[3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022

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[3D-UNIVERSAL-Fix] Unreal Engine 4 - [V9.12] - Game List: 10.11.2022

Post by Losti »

:3D

[3D-UNIVERSAL-Fix] Unreal Engine 4 - :3D -Vision-Ready-Fixes for 99% of UE4-Games

Personal Use Software License Agreement

This license agreement (“Agreement”) governs the use of the software (“Software”) provided to you by Christian Rautenberg ("Licensor"). By downloading, installing, or using the Software, you agree to be bound by the terms and conditions of this Agreement. If you do not agree to the terms of this Agreement, do not download, install or use the Software.

License Grant. Licensor grants to you a personal, non-exclusive, non-transferable license to use the Software solely for your personal, non-commercial purposes. You may not use the Software for any commercial purpose.

Restrictions. You may not copy, distribute, re-upload, or link to the Software for any commercial purpose. You may not reverse engineer, decompile, or disassemble the Software. You may not modify, adapt, translate, rent, lease, lend, sell for profit, or create derivative works based upon the Software or any part thereof.

Ownership. The Software is licensed, not sold, to you by Licensor. The Software is protected by copyright and other intellectual property laws. Licensor retains all right, title, and interest in and to the Software, including all copies thereof.

Term and Termination. This Agreement is effective until terminated. You may terminate this Agreement at any time by destroying the Software and all copies thereof. This Agreement will terminate immediately without notice from Licensor if you fail to comply with any provision of this Agreement. Upon termination, you agree to destroy the Software and all copies thereof.

Disclaimer of Warranties. The Software is provided “as is” without warranty of any kind, either express or implied, including without limitation any warranty of merchantability, fitness for a particular purpose, or non-infringement. Licnensor does not warrant that the functions contained in the Software will meet your requirements or that the operation of the Software will be uninterrupted or error-free.

Limitation of Liability. In no event will Licensor be liable for any damages, including but not limited to direct, indirect, incidental, special, or consequential damages, arising out of the use of or inability to use the Software, even if Licensor has been advised of the possibility of such damages.

General. This Agreement constitutes the entire understanding between you and Licensor with respect to the use of the Software and supersedes all prior agreements and understandings, whether written or oral, relating to the use of the Software. This Agreement may not be modified except in writing signed by both parties.

Addition.This software is intended for private use BY YOU and can be used freely for this purpose. Any commercial use is prohibited without my consent. Furthermore the distribution of this software and modifications is prohibited mainly. Any modifications for your own use is allowed, the publication of any modifications based on the original code is only allowed with my permission. I am NOT responsible for it's use that results in a ban, nor responsible for modified versions and that by using, should any dispute arise, the user agrees to be bound by arbitration that must occur within Germany. As well as, the user is responsible for all fees/out of pocket expenses.

Governing Law. This Agreement will be governed by the laws of the Germany.

Severability. If any provision of this Agreement is found to be invalid or unenforceable, the remainder of this Agreement shall continue in full force and effect.

Entire Agreement. This Agreement constitutes the entire agreement between the parties and supersedes all prior or contemporaneous negotiations, understandings, and agreements, whether written or oral, between the parties with respect to the subject matter of this Agreement.

By downloading, installing, or using the Software, you acknowledge that you have read this Agreement, understand it, and agree to be bound by its terms and conditions.

- Christian Rautenberg





Optional Donations and continuous Support?
- Send me some donation via PayPal if you want to support me via PP: http://paypal.me/Losti3D

Acknowledgements
- DSS/Bo3B/Chiri: 3D-Migoto, the base for ALL the fixes you see here!!
- DHR for the first UNIVERSAL fixes!
- DSS for many many features like AutoConvergence/AutoDepth/Cursom Shaders for MatrixInversion, Mouse and MUCH MORE!
- DJ-RK for UNIVERSAL AutoConvergence Formula and Dynamic Light Fix!
- MASTEROTAKU for his continuous help! Most of the Reflection fixes was initially made by MASTROTAKU!
- AND ALL of you that are a REAL part of the 3D-Vision scene, for your contributions, reporting, testing ETC.
- davegl1234 (David Lockwood) for GEO11 DRIVER -- https://www.patreon.com/user/posts?u=9313963


Installation
NOTE: Please, if you install a new version over a prev. one, make sure you remove the "Shaderfixes" / "ShaderfixesDM" / "ShaderCacheDM" folder from the game you are going to install the new version!

- get the archive from the attachment here from the post
- Extract the complete archive to the main game directory, e.g.: ...\GAMEINSTALLFOLDER\SOMETHING\Binaries\Win64

- NOTE: Any update for GEO11 later 0.6.56 needs to be placed in ...\ShaderFixes\Geo11 ==> nvapi64.dll and d3d11.dll to be applied! There will not be an frequent update of the UE4-UF2 on each geo11 update!
- start 0000_Start_GEO11.cmd if you want the game uses GEO11 driver, instead of 3D-Vision driver and 3DMigoto. ALSO use this if you manually updated GEO11 dlls in ...\ShaderFixes\Geo11
- start 0000_Start_MIGOTO.cmd if you want the game uses 3D-Vision driver and 3DMigoto.
==> NOTE: Default after installation of of UE4-UF2 9.12 and later is MIGOTO!


Issues Left
- Some clipping in special cases
- you may need to start a game 2-3 times if it crashed WITHOUT any error message or crash
- you may need to press ALT+ENTER and ALT+ENTER again to kick in 3D
- you may need to press ALT+TAB and ALT+TAB again to kick in 3D ==> Often needed for GEO11
- you may need to switch resolution in game to something lower than your native one and back to native to kick in 3D ==> Often needed for GEO11


Game Setup
- up to you but:
- NOTE: Sometimes AA OFF can cause issues like flickering/flashing light details
- NOTE2: Sometimes maxed out AA in game (TAA+ or TAA) can cause "smearing" of things like edges of textures from objects, try lower AA in this case


Keys
- ALL keys are written in the OSD in game, but you can also read DETAILS below for keys and functions FYI how to use and what they are intended for.
- NOTE: F10 can be pressed to apply your current convergence and other settings!
- NOTE2: F10 NEEDS TO BE be pressed to recover your convergence settings chosen any time you restart the game!


