will have a short life if insufficient content exists. I just started replaying Detroit Become Human (first playthrough in PS4), and your fix is superb! More people should be able to experience the game through your immersive fix.
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: Acer Spatial Labs monitors

Post by harisukro »

3D Ultra mode delivered like they says: https://discord.com/channels/5157038646 ... 3512964139
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Re: Acer Spatial Labs monitors

Post by helifax »

whyme466 wrote: Fri Feb 03, 2023 5:04 pm @helifax - thanks for the feedback. Are any of the Vk3DVision games working with any of these new displays? Have any of their manufacturers expressed interest in your outstanding driver, and some of the great games it supports (they should!)? These products will have a short life if insufficient content exists. I just started replaying Detroit Become Human (first playthrough in PS4), and your fix is superb! More people should be able to experience the game through your immersive fix.
Yes, VK3DVision fixes all work on the Acer SpatialLabs3D display :) (And I mean all of them ^_^)
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

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Re: Acer Spatial Labs monitors

Post by helifax »

3DNovice wrote: Sat Feb 04, 2023 7:27 pm Just to confirm...

VK3DVision requires Nvidias most recent drivers and the separate install of Nvidia's stereoscopic drivers, due to the requirements
of Nvidia's Vulkan extensions and dx9 stereoscopic API? (excluding Detroit Become Human, which works on 425.31)

And VK3DVision will not work with AMD GPUs.
Vk3DVision requires UP to date drivers not some drivers from 4 years ago and this is mostly because of game requirements, extension requirements and Vulkan API support by the vendor.
There is nothing related to DX9 here unless you target the deprecated and old 3DVision Driver.
That is correct there is an issue with AMD GPUs currently related to shared resources between DirectX and Vulkan in AMD drivers. I am not sure what the issue is exactly as I don't have an AMD gpu.
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

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Re: Acer Spatial Labs monitors

Post by whyme466 »

My first 3D experience was with TriDef Ignition and AMD GPUs. At one point, I used Eyefinity to set up large wall display using 3 HDTVs (sawing some edges to reduce bezel thickness). Eyefinity was very easy to use, even at that time. 2D worked great, but I could never get 3-screen sync to work correctly with the active glasses/displays. The screens were mounted in portrait orientation (so 3 screens would fill more of eyes FOV), requiring a change to the active glasses polarization. The passive 3D displays that eventually were manufactured (then discontinued) would have worked in that setup, I believe.
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: Acer Spatial Labs monitors

Post by Angelodark92 »

I own the view monitor. Playing sbs games is basically impossible with their SpatialLabs Go app because there is a very noticeable delay, much more than 30ms... Their 3D Ultimate is a whole other story, it's crisp and detailed. It's just that I noticed there is a bit of ghosting on very bright objects when they are against a dark background. I am trying to understand if this is a limitation of the method used or it's just my screen. Model viewer with the 3d astronaut on a black background shows this issue correctly.
Edit:
well there was an update the other day and I forgot to try it out. The delay seems to be almost completely gone and everything is working fine now, except for the slight ghosting on bright objects which is still present. All in all it's a great little monitor though...
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Re: Acer Spatial Labs monitors

Post by Lysander »

Angelodark92 wrote: Thu Feb 16, 2023 4:00 am I own the view monitor. Playing sbs games is basically impossible with their SpatialLabs Go app because there is a very noticeable delay, much more than 30ms... Their 3D Ultimate is a whole other story, it's crisp and detailed. It's just that I noticed there is a bit of ghosting on very bright objects when they are against a dark background. I am trying to understand if this is a limitation of the method used or it's just my screen. Model viewer with the 3d astronaut on a black background shows this issue correctly.
Edit:
well there was an update the other day and I forgot to try it out. The delay seems to be almost completely gone and everything is working fine now, except for the slight ghosting on bright objects which is still present. All in all it's a great little monitor though...
Good to hear. Note that the ghosting like you describe is normal with 3D Vision active-shutter tech and most prominent with light objects on dark backgrounds, too. I guess the lenticular tech they use also has that issue. At least this is tech that is currently actively being worked on, so hopefully it'll get better.
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Re: Acer Spatial Labs monitors

