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geo-11 Grand Theft Auto V Benchmarks

Posted: Tue Jun 21, 2022 12:13 am
by RAGEdemon
Edit 1: Updated post with geo-11 results

Edit 2: GTA5 has a capped FPS of 187.5fps. This interferes with benchmarking. I removed the old results and have maxed all settings, to ensure we don't fall foul of this FPS limit. New uncapped results are below...

Edit 3: Added 425.31 vs 452.06 vs geo-11 benchmarks and raw data

-----------------------------------------------

Hi guys,

So many of you will have seen my posts detailing GTA5 benchmarks with various CPU and driver configurations over the years, thanks to your help.

You might also remember me as the guy who discovered the so-called 3-core bug, and tried for years to get nvidia to fix it, adding detailed benchmarks from various games (and maybe even push nvidia a little too hard where they just cancelled 3DV altogether :? ).

We have a Lot of history and detailed data from this game, and amazingly, GTA5 is already one of the tested working games.

Our insanely talented shaderhackers have done the impossible and created a new 3D driver. I am excited about showing off its performance compared to 3D vision. I hope we can come together in this thread to get things moving towards making that happen.

Here are my results, thanks to bo3b and the team detailing how to make it work...

Image

An amazing 38% to 64% performance increase, going from 425.31 to geo-11 :o
A whopping 78% to 105% performance increase when going from any other driver to geo-11 :woot


Raw data:

Code: Select all

	
	3DV 425.31   	  geo-11      425.31 % Increase
Pass 0	60.3		     87.6	   	45%
Pass 1	48.4		     79.5	    	64%
Pass 2	64.3		     95.3	    	48%
Pass 3	88.3		     133.6	    	51%
Pass 4	67.9		     93.7	     	38%
 
         	           Overall average	49%
         	           ------------------

	3DV 452.06		geo-11	452.06 % Increase
Pass 0 	46.8			87.6			87%
Pass 1	38.7			79.5			105%
Pass 2	46.8			95.3			104%
Pass 3	68.6			133.6 			95%
Pass 4	52.5			93.7			78%
				Overall average		94%
				------------------

Additional note: I benchmarked geo-11 on both 425.31 and 452.06 - geo-11 performance was identical in both scenarios.

---------------

3D Vision only comparison between CPUs (NO geo-11)
Image

Image

The benchmarks show 2 things:

1. The 20% performance penalty (or rather, an impressive 25% performance uplift) associated with using later drivers than the official 425.31

2. The 30% reduction (or rather, an impressive 44% performance uplift) when comparing a 5.1 GHz 9900K/8700K/7700K/6700K to an overclocked 12900K.

---------------

Re: geo-11 Grand Theft Auto V

Posted: Tue Jun 21, 2022 1:08 am
by bo3bber
GTA5 has native 3DVision support. How does one go about engaging geo-11 in GTA5? :lol:
I'm not actually sure how this works, but Dave has a mechanism to support DirectMode 3D Vision games like GTA5 and Tomb Raider. I know that you need to enable the 3D Vision in the game settings like usual, but I think that geo-11 can detect DirectMode and work accordingly, because it no longer needs to stereoize everything.

I just tried this, and setting 3D on in the game settings and geo-11 to SBS mode was running in stereo. I used SBS because there is probably a negative interaction between geo-11 using DM and the game also using it. But... don't actually know. I'll ping Dave and let everyone know.

Edit: Found the info we need for native 3D games.
GTA V is a good example of a game that has native 3DV support. In the GTA V in-game menu there is a Stereo3D option. In out of the box geo-11, GTA V is as a broken as if you ran GTA V with 3DV and had Stereo3D set to off. I.e switching Stereo3D on gets GTA V to load its 3DV compatible shader set and gets everything working. So I have created an extra configurable value that allow us to get GTA V to load these shaders with Geo-11 (on any system). In the [Stereo] section of d3dxdm.ini you need to add dm_game_3dvision_fix = 1. This tricks GTA V (and any other native 3DV game) that 3DV is enabled and active on any system, allowing you to turn on Stereo3D in the game menu (and get the game to load the stereo3D shaders). The other thing that is needed is to add the following texture override:
[TextureOverride_GTASteroParams]
hash = a17ac501
dm_game_3dvision_fix_stereo_sig = 1
StereoMode=1
That texture override is game specific, but this is the right one for GTA5.