IN-GAME-OSD - Functions and Explanations

NOTE: OSD in geo11 is one eyed, you have to go with this, all the OSD in games are one eyed. May be Dave will fix this some times.

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General Depth Options

- shows you Separation and Convergence that is currently on set, also gives you options to change convergence, separation or choose some Convergence Presets

- Change Convergence by LCTRL + F5 or F6 - NOTE: You need to enable the advanced keys in the Nvidia Control Panel in the Stereoscopic 3D part of it!

- Change Separation by LCTRL + F3 or F4

- Cycle Convergence Presets DEFAULT = 120. Change by "." or ",", this is game depended as long as you don't use AUTO CONVERGENCE.

- Activate the Low Convergence Preset DEFAULT = OFF. Useful e.g. in cut scenes, if shortly the convergence is too high, up to you to use or not ALT + INSERT
--NOTE: Change the convergence reduction by ALT + PageUP or PageDOWN
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HUD/UI Depth Settings

- HUD/UI [ON/OFF]: DEFAULT = ON. Disable complete HUD/UI by ALT + LCTRL + X. Disable partial HUD/UI by and try only leave crosshair ALT + LCTRL + C -- This also draws things in the middle from the HUD/UI around the crosshair.

- HUD/UI STATIC Depth [XXX %]: DEFAULT = 10 %. Change the general static HUD-Depth by NUMPAD* or NUMPAD/

- HUD/UI AUTO Depth [ON/OFF]: DEFAULT = ON. Enable or Disable by "~" (TILDE), "^" , or XB_GUIDE. The automatic HUD/UI depth that allows you to have Crosshair and other elements into automatic aligned surface depth.
--NOTE: [ON] and [OFF] is self explaining, [AUTO ON]/[AUTO OFF] means its automatically set by the
AUTO HUD/UI DEPTH HANDLING option (NEW in 9.00). If you want it permanent ON or OFF, just use the toggle key to do this to skip the automatic ON/OFF switch or in cases you need it because HUD/UI is still broken in menus and/or annoying with elements in too high depth

GENERAL SIDE NOTE: IF you want get back to the HUD/UI Depth behavior from the UE4-UF2 before 9.00, just disable this and every HUD/UI element is in STATIC Depth, like if you started a game in versions before 9.00

- AUTO HUD Depth Handling [ON/OFF]: DEFAULT = ON. New mechanism introduced in 9.00 for automatic HUD/UI depth handling that tries to detect if the game is in a MENU and than automatically disable the AUTO-DEPTH! Switch with F4
--NOTE: This CAN fail in dependency of the game and than leads to AUTO-DEPTH OFF, e.g. if a large texture is pushed to the scene like blog on screen for example. It also do NOT be 100 % detect menus. The mechanism is texture size based so if large textures are present AUTO-DEPTH will be off, and the other way round. MEANS: If AUTO-DEPTH is NOT off in menus, you cant do anything here than disable it manually if annoying with "~" (TILDE), "^" , or XB_GUIDE. If IN GAME the AUTO-DEPTH switches ON and OFF for moments/situations you don't want it, DISABLE this option. This can be adjusted by me for individual games.

- AUTO Depth OFFSET [XXX %]: DEFAULT = 0 %. Add an offset to the automatic depth that can be + or - in dependency of your likes and the game. Change this with ALT + NUM"*" or NUM"/" if CROSSHAIR is too high or low in depth for you/the game.
--NOTE: AUTO-DEPTH-Crosshair [ALTERNATIVE] Mode may often needs some negative values here, but up to you.

- Depth-Cross. [NORMAL/ALTERNATIVE]: DEFAULT = NORMAL. If the CROSSHAIR or some UI elements are not in right depth, try [ALTERNATIVE]. This happens if some character based things (often like weapons, arms etc.) crossing the middle of the screen on high convergence). The ALTERNATIVE mode is not as accurate like the normal one, but helps you to get an approx. Auto Depth crosshair in games having this foreground issue. Switch mode with ALT + NUMPAD0

- AUTO Cross. ONLY Mode [ON/OFF]: DEFAULT = ON. Introduces in 9.00, that will NOT push any FONT into auto depth, and also no "large" textures. This is game depended! IF Crosshair is NOT in AUTO-DEPTH, turn this of if you need. This mode reduces the broken HUD/UI in menus in a soft way and can be adjusted for individual games my me. Switch with F3

- Adjust AUTO Depth HUD/UI Area: Only available if "AUTO Cross. ONLY Mode" is OFF. ALT + DIRECTION-KEYS defines the range starting from the middle of the screen for any direction of it in that HUD/UI will be pushed in AUTOMATIC depth. If a texture is crossing the defined starting point, it shifts in a way you don't like/want. This settings has to be adjusted game specific if defaults do not match.
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GENERAL SIDE NOTE: IF you want get back to the HUD/UI depth behavior from the UE4-UF2 before 9.00, just disable the "AUTO HUD Depth Handling" and "AUTO Cross. ONLY Mode"!

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BOTTOM Screen HUD/UI Depth

- Different Depth [ON/OFF]: DEFAULT = OFF. Toggle key is ALT + LCTRL + NUMPAD*.
Depth change by LCTRL + NUMPAD* or NUMPAD/ This enables you to separate the depth from the lower part of the screen (in some area) to be independent of any HUD/UI depth action done any HUD Depth action. This enables you for some games to keep subtitles at a depth you want it. NOTE: The chosen area for this feature may not match 100 % for every game, some game needs more or less area or are, because of elements at the lower screen, not suitable for this to use. This option is disabled by default because of this and available for you to try. In any case of adjustment needed, it you think this is cool in general, just ask me.