Post by helifax »

yes, like Angelodark92 said, there is a tiny bit of ghosting. This can be for various reason from my testing:
- If you are in a very dark room the eye tracker might fail to correctly detect your eyes and it will not weave/sync the image correctly to your eye (I can easily do this in pitch black at night)
- in scene of high contrast (white on black) you can see it as well as there is some bleeding from one view to the other.
http://3dsurroundgaming.com:
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Feisty_Fernando
Binocular Vision CONFIRMED!
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Re: Acer Spatial Labs monitors

Post by Feisty_Fernando »

helifax wrote: Sat Jan 07, 2023 3:59 pm
Lysander wrote: Fri Jan 06, 2023 10:21 pm
helifax wrote: Tue Jan 03, 2023 3:01 pm I had very poor performance with it in dark scenes and in complete darkness (in the room).
I was wondering about this and it's sad what you report as I game in total darkness :( Hopefully the tech will evolve.
It the latest driver updates, it seems to work quite better! But it's still not as good as in day-time where it's spot on ;)
I also like the display. Colour wise it trashes any 3DVision displays because this is IPS vs TN. I do with the size would be a bit bigger (15' is to small imo especially when I jump from my 49' to the 15' :)) )
Could you mount a small-ish infra-red torch towards the user so the tracking is more accurate in very dark environments? I've read about this trick to make vr controllers easier to detect.
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Lizzard
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Re: Acer Spatial Labs monitors

Post by Lizzard »

Feisty_Fernando wrote: Mon Feb 27, 2023 1:54 pm
helifax wrote: Sat Jan 07, 2023 3:59 pm
Lysander wrote: Fri Jan 06, 2023 10:21 pm

I was wondering about this and it's sad what you report as I game in total darkness :( Hopefully the tech will evolve.
It the latest driver updates, it seems to work quite better! But it's still not as good as in day-time where it's spot on ;)
I also like the display. Colour wise it trashes any 3DVision displays because this is IPS vs TN. I do with the size would be a bit bigger (15' is to small imo especially when I jump from my 49' to the 15' :)) )
Could you mount a small-ish infra-red torch towards the user so the tracking is more accurate in very dark environments? I've read about this trick to make vr controllers easier to detect.
That is a brilliant idea! I wonder why they dont implement something like this.
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:anaglyph https://www.youtube.com/channel/UCKLifl ... /playlists :anaglyph
:anaglyph https://www.youtube.com/channel/UCKLifl ... 5lw/videos :anaglyph
֍ Win 10:21H1 ֍ 251.48 ֍ RTX2080 ֍ i9 9900k ֍ Benq1070 ֍ Samsung S27A950D, Odyssey+ ֍ LG 49UF8509 ֍ FujifilmW3 ֍
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Lizzard
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Re: Acer Spatial Labs monitors

Post by Lizzard »

helifax wrote: Wed Feb 01, 2023 11:40 am Sadly I can't talk for other people :( it is up to them to say what they are up to and what they are doing :) Anything else would mean me violating their privacy so.... :)
what i can say is that i have a display at hand and it's awesome :) I do want to make a few more videos regarding it because I think it deserves it :)
But no, I am not a tester or testing the displays for Acer :) ^_^
That is so sad to hear man. Acer could really have benefited from the input from you experienced gurus!

Btw, I also FINALLY got to your Detroit fix and it truly was a blissful experience so far! I want to upload a full play through on Youtube and was wondering if you would like to make some recommendations? I want to make a recording of everything now to keep the memories alive as software keeps improving and breaking older things. (seems like the new EA app broke all the Origin launches. Andromeda so far lost) The game seems to have many variables that affects the outcome so I dont really know how many times I want to upload different scenarios. But the recordings have improved since I started so I want to retry and upload the first 9 or so chapters.
Share our love for stereoscopic gaming in VR
:anaglyph https://www.youtube.com/channel/UCKLifl ... /playlists :anaglyph
:anaglyph https://www.youtube.com/channel/UCKLifl ... 5lw/videos :anaglyph
֍ Win 10:21H1 ֍ 251.48 ֍ RTX2080 ֍ i9 9900k ֍ Benq1070 ֍ Samsung S27A950D, Odyssey+ ֍ LG 49UF8509 ֍ FujifilmW3 ֍
Lysander
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Re: Acer Spatial Labs monitors

Post by Lysander »

I had issues with the new EA app, but eventually it started working. I disabled the overlay and had to start things a few times.
Ryzen 5 5600X, RTX2080Ti, 16GB ram, Windows 20H2, nVidia 452.06, SSD, Dell S2716DG.
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