Re: geo-11 Grand Theft Auto V

Posted: Tue Jun 21, 2022 9:01 am
by RAGEdemon
Thanks bo3b; results have been updated in OP.

I did the geo-11 test using driver 446.14. As can be seen below the geo-11 results, the standalone 3D Vision results show that there is a 25% performance uplift if using 425.31 vs a later hacked driver.

Do you guys think this difference will translate to geo-11 at all? My humble understanding is that 3DVision bottlenecks are completely bypassed by geo-11, however I am happy to add benchmarks for geo-11 with the 425.31 driver if it might yield different results... :)

Edit:
Also, any speculations about the seeming cap at 185fps? It's interesting because it doesn't show on black screens in-between benchmark scenes...

Edit 2:
Yep, there is a GTA5 engine cap of 187.5fps
https://twitter.com/gamersnexus/status/ ... 41?lang=en

Re: geo-11 Grand Theft Auto V

Posted: Tue Jun 21, 2022 1:45 pm
by Chtiblue
edited

Re: geo-11 Grand Theft Auto V

Posted: Tue Jun 21, 2022 1:54 pm
by Chtiblue
it works fine too ^^

Re: geo-11 Grand Theft Auto V

Posted: Tue Jun 21, 2022 2:22 pm
by Chtiblue
60 constant fps in 4k is impressive!
Thus playing a little I got some wrong shadows and lights

Re: geo-11 Grand Theft Auto V

Posted: Tue Jun 21, 2022 4:03 pm
by bo3bber
RAGEdemon wrote: Tue Jun 21, 2022 9:01 am Thanks bo3b; results have been updated in OP.

I did the geo-11 test using driver 446.14. As can be seen below the geo-11 results, the standalone 3D Vision results show that there is a 25% performance uplift if using 425.31 vs a later hacked driver.

Do you guys think this difference will translate to geo-11 at all? My humble understanding is that 3DVision bottlenecks are completely bypassed by geo-11, however I am happy to add benchmarks for geo-11 with the 425.31 driver if it might yield different results... :)
Thanks for running that benchmark and posting results. It's great to get confirmation of the bump in performance. I expect this can improve more, we have not done extensive profiling, but also have taken care to not make obvious mistakes regarding performance.

In terms of testing 425.31, I would say it might be worth testing because that improvement is unknown as to why it happens. If its a CPU bottleneck, probably there will be no improvement, because geo-11 unlocks the CPU already. But if it's a GPU improvement, then it would likely improve further.

Re: geo-11 Grand Theft Auto V

Posted: Tue Jun 21, 2022 4:05 pm
by bo3bber
Chtiblue wrote: Tue Jun 21, 2022 2:22 pm 60 constant fps in 4k is impressive!
Thus playing a little I got some wrong shadows and lights
I'm seem to vaguely remember that GTA5 was setting sensitive for 3D, and that some settings would have broken lights. If you can cross compare to using 3D Vision that would help us know if we are missing something in geo-11 that should be fixed, or whether it's a game bug.

Re: geo-11 Grand Theft Auto V

Posted: Tue Jun 21, 2022 4:49 pm
by RAGEdemon
Shall install 425.31...

Edit:

Uploaded results using 425.31 in first post, as well as maxing all settings (except resolution and MSAA - GPU usage remained well below 80%), in an effort to stay below the game engine's maximum cap of 187.5fps

I then re-ran the benchmark using 452.06 - geo-11 results were identical to 425.31 (1 or 2 fps; well within margin of error).

It looks like we no longer need to rely on 425.31 for performance!