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Aim Convergence Options

- Aim Conv. Reduction [XXX%/OFF]: DEFAULT = OFF. Adjust depth-reduction for using aiming keys right mouse button or XB_LT change with LCTRL+"." or LCTRL+"," if you want/need.
- Allow for AUTO Conv. [YES/NO]: DEFAULT = YES. If you DON'T want the convergence switch if Auto-Convergence is ENABLED, simply turn this OFF. If YES, while AIMING in Auto-Convergence Mode, AC is off until you release the key!
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AUTO Convergence Options

- AUTO Convergence [ON/OFF]: DEFAULT = OFF. Auto Convergence is made for automatic adjust the convergence to the game scene. It may needs some tweaks with the later keys if not suitable. Up to you to use it or not. Its OFFby default. Toggle with LCTRL+NUMPAD+

- MAX. AUTO Conv. Mode [X]: DEFAULT = 6. The higher the mode the more AutoConvergence depth is allowed. Up to you, but Mode 6 should be ok for approx. 2/3 of the games. Change with ALT+NUMPAD4 or ALT+NUMPAD5

- AUTO Conv. FINE TUNE [XXX/OFF]: DEFAULT = OFF. The fine tune option is for games in which one mode is too high for max AC and the next is too low. Choose the mode that AC is too high for you and adjust its max depth by the finetuning option. Cycle with ALT + NUMPAD7 or ALT + NUMPAD8. The percentages shown means REDUCE current max convergence by this percentage. Means 80% is the hardest reduce, 20 % the lowest. Trying to set up suitable setting for you forces you to experiment a bit and moving around and watch different scenes to find the suitable setting for you.

- AUTO Conv. Speed: DEFAULT = FAST. If the transition/change of AutoConvergence is too slow or fast for you Switch speed with ALT+NUMPAD3.

- Instant Conv. Switch [NO/YES]: DEFAULT = NO. An option allows or disallow instant convergence switches using auto convergence. This can be annoying or usefull, its game dependend. Switch with ALT+NUMPAD6.

- AutoConvergence OFFSET [15-200%]: DEFAULT = 100% This is some option to raise or lower general convergence in AC mode, this can be used for adjust AC to your likes if you want it a bit higher or lower in general. Change with ALT+F5 / F6.

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Effect Toggle Options

- On Screen Mud/Bloom [ON/OFF]: DEFAULT = ON. Disable/Enable bloom/light glow and some on screen lens mud/sparkles/effects that can be annoying. Up to you to turn it off, LCTRL+NUMPAD1.

- Lens Flares [ON/OFF]: DEFAULT = OFF. Lens Flares often being annoying. Up to you to turn it on, LCTRL+NUMPAD2.

- Sharpen / Reduce Blure [OFF-100%]: DEFAULT = 25%. This reduces motion blur and give sharpens the scene by the raise of grizzly textures LCTRL+NUMPAD3.
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Trouble Shooting Options

- AO FIX [OFF/Mode-1/Mode-2]: DEFAULT = OFF. May its not cool for every game, can solve issue with AO/AO-Shadows. Mode-1 may help in some games, if not choose Mode-2, but go with some what some darker overall scene. Switch this with LCTRL+NUMPAD5

- Alternative Point-Light FIX [ON/OFF]: DEFAULT = OFF. Only one game I have seen needs this, so this is an option that is OK for 99 % of the games at OFF. In any case of LIGHT/SHADOW issues, try if ENABLE this option will make a change. IF NOT, keep it disabled. LCTRL+NUMPAD8
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UE4-Engine 4.27 Options

- Cloud Reflection [ON/OFF]: DEFAULT = OFF. Enable this if you want full reflections of clouds in water in UE4 games having engine 4.27.X.X. Up to you to try. OFF is OK, ON has issues. LCTRL+NUMPAD0

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ISSUES?
- provide a detailed error report, including the things you have already tried. Provide Save games, that I can have a look @ the game

FIXED GAMES

NOTE: This list DO NOT MEAN that the game is COMPLETELY working out of the box from the fix, you may need to choose some crash prevention options form the config tool, may some in game OSD changes. Please read the "Issues Left" section from above.


10.11.2022:
Asterix & Obelix XXXL The Ram From Hibernia
Star Trek Prodigy
The Chant
Eternal Evil
Sowon
Fathers Day
The Nightmare Catcher
Undetected
Charon's Staircase
Project Colonies: MARS 2120
Observo
Kinetic Edge
Bramble (Demo tested)

