geo-11 driver with built-in AMD FSR 2.0 upscaling?
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- Two Eyed Hopeful
- Posts: 55
- Joined: Fri Feb 04, 2011 12:39 am
geo-11 driver with built-in AMD FSR 2.0 upscaling?
Is there currently a way to integrate AMD FSR 2.0 into the existing upscaling option that geo-11/3dmigoto has? If not, then that would be an awesome feature to add. Considering that many games are still often GPU limited with stereo 3D turned on, a modern upscaling solution would be a game-changer. (Lossless Scaling does not work with 3D Vision.)
Ryzen 7 5800X, RTX3080, 32GB ram, Windows 10 21H2, nVidia 516.59, ASUS ROG Swift PG279Q, USB 3D Vision Emitter
- RAGEdemon
- Diamond Eyed Freakazoid!
- Posts: 740
- Joined: Thu Mar 01, 2007 1:34 pm
Re: geo-11 driver with built-in AMD FSR 2.0 upscaling?
This is a fantastic idea, though I don't know how do-able. I made an FSR thread a while back - it deals with FSR 1.0 but the general performance and image quality screenshots are still relevant...
viewtopic.php?t=25932
viewtopic.php?t=25932
Windows 11 64-Bit | 12900K @ 5.3GHz | 2080 Ti OC | 32GB 3900MHz CL16 RAM | Optane PCIe SSD RAID-0 | Sound Blaster ZxR | 2x 2000W ButtKicker LFE | nVidia 3D Vision | 3D Projector @ DSR 1600p | HP Reverb G2
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- Petrif-Eyed
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Re: geo-11 driver with built-in AMD FSR 2.0 upscaling?
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Last edited by 3DNovice on Sun Mar 17, 2024 12:46 pm, edited 1 time in total.
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- One Eyed Hopeful
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Re: geo-11 driver with built-in AMD FSR 2.0 upscaling?
Anyone ever try this reshade with geo 11?
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- One Eyed Hopeful
- Posts: 3
- Joined: Tue Jun 20, 2023 12:44 am
Re: geo-11 driver with built-in AMD FSR 2.0 upscaling?
How about this. Thoughts?
https://github.com/fholger/openvr_fsr
Vulkan
https://github.com/ValveSoftware/wine/pull/116
https://github.com/fholger/openvr_fsr
Vulkan
https://github.com/ValveSoftware/wine/pull/116