On a personal note, I used 446.14 because of its new sharpening feature - the performance for me or anyone using any driver other than 425.31 has increased between 72% - 102% :o :woot

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Thu Jun 23, 2022 3:10 pm
by VR3D
This is absolutely amazing! It's like getting a generational gpu upgrade!

Just when I was thinking I needed to get a 2080ti you guys pull off the impossible and make my 3080 do 3d better than I ever thought possible.

Not sure if the default convergence and separation is too strong for others but for me on my LG OLED 55 TV, I had to drop convergence down to 1 and separation down to 40. Now it's comfortable and immersive.

Thanks so much for your hard work to keep 3d gaming alive hopefully for years to come.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Thu Jun 23, 2022 8:33 pm
by bo3bber
VR3D wrote: Thu Jun 23, 2022 3:10 pm This is absolutely amazing! It's like getting a generational gpu upgrade!

Just when I was thinking I needed to get a 2080ti you guys pull off the impossible and make my 3080 do 3d better than I ever thought possible.

Not sure if the default convergence and separation is too strong for others but for me on my LG OLED 55 TV, I had to drop convergence down to 1 and separation down to 40. Now it's comfortable and immersive.

Thanks so much for your hard work to keep 3d gaming alive hopefully for years to come.
Thanks for the note on defaults. We have this sort of setup for monitors up close, but making this matchi is problematic for all output devices, because screen size is variable and not reported properly. That's why NVidia screen sizing mechanism never worked well. We can manage this automatically in apps like 3DFM/HelixVision, but for now it'll be manual.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Sun Jun 26, 2022 7:28 pm
by BigErn77
I'm trying to test geo-11 with GTA V but it doesn't seem to be working. First of all, I have an existing working GTA V setup with 3D Vision (emitter and ASUS monitor). 3D is enabled in the game settings, and also it's set to Fullscreen. So, all I did was I copied the x64 folder contents into the GTA V base game folder, and then I set force_stereo = 2 in d3dx.ini. In d3dxdm.ini, I left direct_mode to the default nvidia_dx11. I do not have any helixmod fix installed. From this point I just launched the game from Steam. It loaded and it was basically just normal 3d vision. No performance improvement nor any visual indication that geo-11 has loaded. (This is my first game to test, so I don't even know what visual indication to expect.) I tried adding 'dm_game_3dvision_fix = 1' to d3dxdm.ini, but it made no difference. Setting the game to Windowed borderless doesn't help either. Am I missing something here?

I should add that I'm using Nvidia driver version 452.06 and Windows 10 21H2.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Sun Jun 26, 2022 9:05 pm
by scoey123
Not having any luck getting this to work either.
I'm currently playing through the game using 3d vision and the 452.06 driver (installed through 3d fix manager) and the promise of a big performance increase is very appealing, I just am not sure what I'm supposed to do.
I moved the files mentioned from the x64 folder to the GTA base folder. I then did the following steps mentioned above

"In the [Stereo] section of d3dxdm.ini you need to add dm_game_3dvision_fix = 1. This tricks GTA V (and any other native 3DV game) that 3DV is enabled and active on any system, allowing you to turn on Stereo3D in the game menu (and get the game to load the stereo3D shaders). The other thing that is needed is to add the following texture override:
[TextureOverride_GTASteroParams]
hash = a17ac501
dm_game_3dvision_fix_stereo_sig = 1
StereoMode=1"

I'm using the Sony HMZ T3 cinema headset. When I start the game I get an error message and the game through one eye and a black screen/nothing through the other.

Am I missing a step? I'm on the latest version of Windows 10 and have an i3 12100 and a gtx1080ti.

Can somebody who has got this running with geo-11 please post the steps to running the game in a straightforward way for the rest of us to follow. Thanks!