Complete List:
10 Dead Doves
A Juggler's Tale
A tale of Paper
Absolute Tactics
Aefen Fall
Aegis Descent
Age of Darkness
Aliens: Fireteam Elite ----- NOTE: game can be played in the multiplayer coop campaign completely without an internet connection with the copy protection removed ...
Apsulov End of Gods
Amid Evil
Anvil
Aquilles Legends Untold
Arboria
Arise: A Simple Story
Asterigos
Asterix & Obelix XXXL The Ram From Hibernia
Baja: Edge of Control (not sure)
Balan Underworld
Backbone
Big Byz Wars
BIOMUTANT
Black Legend
Blacktail
Blade & Soul (nach game engine update auf UE4, please ensure to toggle on the HORIZON/WHITE OVERLAY FIX from the ingame OSD)
Blind Fate: Edo no Yami
Blue Fire
Bramble (Demo tested)
Bravely Default II
Breathedge
Bright Memory Infinite
Broken Pieces
Carnage Offering
Charon's Staircase
Chorus
Chronos - Before the Ashes
Circus Electrique
Clash: Artifacts of Chaos
Cloud Cutter
Coldhouse
Conway Disappearance at Dahlia View
Crash Bandicoot 4
Forgive me father
Darknot
Dead Containment
Deadcraft
Demon Skin
Destroy all Humans
Destroy all Humans 2
Detained: Too Good for School
Diluvian
Dolmen
Doxxed
Dragon Quest XI: Echoes of an Elusive Age
Dream Cycle
Dungeons and Dragons: Dark Alliance
Dungeons of Edera
Dungeons of the Amber Griffin
Earth Shadow
Ender Lilies
Endling - Extinction is Forever
Entropy Centre
Escape from Naraka
Esse Proxy
Estencel
Etched Memories (Demo tested, AutoDepth HUD seems to be not working)
Eternal Evil
Ether One Redux
Expeditions: Rome
Expedition Zero
Fathers Day
Fictorum
Find Yourself
Firegirl
FIST: Forged in Shadow Torch
Five Nights at Freddy's - Security Breach
Fobia: St. Dinfna Hotel
Forever Skies
Forgive me father
Fortress of Varnolis
Frozenheim
Gamedec
Gas Station Simulator
Genesis Noir
Ghostwire: Tokyo
Giants Uprising (DEMO)
Gigabash
Glitchpunk
Godfall
Grand Theft Auto: The Trilogy - The Definitive Edition -- some issues with volumetric fog/light @ horizon left
Graven
Grime
Grounded
Guilty Gear Strive
GUN JAM
Hannah (Demo tested)
Hell Pie
Hello Neighbor 2 (tested with ALPHA1, leaves falling sometimes desync, minor clipping of light)
Hollow 2
Holomento
Horror Tales the Wine
Hot Wheels Unleashed
Icarus
Ikai
illWill
Imp of the Sun
Industrie of Titan
It Takes Two
KAKU: Ancient Seal
Kao The Kangaroo / single shadow mono issue
Kena: Bridge Of Spirits
Kid A MNESIA Exhibition
Killsquad
Kinetic Edge
King of FIghters XV
KINGDOM HEARTS III
Kings Bounty II
Lemnis Gate (EAC fix is @ Lostis_room, SP only, MP not tested, tested with BETA)
LiBER
Lichenvale
Life is Strange True Colors
LIGHT:Black Cat & Amnesia Girl -- special fix @ Helix Blog fixing some UAV mono issues
Little Nightmares 2
Loopmancer
Lonely Knight
Mahou Arms
Maneater
Marta is Dead
Medieval Dynasty
Midnight Legends
Motherland
Monomyth
My Very Own Light
Myst 2021
Necromunda: Hired Gun
Neko Ghost, Jump! (Hints @ lostis_room @ 3DV-Discord)
Nemesis Lockdown
Nemezis: Mysterious Journey III (please choose crash prevention mode 4 - UE4-UF2-V5.01)
Observo
Omno
Omen of Sorrow
Orcs Must Die! 3 (Please use the fix from lostis_room for getting AA/AO fixes installed for this game)
Paradise Killer
Paradise Lost
Potentia
Project Colonies: MARS 2120
Psychonauts 2
R-Type Final 2
Ravenous Devils
Ready or Not
Red Solstice 2 Survivors
Remorse
Robin Hood Sherwood Builders
Romancevania
Scarlet Nexus
Scarf
Scars Above
Scathe
Scorn
SCP: Secret Files
SD Gundam Battle Alliance
Seed of the Dead: Sweet Home
Seranu
Severed Steel
Shadow Warrior 3
Shattered Tale of the Forgotten King
Sherlock Holmes Chapter One
Song Of Horror
Shores Unknown
Song of Iron
Souldead
Soulstice (DEMO)
Sowon
Space Hulk Tactics
SpellMaster: The Saga
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
Squad 51 vs Flying Saucers
Star Trek Prodigy
STERN
Stray
Submerged: Hidden Depths
Subverse
Succubus
Summer of 58
Supraland Six Inches Under
System Shock (remake) - Demo
Tale of Ninja: Fall of the Miyoshi
Tales of Arise (WIP with fix version 5.30 or later) -- Using V6.01 or later you need ALTERNATIVE STARTING MODE 1
Tandem: A Tale of Shadows
TAPE: Unveil the Memories
TASOMACHI: Behind the Twilight
Thalamus
The Artful Escape
The Ascent
The Bridge Curse
The Caligula Effect 2
The Chant
The Cult of Chanseville
The Dark Heart of Balor
The Dark Pictures Anthology: House of Ashes
The DioField Chronicle
The Eternal Cylinder
The Forgotten City
The Gunk
The Kraken Wakes
The Last Oricru
The Nightmare Catcher
THE ORIGIN: Blind Maid
The Plane Effect (may you have to select force full screen in the config tool if you cant launch it without a crash)
The Quarry
The Redress of Mira
The Shore
The Sirena Expedition
Thunder Tier One (the game needs START GAME: MODE = ALTERNATIVE 1)
Thymesia
Tomb Raider DOX
Tony Hawk Pro Skater 1+2 (remake)
Tower Princess
Trail of Ayash
Trek to Yomi
Trials of Fire
Trials of Mana
Tropico 6
Ultra Age
Unbound Worlds Apart
Undecember
Undetected
Undying Lantern
Vampire - The Masquerad - Swansong
Various Daylife
War Mongrels
Warhammer 40K - Dakka Squadron
Weird West
Werewolf The Apocalypse Earthblood
Wigmund
Wild Life (X-Rated game on steam) - Please use ALTERNATIVE MODE 2 to start the game with config tool.
Winter Ember
XGamer - AI revolution

Games that are NOT FIXED with UE4-UF2
- Hellblade: Senua's Sacrifice - FIX by DDS/Helifax
- Hellblade Senua’s Sacrifice – Enhanced Edition ---- NO FIX
- Days Gone: - Fix my MASTEROTAKU: http://helixmod.blogspot.com/2021/06/days-gone.html


Personal Use Software License Agreement

This license agreement (“Agreement”) governs the use of the software (“Software”) provided to you by Christian Rautenberg ("Licensor"). By downloading, installing, or using the Software, you agree to be bound by the terms and conditions of this Agreement. If you do not agree to the terms of this Agreement, do not download, install or use the Software.

License Grant. Licensor grants to you a personal, non-exclusive, non-transferable license to use the Software solely for your personal, non-commercial purposes. You may not use the Software for any commercial purpose.

Restrictions. You may not copy, distribute, re-upload, or link to the Software for any commercial purpose. You may not reverse engineer, decompile, or disassemble the Software. You may not modify, adapt, translate, rent, lease, lend, sell for profit, or create derivative works based upon the Software or any part thereof.

Ownership. The Software is licensed, not sold, to you by Licensor. The Software is protected by copyright and other intellectual property laws. Licensor retains all right, title, and interest in and to the Software, including all copies thereof.

Term and Termination. This Agreement is effective until terminated. You may terminate this Agreement at any time by destroying the Software and all copies thereof. This Agreement will terminate immediately without notice from Licensor if you fail to comply with any provision of this Agreement. Upon termination, you agree to destroy the Software and all copies thereof.

Disclaimer of Warranties. The Software is provided “as is” without warranty of any kind, either express or implied, including without limitation any warranty of merchantability, fitness for a particular purpose, or non-infringement. Licnensor does not warrant that the functions contained in the Software will meet your requirements or that the operation of the Software will be uninterrupted or error-free.

Limitation of Liability. In no event will Licensor be liable for any damages, including but not limited to direct, indirect, incidental, special, or consequential damages, arising out of the use of or inability to use the Software, even if Licensor has been advised of the possibility of such damages.

General. This Agreement constitutes the entire understanding between you and Licensor with respect to the use of the Software and supersedes all prior agreements and understandings, whether written or oral, relating to the use of the Software. This Agreement may not be modified except in writing signed by both parties.

Addition.This software is intended for private use BY YOU and can be used freely for this purpose. Any commercial use is prohibited without my consent. Furthermore the distribution of this software and modifications is prohibited mainly. Any modifications for your own use is allowed, the publication of any modifications based on the original code is only allowed with my permission. I am NOT responsible for it's use that results in a ban, nor responsible for modified versions and that by using, should any dispute arise, the user agrees to be bound by arbitration that must occur within Germany. As well as, the user is responsible for all fees/out of pocket expenses.

Governing Law. This Agreement will be governed by the laws of the Germany.

Severability. If any provision of this Agreement is found to be invalid or unenforceable, the remainder of this Agreement shall continue in full force and effect.

Entire Agreement. This Agreement constitutes the entire agreement between the parties and supersedes all prior or contemporaneous negotiations, understandings, and agreements, whether written or oral, between the parties with respect to the subject matter of this Agreement.

By downloading, installing, or using the Software, you acknowledge that you have read this Agreement, understand it, and agree to be bound by its terms and conditions.

- Christian Rautenberg




Requests: PM ME!, Fee is 20 € for one download in forecast. No promise for if its working, no help for setup, no cash back!!!
Last edited by Losti on Tue Jan 30, 2024 2:12 pm, edited 376 times in total.
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skyrimer
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Re: Unreal 4 Engine - Universal Fix 2 [V5.00]

Post by skyrimer »

Amazing job Losti as always, I can't wait to try it with Dark Alliance once it receives a few patches, the game is quite broken right now.
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Rhialto
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Re: Unreal 4 Engine - Universal Fix 2 [V5.00]

Post by Rhialto »

Does this mean 3DFM will now offer only pre-v5?
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Losti
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Re: Unreal 4 Engine - Universal Fix 2 [V5.00]

Post by Losti »

Rhialto wrote: Wed Jul 07, 2021 3:25 pm Does this mean 3DFM will now offer only pre-v5?
Jopp, the latest official release 3.60 thats at the Blog.
Last edited by Losti on Thu Jul 08, 2021 8:48 am, edited 1 time in total.
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Re: Unreal 4 Engine - Universal Fix 2 [V5.00]

Post by Tullebob »

Awesome work! Thank you!
3D Vision rig -> 8700k oc 4.9, asus rog 2080ti, 16 GB DDR4 3200 Mhz ram, Win 7 running driver 425.31 on SSD1, Win 10 running driver 452.06 on SSD2, Win 10 running latest Nvidia driver for Vulkan3dV and 2D gaming on SSD3, for 3d vision display: 1080p on VG248QE (and sometimes 1440p on PG278PR), Valve Index or Optoma UHD42 projector
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Losti
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Re: Unreal 4 Engine - Universal Fix 2 [V5.00]

Post by Losti »

chnchnghng wrote: Thu Jul 08, 2021 7:29 am Thank you!
Version 3.60, start 00_UE4-UniversalFix-2_Config.cmd but An error occurred:
---------------------------------------------------------------------------------------------------------------------------
The syntax of the command is incorrect.
Not enough memory resources are available to process this command.

what should I do?
Please read the FAQ @ the blog. Point 20.

May it will never work for you if you are using chinese/japanese language in windows.
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Re: Unreal 4 Engine - Universal Fix 2 [V5.00]

Post by Tullebob »

Has anyone gotten this to work with the brilliant Tony Hawk's Pro Skater 1+2 released last year in Unreal Engine 4? The game is super-awesome, but I cannot get it to work on my end :(
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Re: Unreal 4 Engine - Universal Fix 2 [V5.00]

Post by Losti »

Tullebob wrote: Thu Jul 08, 2021 11:14 am Has anyone gotten this to work with the brilliant Tony Hawk's Pro Skater 1+2 released last year in Unreal Engine 4? The game is super-awesome, but I cannot get it to work on my end :(
My friend, the thing here i HATE is the message: "IT IS NOT WORKING" may you can tell us WHAT is not working, whats the issue, CRAHSES? / issue in shaders ETC... a message like: NOT WORKING just tell me NOTHING! PLEASE: provide a detailed error report/savegames as i told often, if you want to gain help! ==> If you are using the UNIVERSAL FIX 5.0, whats the version of UE4 displayed in the config tool main screen? Days gone and Hellbalde could not be fixed with massive hands on it from helifax/dss/masterotaku, may its the same version of UE4.