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Mon Jun 27, 2022 2:18 am
by bo3bber
scoey123 wrote: Sun Jun 26, 2022 9:05 pm Not having any luck getting this to work either.
I'm currently playing through the game using 3d vision and the 452.06 driver (installed through 3d fix manager) and the promise of a big performance increase is very appealing, I just am not sure what I'm supposed to do.
I moved the files mentioned from the x64 folder to the GTA base folder. I then did the following steps mentioned above

"In the [Stereo] section of d3dxdm.ini you need to add dm_game_3dvision_fix = 1. This tricks GTA V (and any other native 3DV game) that 3DV is enabled and active on any system, allowing you to turn on Stereo3D in the game menu (and get the game to load the stereo3D shaders). The other thing that is needed is to add the following texture override:
[TextureOverride_GTASteroParams]
hash = a17ac501
dm_game_3dvision_fix_stereo_sig = 1
StereoMode=1"

I'm using the Sony HMZ T3 cinema headset. When I start the game I get an error message and the game through one eye and a black screen/nothing through the other.

Am I missing a step? I'm on the latest version of Windows 10 and have an i3 12100 and a gtx1080ti.

Can somebody who has got this running with geo-11 please post the steps to running the game in a straightforward way for the rest of us to follow. Thanks!
You have the details right there. Be sure to try GTA5 a couple of times, the stereo setting in the game is flaky, and sometimes gets reset upon the relaunch.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Mon Jun 27, 2022 2:25 am
by RAGEdemon
I'm afraid I don't know about your hardware, especially if it's related to an HMD.

I have attached my edited d3dxdm.ini

Some things I did differently which I may not have mentioned -

Fullscreen optimisations OFF.
Debloated windows, removing game mode, overlays, game bar, steam overlay etc.
Ensured 3DV was ON in the options and then made the game config file write protected - as bo3b notes, the 3DV option is flaky - this is the only consistent way I can ensure it is always enabled.

C:\Users\xxxxxxx\Documents\Rockstar Games\GTA V\settings.xml

Try lowering ALL GTA5 settings to absolute minimums?

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Mon Jun 27, 2022 4:09 am
by Dazzawill
Hi Guys, thanks to everyone for this amazing driver. I managed to get GTA V running in SBS mode and switched on in game.Works fantastic, however, I have the overlay for seperation and conversion stuck on the screen. Can this be turned off? Its the first native game Ive tried and doesnt happen on other games that Ive used the fix on.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Mon Jun 27, 2022 7:13 am
by BigErn77
RAGEdemon wrote: Mon Jun 27, 2022 2:25 am I'm afraid I don't know about your hardware, especially if it's related to an HMD.

I have attached my edited d3dxdm.ini

Some things I did differently which I may not have mentioned -

Fullscreen optimisations OFF.
Debloated windows, removing game mode, overlays, game bar, steam overlay etc.
Ensured 3DV was ON in the options and then made the game config file write protected - as bo3b notes, the 3DV option is flaky - this is the only consistent way I can ensure it is always enabled.

C:\Users\xxxxxxx\Documents\Rockstar Games\GTA V\settings.xml

Try lowering ALL GTA5 settings to absolute minimums?
Is your game set to fullscreen or windowed?

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Mon Jun 27, 2022 7:34 am
by RAGEdemon
Fullscreen.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Mon Jun 27, 2022 6:26 pm
by BigErn77
RAGEdemon wrote: Mon Jun 27, 2022 7:34 amFullscreen.
I finally got it to work. For some reason I had to uncomment (and set accordingly) 'target' and 'module' under the [Loader] section of d3dx.ini. Otherwise, geo-11 would not load at all and I just got normal 3DV. I really hope this helps someone.

By the way, are you seeing some flickering textures here and there? I noticed it for example inside Franklins apartment in the hills. A texture won't flicker constantly, more like just once real fast as it comes into view.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Mon Jun 27, 2022 9:47 pm
by RAGEdemon
Well done! That's very interesting - I don't know what those options you uncommented do.