I am offline for 2 weeks now, means i cant help you this time. Just prepare a detailed report and answer my questions, and i can have a look in approx. 2 Weeks.
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Re: Unreal 4 Engine - Universal Fix 2 [V5.00]

Post by Tullebob »

Hi Losti. Sorry for being imprecise - and thank you for looking into it in some weeks!
- The game boots up fine without the fix installed.
- The problem is that the game will not boot with the fix installed using the normal boot procedure (option 0 standard game start). Nothing happens, no intro screen nothing. Seems to crash before that.
- I then tried to boot it up via option 5 3d MIGOTO-launcher. The game booted up fine, but the 3d was not rendered correctly. Some shadows only on one eye etc. Tried turning AA ingame to FXAA and off, but did not help. The fix did not seem to load in properly as I could not see the normal options (F2).
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Re: Unreal 4 Engine - Universal Fix 2 [V5.00]

Post by Losti »

Tullebob wrote: Fri Jul 09, 2021 6:53 am Hi Losti. Sorry for being imprecise - and thank you for looking into it in some weeks!
- The game boots up fine without the fix installed.
- The problem is that the game will not boot with the fix installed using the normal boot procedure (option 0 standard game start). Nothing happens, no intro screen nothing. Seems to crash before that.
- I then tried to boot it up via option 5 3d MIGOTO-launcher. The game booted up fine, but the 3d was not rendered correctly. Some shadows only on one eye etc. Tried turning AA ingame to FXAA and off, but did not help. The fix did not seem to load in properly as I could not see the normal options (F2).
May its not UE4, or it uses 32 bit but i have never seen this in a UE4 game.
Open the d3dx.ini, search for

; Log all API usage
calls=0

and set it to calls=1

after gamestart look for d3d11_log.txt, if not created, no hoock was taken out. Of present, can you link it here ?

WHAT UE4 Version is displayed in the config tool main Screen????

Please also cycle the crash prevention modes on startup using the config tool, but i don think this is the case here ^^
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Re: Unreal 4 Engine - Universal Fix 2 [V5.01]

Post by Losti »

UPDATE to 5.01, added 2 more games to the fixed list:

- Nemezis: Mysterious Journey III
- Industrie of Titan
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Re: Unreal 4 Engine - Universal Fix 2 [V5.01]

Post by Tullebob »

Hi again
The unreal version is 4.24.3.0.
I edited d3dx.ini to call=1, but no log file was generated.
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Re: Unreal 4 Engine - Universal Fix 2 [V5.01]

Post by Losti »

Tullebob wrote: Fri Jul 09, 2021 12:42 pm Hi again
The unreal version is 4.24.3.0.
I edited d3dx.ini to call=1, but no log file was generated.
Seems like migoto isnt hoocked, you can try the dlls from the migoto 32 bit Version but do not replace the dx3d.ini. the game is far away from my interest so i will not purchease it for testing.
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Re: Unreal 4 Engine - Universal Fix 2 [V5.01]

Post by Tullebob »

Ok, I will try as you suggest. Thank you for your feedback :)
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Re: Unreal 4 Engine - Universal Fix 2 [V5.02]

Post by Losti »

V 5.02 is up, adressing some OSD issues.

Gamelist updated:

- THE ORIGIN: Blind Maid
- Hello Neighbor 2
- Lemnis Gate
- Neko Ghost, Jump!
- Orcs Must Die! 3
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Re: Unreal 4 Engine - Universal Fix 2 [V5.10] - Game List: 07.08.2021

Post by Losti »

UPDATE: 5.10

The new update brings the following improvements:

5.02 to 5.10
- reduces input lag/stuttering and loading times by 50-60 % due to RegEx optimization by reducing backtracking operation that speeds up shader caching
- an issue was fixed due to some SkipOnjectFix shaders
- new decal/object fix RegEx was added applying new shader fix by MASTEROTAKU to a bunch of shaders not or fals caught in prev. versions
- an issue was fixed within the config-tool that will not let you choose the right exe to start if the game was never started before installing the universal fix

- Game List updated
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Re: Unreal 4 Engine - Universal Fix 2 [V5.02]

Post by Feisty_Fernando »

Losti wrote: Fri Jul 23, 2021 2:58 am V 5.02 is up, adressing some OSD issues.

Gamelist updated:

- THE ORIGIN: Blind Maid
- Hello Neighbor 2
- Lemnis Gate
- Neko Ghost, Jump!
- Orcs Must Die! 3
Are you uploading any 3D pics of Orcs Must Die 3?
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Re: Unreal 4 Engine - Universal Fix 2 [V5.02]

Post by Losti »

Feisty_Fernando wrote: Fri Aug 06, 2021 6:08 pm
Losti wrote: Fri Jul 23, 2021 2:58 am V 5.02 is up, adressing some OSD issues.