With everything maxed, at night, the shaders also sync in and out every 5 seconds or so on my modded install. I have not tested gameplay with my clean install yet, however. There are bound to be issues... maybe try enabling/disabling some settings?

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Tue Jun 28, 2022 5:28 pm
by BazzaLB
BigErn77 wrote: Mon Jun 27, 2022 6:26 pm
RAGEdemon wrote: Mon Jun 27, 2022 7:34 amFullscreen.
I finally got it to work. For some reason I had to uncomment (and set accordingly) 'target' and 'module' under the [Loader] section of d3dx.ini. Otherwise, geo-11 would not load at all and I just got normal 3DV. I really hope this helps someone.

By the way, are you seeing some flickering textures here and there? I noticed it for example inside Franklins apartment in the hills. A texture won't flicker constantly, more like just once real fast as it comes into view.
Hey, thanks for this tip. I used this to finally get Batman Arkham Knight to work on my 3080 511.65 driver box.. Spent ages trying to get it to work previously.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Wed Jun 29, 2022 7:48 pm
by RAGEdemon
GTA5 no longer starts with 512.15 drivers installed + 3DV drivers injected.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Thu Jun 30, 2022 1:47 pm
by AcidBong
BigErn77 wrote: Mon Jun 27, 2022 6:26 pm
RAGEdemon wrote: Mon Jun 27, 2022 7:34 amFullscreen.
I finally got it to work. For some reason I had to uncomment (and set accordingly) 'target' and 'module' under the [Loader] section of d3dx.ini. Otherwise, geo-11 would not load at all and I just got normal 3DV. I really hope this helps someone.

By the way, are you seeing some flickering textures here and there? I noticed it for example inside Franklins apartment in the hills. A texture won't flicker constantly, more like just once real fast as it comes into view.
OMG Thank you! This is what worked for me as well. Night and day difference! I was averaging maybe 30 fps and it would dip into the low 20s, with graphics details turned all the way down. Even on this "newer" machine. Now it's a solid 60 fps at all times, with all details maxed! It's like I'm running it on a whole new PC! :o

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Thu Jun 30, 2022 2:55 pm
by Chtiblue
RAGEdemon wrote: Wed Jun 29, 2022 7:48 pm GTA5 no longer starts with 512.15 drivers installed + 3DV drivers injected.
I worked for me on driver 516.14 in tab without 3DV injected

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Thu Jun 30, 2022 3:22 pm
by RAGEdemon
Thanks for the data point.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Thu Jun 30, 2022 4:15 pm
by Feisty_Fernando
scoey123 wrote: Sun Jun 26, 2022 9:05 pm Not having any luck getting this to work either.
I'm currently playing through the game using 3d vision and the 452.06 driver (installed through 3d fix manager) and the promise of a big performance increase is very appealing, I just am not sure what I'm supposed to do.
I moved the files mentioned from the x64 folder to the GTA base folder. I then did the following steps mentioned above

"In the [Stereo] section of d3dxdm.ini you need to add dm_game_3dvision_fix = 1. This tricks GTA V (and any other native 3DV game) that 3DV is enabled and active on any system, allowing you to turn on Stereo3D in the game menu (and get the game to load the stereo3D shaders). The other thing that is needed is to add the following texture override:
[TextureOverride_GTASteroParams]
hash = a17ac501
dm_game_3dvision_fix_stereo_sig = 1
StereoMode=1"

I'm using the Sony HMZ T3 cinema headset. When I start the game I get an error message and the game through one eye and a black screen/nothing through the other.

Am I missing a step? I'm on the latest version of Windows 10 and have an i3 12100 and a gtx1080ti.

Can somebody who has got this running with geo-11 please post the steps to running the game in a straightforward way for the rest of us to follow. Thanks!
Sony HMZ-T3 is natively 1280x720? Do you set your pc resolution to 720p before starting up the game?