Gamelist updated:

- THE ORIGIN: Blind Maid
- Hello Neighbor 2
- Lemnis Gate
- Neko Ghost, Jump!
- Orcs Must Die! 3
Are you uploading any 3D pics of Orcs Must Die 3?
Only have this 2 here:

Image
Image
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Re: Unreal Engine 4 - Universal Fix 2 [V5.10] - Game List: 07.08.2021

Post by Feisty_Fernando »

Ich weiß es zu schätzen, Losti! Wäre eine Spende von 10 US-Dollar für Sie akzeptabel, um Zugang zum privaten Losti-Server zu erhalten?
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Re: Unreal Engine 4 - Universal Fix 2 [V5.10] - Game List: 07.08.2021

Post by Losti »

Feisty_Fernando wrote: Fri Aug 06, 2021 8:54 pm Ich weiß es zu schätzen, Losti! Wäre eine Spende von 10 US-Dollar für Sie akzeptabel, um Zugang zum privaten Losti-Server zu erhalten?
Die Höhe ist freiwillig, klar.
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Re: Unreal Engine 4 - Universal Fix 2 [V5.20] - Game List: 07.08.2021

Post by Losti »

UE4-UF - UPDATE: 5.20
----------------------------
- added new Light/Shadow RegEx-Fixs for PS and CS for UE-Version 4.26.X that also fixes some new clipping
- fixed a RegEx for Reflections that was wrong
- the config tool will now let you continue (with warnings), if driver issues are detected, only do this if you now your setup is well!
https://discord.com/channels/5157038646 ... 6348351499

PS: This should fix issues with FIST: Forged in Shadow Torch and The Ascent
PS2: In Case of any more issues, also for other games, jsut report please, ill have a look!
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Re: Unreal Engine 4 - Universal Fix 2 [V5.20] - Game List: 07.08.2021

Post by 3DNovice »

Hannah releasing 2022 now has a demo on Steam. https://store.steampowered.com/app/1466870/Hannah/
Store page says dx12, but afterburner shows it currently launching in dx11
Has a Little Nightmares vibe to it.
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Re: Unreal Engine 4 - Universal Fix 2 [V5.20] - Game List: 07.08.2021

Post by Shift-E »

3DNovice wrote: Sat Aug 07, 2021 3:29 pm Hannah releasing 2022 now has a demo on Steam. https://store.steampowered.com/app/1466870/Hannah/
Store page says dx12, but afterburner shows it currently launching in dx11
Has a Little Nightmares vibe to it.
you had me at "Little Nightmares vibe" ;)

thanks for posting, will check out the demo in 3D.
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Re: Unreal Engine 4 - Universal Fix 2 [V5.21] - Game List: 09.08.2021

Post by Losti »

UPDATE: 5.21:
Change-Logs - 5.20 to 5.21
- added very low convergence preset for games having onjects popout in inventory or while loot very high out of screen, e.g. "The Forgotten City" (ALT + TILDE / XB_RB+xb_guide)
--------- If Low Convergence Preset is toggled, you cant use Very Low Convergence Preset, untoggle Low Convergence Preset first
--------- If Very Low Convergence Preset is toggled, you cant use Low Convergence Preset, untoggle Very Low Convergence Preset first
(this is also written in the KeySection now)
- OSD updated for the new key
- added 2 more HUD shaders that was unfixed found in "The Forgotten City"
- fixed an issue in LowConvergencePreset that toggles AutoDepthHUD using the AutoDepthHUD keys

Game List Update since 06.08.2021

NEW 09.08.2021
The Forgotten City
LiBER

NEW 08.08.2021
Unbound Worlds Apart
Escape from Naraka
Hannah (Demo tested)
Etched Memories (Demo tested, AutoDepth HUD seems to be not working)
Grime
Gamedec

NEW 07.08.2021
FIST: Forged in Shadow Torch
The Ascent
Horror Tales the Wine
Monomyth
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Re: Unreal Engine 4 - Universal Fix 2 [V5.22] - Game List: 17.08.2021

Post by whyme466 »

V5.22 also appears to support Aliens: Fireteam Elite (only played first Mission). Thanks for continuing to update UE4 UF, Losti!
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Re: Unreal Engine 4 - Universal Fix 2 [V5.22] - Game List: 25.08.2021

Post by Losti »

NEW 25.08.2021
Aliens: Fireteam Elite ----- NOTE FROM Oneofthe8devilz: "can confirm that the game can be played in the multiplayer coop campaign completely without an internet connection with the copy protection removed ..."
Psychonauts 2
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Re: Unreal Engine 4 - Universal Fix 2 [V5.22] - Game List: 09.09.2021

Post by Losti »

NEW 09.09.2021 - GameList Update:

Seed of the Dead: Sweet Home
Myst 2021
Song of Iron
Glitchpunk
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Re: Unreal Engine 4 - Universal Fix 2 [V5.22] - Game List: 09.09.2021

Post by WZZ »

tried tales of arise today,need some fix..
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Re: Unreal Engine 4 - Universal Fix 2 [V5.22] - Game List: 09.09.2021

Post by Losti »

WZZ wrote: Fri Sep 10, 2021 8:58 am tried tales of arise today,need some fix..
---sarcasm starts---

:-) nice error report, now i know everything to look for, can have a look and fix it, thank you!!

---sarcasm ends---

Whats so hard to report issues in a manner I can handle?

- what driver version / installation procedure?
- what error/incorrectness
- what fix version
- what game version
- what game platform?
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Re: Unreal Engine 4 - Universal Fix 2 [V5.22] - Game List: 10.09.2021

Post by WZZ »

451.67
fix v5.22
first day game version,game released on september 10,steam version

main issues:character has,like ghost image,that is the word i can discribe it.
when i put my glasses off,it seems looks ok,you know,2 character images at diffrent place
BUT with glasses on, the 2 character positions remain 2 transparent outlines
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Re: Unreal Engine 4 - Universal Fix 2 [V5.22] - Game List: 10.09.2021

Post by Losti »

WZZ wrote: Fri Sep 10, 2021 6:32 pm 451.67
fix v5.22
first day game version,game released on september 10,steam version

main issues:character has,like ghost image,that is the word i can discribe it.
when i put my glasses off,it seems looks ok,you know,2 character images at diffrent place
BUT with glasses on, the 2 character positions remain 2 transparent outlines
OK this is called HALO if its not ghosting from your screen ^^ Ill have a quick look.

//EDIT-1:
The game is special and not 100 % compatible with the UE4-UF2. Many issues here, i ant get the UE4 version but i guess its an old one or may be special like Hellblade or Days Gone.
I do not have any interest in this game and a fix takes time because this is not a single issue here. So no fix here, sorry.

//EDIT-2:
Masterotaku is interested in the game so you may have luck he fix it ^^
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Re: Unreal Engine 4 - Universal Fix 2 [V5.22] - Game List: 10.09.2021

Post by Serzhas »

I wonder what is the proper way to create a desktop shortcut to run games fixed with UE4 UF2?
Whenever I launch The Forgotten City via the fix menu - it starts just fine. But if I try to run it via shortcut or EXE (\The Forgotten City\ModernStoryteller01\Binaries\Win64\ModernStoryteller01-Win64-Shipping.exe) - it crashes with cryptic error.
Is there a convenient way to run games via desktop shortcut? :)
Thanks!

UPDATE: Game appears to start correctly if I add -dx11 command line key :)

Another question. Is there a way to save Auto Convergence settings? E.g. I prefer Auto Convergence to be ON, and max convergence to be at 100. But currently I must set those parameters manually every time I launch the game.
Thanks for the help! :)
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Re: Unreal Engine 4 - Universal Fix 2 [V5.22] - Game List: 10.09.2021

Post by Losti »

Serzhas wrote: Sun Sep 12, 2021 12:38 pm I wonder what is the proper way to create a desktop shortcut to run games fixed with UE4 UF2?
Whenever I launch The Forgotten City via the fix menu - it starts just fine. But if I try to run it via shortcut or EXE (\The Forgotten City\ModernStoryteller01\Binaries\Win64\ModernStoryteller01-Win64-Shipping.exe) - it crashes with cryptic error.
Is there a convenient way to run games via desktop shortcut? :)
Thanks!

UPDATE: Game appears to start correctly if I add -dx11 command line key :)

Another question. Is there a way to save Auto Convergence settings? E.g. I prefer Auto Convergence to be ON, and max convergence to be at 100. But currently I must set those parameters manually every time I launch the game.
Thanks for the help! :)
Should be saved with the Universal fix by exit the game or press f10 but not sure for sinking City. Ill tell you later i the evening and edit this Post.
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Re: Unreal Engine 4 - Universal Fix 2 [V5.22] - Game List: 10.09.2021

Post by Serzhas »

Thanks, Losti!
I have just tried to press F10 after I did all the adjustments to settings, and they seem to save and restore just fine! :mrgreen:
P.S. The Forgotten City is AMAZING with UE4 UF2! :woot
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Re: Unreal Engine 4 - Universal Fix 2 [V5.22] - Game List: 10.09.2021

Post by 3DNovice »

...
Last edited by 3DNovice on Sat Apr 06, 2024 6:42 pm, edited 1 time in total.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V5.22] - Game List: 19.09.2021

Post by Losti »

Game List Update:

19.09.2021
- Blade & Soul (nach game engine update auf UE4, please ensure to toggle on the HORIZON/WHITE OVERLAY FIX from the ingame OSD)
- The Artful Escape
- Arboria
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V5.22] - Game List: 19.09.2021

Post by daspwan »

about Chronos - Before the Ashes
change profile to 3d-hub player can get 3d kick in and fix working.with some small problems in the display of character model in the pause menu, no big deal.
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V5.22] - Game List: 19.09.2021

Post by Losti »

daspwan wrote: Sun Sep 19, 2021 11:12 pm about Chronos - Before the Ashes
change profile to 3d-hub player can get 3d kick in and fix working.with some small problems in the display of character model in the pause menu, no big deal.
Very nice finding, there was an entry in the Chronos profile that needs to be changed for stereo kick in, otherwhise the ame ignored stereo and 3d migoto. I have added the fix to my channel with this changes:

Download: https://discord.com/channels/5157038646 ... 2662402048

- MUCH THANKS TO "daspwan" who find out how to enable 3D for this game! I have added this to the fix
- i have added some depth change for the inventory/menu
- i have added realistic spec-reflects to the reflections that where at object depth
- i have fixed mono character in menu and its shadow issue
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V5.22] - Game List: 19.09.2021

Post by WZZ »

Losti wrote: Mon Sep 20, 2021 3:35 am
daspwan wrote: Sun Sep 19, 2021 11:12 pm about Chronos - Before the Ashes
change profile to 3d-hub player can get 3d kick in and fix working.with some small problems in the display of character model in the pause menu, no big deal.
Very nice finding, there was an entry in the Chronos profile that needs to be changed for stereo kick in, otherwhise the ame ignored stereo and 3d migoto. I have added the fix to my channel with this changes:

Download: https://discord.com/channels/5157038646 ... 2662402048

- MUCH THANKS TO "daspwan" who find out how to enable 3D for this game! I have added this to the fix
- i have added some depth change for the inventory/menu
- i have added realistic spec-reflects to the reflections that where at object depth
- i have fixed mono character in menu and its shadow issue
i tried this fix on Tales of Arise,it can solve character halo,but hud seems cannot change ;)
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Re: [3D-UNIVERSAL-Fix] Unreal Engine 4 - [V7.69] - Game List: 24.09.2021

Post by Losti »

Change-Logs - 5.22 to 5.30

- fixed issues occures with reduced AA in games with UE4-Engine 4.26 and later
- added another RealSpecularReflection RegEx for realistic reflections thath where object depth
- added config tool for games from EPICGAMES that automatically handles the Launcher Overlay folder issue (00_UE4-UniversalFix-2_Config_EPIC.cmd)
- after game was once started with config tool, it can now be started using z_Start3D.cmd (z_start3D_EpicGames.cmd) for quick start the game
- added automatic switch of the rendering API to DX11 if game will use DX12 as standard
- added fix for water reflections that was too high in depth in conjunction with Volumetric effects
- added fix for the prev. remaining side screen effect of shadows
- added dissortion fix by MASTEROTAKU


NEW 24.09.2021
- Tales of Arise - WIP with fix version 5.30
- Kena: Bridge Of Spirits (5.30)
Last edited by Losti on Fri Feb 18, 2022 1:54 pm, edited 1 time in total.
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