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Sat Jul 02, 2022 9:37 am
by daspwan
gtaV In my 425.31, the default 3d vision is perfect, the light and shadow effects are completelywrong after boot loading the geo-11, Other games are basically good with geo-11.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Sat Jul 02, 2022 3:22 pm
by RAGEdemon
daspwan wrote: Sat Jul 02, 2022 9:37 am gtaV In my 425.31, the default 3d vision is perfect, the light and shadow effects are completelywrong after boot loading the geo-11, Other games are basically good with geo-11.
I noticed this too. Have you tried turning everything to low, to see if maybe it's maybe some shader setting causing it?

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Sat Jul 02, 2022 8:23 pm
by daspwan
I tried the lowest setting, but it's still the same issue

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Sun Jul 03, 2022 2:54 pm
by BigErn77
daspwan wrote: Sat Jul 02, 2022 8:23 pm I tried the lowest setting, but it's still the same issue
I have a similar problem with GTA V, and I swear if you just keep loading the game and trying again, eventually the problem is not there.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Tue Jul 05, 2022 10:51 pm
by Lundamyrstrollet
Had the same Issues BigErn77 describe, for me only inside Houses Textures are doubled at some Times and when i move forward a little all is ok, so it seems that some shaders need longer to load or synchronize to late... Only thing outside are the headlights from Cars, when they came nearer they separate at a specific Distance...
Performance is stellar, even when in some Scenes still CPU bound, its otherworldly what geo-11 is capable off, now after nearly 2 weeks i cant believe what i see, and how it feels to play this Game finally with decent Framerates...

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Wed Jul 06, 2022 1:03 pm
by greenmafia
daspwan wrote: Sat Jul 02, 2022 9:37 am gtaV In my 425.31, the default 3d vision is perfect, the light and shadow effects are completelywrong after boot loading the geo-11, Other games are basically good with geo-11.
same here im using a 3070 on a lg uh8500 4k 3dtv

Re: geo-11 Grand Theft Auto V

Posted: Thu Jul 07, 2022 10:03 pm
by john105
I tried it with my SLI setup: Core i9-9900KS, 32 GB RAM and 2x GTX 1080 Ti. Here are the FPS averaged between all 5 test passes:

3DV/no SLI: 40.9
3DV/SLI: 55.5
geo-11/SLI or no SLI: 71.4

All settings are set to max except MSAA (see below why) and the driver is 425.31. Even though geo-11 doesn't benefit from SLI, it still provides a noticeable improvement over 3D Vision with SLI!

Unfortunately, I also experienced all graphics issues described above. But I'm sure that it will improve over time.
bo3bber wrote: Tue Jun 21, 2022 4:05 pm
Chtiblue wrote: Tue Jun 21, 2022 2:22 pm 60 constant fps in 4k is impressive!
Thus playing a little I got some wrong shadows and lights
I'm seem to vaguely remember that GTA5 was setting sensitive for 3D, and that some settings would have broken lights.
Yes, that setting is MSAA. It must be set to off even with 3D Vision to avoid an issue with lights at night. All other settings can be set to max. The issues with geo-11 are different and happen even with MSAA=OFF.

Re: geo-11 Grand Theft Auto V

Posted: Thu Jul 07, 2022 10:08 pm
by john105
.

Re: geo-11 Grand Theft Auto V

Posted: Fri Jul 08, 2022 8:25 am
by mistersvin21
john105 wrote: Thu Jul 07, 2022 10:03 pm I tried it with my SLI setup: Core i9-9900KS, 32 GB RAM and 2x GTX 1080 Ti. Here are the FPS averaged between all 5 test passes:

3DV/no SLI: 40.9
3DV/SLI: 55.5
geo-11/SLI or no SLI: 71.4

All settings are set to max except MSAA (see below why) and the driver is 425.31. Even though geo-11 doesn't benefit from SLI, it still provides a noticeable improvement over 3D Vision with SLI!

Unfortunately, I also experienced all graphics issues described above. But I'm sure that it will improve over time.
bo3bber wrote: Tue Jun 21, 2022 4:05 pm
Chtiblue wrote: Tue Jun 21, 2022 2:22 pm 60 constant fps in 4k is impressive!
Thus playing a little I got some wrong shadows and lights
I'm seem to vaguely remember that GTA5 was setting sensitive for 3D, and that some settings would have broken lights.
Yes, that setting is MSAA. It must be set to off even with 3D Vision to avoid an issue with lights at night. All other settings can be set to max. The issues with geo-11 are different and happen even with MSAA=OFF.
msaa works fine, i'm playing with 4xmsaa and it looks beautiful

Re: geo-11 Grand Theft Auto V

Posted: Fri Jul 08, 2022 9:03 am
by john105
mistersvin21 wrote: Fri Jul 08, 2022 8:25 am
john105 wrote: Thu Jul 07, 2022 10:03 pm Yes, that setting is MSAA. It must be set to off even with 3D Vision to avoid an issue with lights at night. All other settings can be set to max. The issues with geo-11 are different and happen even with MSAA=OFF.
msaa works fine, i'm playing with 4xmsaa and it looks beautiful
It mostly works fine during the day, but if you use it during the night, you'll see that some lights only appear in one eye (see the attached screenshot). This is with 3D Vision, not geo-11.

Re: geo-11 Grand Theft Auto V

Posted: Fri Jul 08, 2022 10:48 am
by mistersvin21
john105 wrote: Fri Jul 08, 2022 9:03 am
mistersvin21 wrote: Fri Jul 08, 2022 8:25 am
john105 wrote: Thu Jul 07, 2022 10:03 pm Yes, that setting is MSAA. It must be set to off even with 3D Vision to avoid an issue with lights at night. All other settings can be set to max. The issues with geo-11 are different and happen even with MSAA=OFF.
msaa works fine, i'm playing with 4xmsaa and it looks beautiful
It mostly works fine during the day, but if you use it during the night, you'll see that some lights only appear in one eye (see the attached screenshot). This is with 3D Vision, not geo-11.
use geo-11 then, it works fine

p.s. those lights issues a few posts above are not about MSAA, geo11 causes them, but they are minor

Re: geo-11 Grand Theft Auto V

Posted: Fri Jul 08, 2022 11:46 am
by john105
mistersvin21 wrote: Fri Jul 08, 2022 10:48 am use geo-11 then, it works fine

p.s. those lights issues a few posts above are not about MSAA, geo11 causes them, but they are minor
Yes, geo-11 v0.6.10 only has minor issues outside, but inside it's a bit more severe, so I'll use 3D Vision for now. Turning off MSAA and getting 22% less FPS (3DV+SLI vs. geo-11) looks like a better tradeoff for now. Still, I think geo-11 is very impressive, both performance and compatibility wise. I hope the remaining issues are eventually fixed and meanwhile I can keep using 3D Vision.

BTW, did anyone try to play GTA Online with geo-11? I'm wondering if it's safe or they can ban for it. Considering how many people use mod menus online, it might be still safe for geo-11 as well :D

These screenshots are more noticeable geo-11 issues I saw so far:

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Sat Jul 09, 2022 3:28 am
by b4thman
I have tried this game and I have big problems with shadows (and maybe something else). First I had problems with stereo reproduction working very odd (it was fixed by divine reasons, beacuse I did nothing). But now I have the shadows issue.

Re: geo-11 Grand Theft Auto V Benchmarks

Posted: Tue Jul 19, 2022 9:16 am
by BigErn77
b4thman wrote: Sat Jul 09, 2022 3:28 am I have tried this game and I have big problems with shadows (and maybe something else). First I had problems with stereo reproduction working very odd (it was fixed by divine reasons, beacuse I did nothing). But now I have the shadows issue.
That has been my experience with this game. Stereoscopy is messed up (doubled, image flipped, etc) on some startups and I just have to keep restarting the game and it eventually works normally. (Or sometimes, turning off stereoscopy with Ctrl-T, and then reenabling it with Ctrl-T again works).