Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

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helifax
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

I've released Vk3DVision 4.19.1:

This is a hotfix mostly for VR users:
- Fixes the white grainy effect that was seen in Doom Eternal
- Uses the correct IPD from the HMD as reported by SteamVR (seems to work fine for Quest 2 and Pro 1 & Index.)
- Adds the ability to manipulate the Virtual Screen position using the keyboard.
- Some other things I forgot about :))))

I also updated the Wolf2 and Doom Eternal fixes with some improvements :)
To install: DELETE the old Vk3DVision folder from the game and copy the new one! (Don't just overwrite it as it will not work right!) πŸ˜›

Same address as before:) http://3dsurroundgaming.com/Vk3DVision.html
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Srnac »

Hello Helifax,

If you remember few weeks ago I was reporting an issue on this forum with frame drops.

I have tried the new version 4.19.1 but unfortunately the issues still persists, on some places on Doom Eternal there are frame drops.

Is this something you were fixing in this new version or not?

Thanks,

Srnac
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

Srnac wrote: ↑Sat Dec 04, 2021 11:57 am Hello Helifax,
If you remember few weeks ago I was reporting an issue on this forum with frame drops.
I have tried the new version 4.19.1 but unfortunately the issues still persists, on some places on Doom Eternal there are frame drops.
Is this something you were fixing in this new version or not?
Thanks,
Srnac
Yes, this is completely fixed now and tested on more than 10 different machines.
I was never able to fully replicate your issue no matter what I tried in the first place, but I did find some issues that had to do with memory management and addressed that.
So maybe find out why this happens on your machine?

You did grab the updated fix right????
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http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Srnac »

Hello Helifax,

Thanks for quick reply.
Yes, I have taken the updated fix and it is the same as before :(.
On the same places, the same fps drops.

Don't know what is the issue the only thing I know is that I haven't that issue on a lower version.

No matter what resolution the drops are there.Anyways thanks for your support :)
Intel i7 8700k, AORUS RTX 2080ti Extreme, 32GB RAM,Samsung EVO SSD 500GB, NVIDIA 472.12
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

So Detroit looks fn amazing! But when I push convergence (1.5 is much to my liking but it happens at lower values, too) there are black blocky artifacts at some angles (can post screenshot later). Any way to do something about that?

Great job, Helifax :woot
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by masterotaku »

helifax wrote: ↑Sat Dec 04, 2021 6:18 am
masterotaku wrote: ↑Fri Dec 03, 2021 1:35 am
Necropants wrote: ↑Thu Dec 02, 2021 10:39 pmUnfortunately, With the doom eternal fix, everything seems to work right and the Wrapper UI comes up in-game, but the 3dvision pyramid just will not activate and stays dark. (followed all instructions correctly.)
Any idea why this is?
I don't know about that game, but for every Vulkan thing I tried with drivers newer than 452.06 except RPCS3, I need to open a 3D screenshot before playing the game, to make sure it uses Lightboost and not ULMB + red warning message.
For that you should disable "FullScreen Optimizations" from the exe properties page :P
Correct, it works. Thank you for the reminder. I remember now about it in the past, but at some point I forgot.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

Lysander wrote: ↑Sun Dec 05, 2021 8:38 am So Detroit looks fn amazing! But when I push convergence (1.5 is much to my liking but it happens at lower values, too) there are black blocky artifacts at some angles (can post screenshot later). Any way to do something about that?

Great job, Helifax :woot
1.5 ?!?!?! WTF... I can't see any stereo at that level... that is like 5 times more than what is normal!
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

helifax wrote: ↑Tue Dec 07, 2021 7:21 am
Lysander wrote: ↑Sun Dec 05, 2021 8:38 am So Detroit looks fn amazing! But when I push convergence (1.5 is much to my liking but it happens at lower values, too) there are black blocky artifacts at some angles (can post screenshot later). Any way to do something about that?

Great job, Helifax :woot
1.5 ?!?!?! WTF... I can't see any stereo at that level... that is like 5 times more than what is normal!
lol? Define "normal" ;) I like that level as it just looks more 3D to me, it only gets uncomfortable at big close-ups. The default 70/0.2 is too flat for me, but it's ok, still good :)
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

Lysander wrote: ↑Tue Dec 07, 2021 8:15 am
helifax wrote: ↑Tue Dec 07, 2021 7:21 am
Lysander wrote: ↑Sun Dec 05, 2021 8:38 am So Detroit looks fn amazing! But when I push convergence (1.5 is much to my liking but it happens at lower values, too) there are black blocky artifacts at some angles (can post screenshot later). Any way to do something about that?

Great job, Helifax :woot
1.5 ?!?!?! WTF... I can't see any stereo at that level... that is like 5 times more than what is normal!
lol? Define "normal" ;) I like that level as it just looks more 3D to me, it only gets uncomfortable at big close-ups. The default 70/0.2 is too flat for me, but it's ok, still good :)
The fix was released as it was released. I am not going to chase weird things like this.
Anything higher than 0.5 breaks the continuity of the depth in the game. 1.5 is something that is not natural.
In the future... I will lock down convergence to correct values, so people don't go and add x20 and report that things don't work.
At 1.5 I can't convergence on the screen. I am not sure how you can even play at that value.... as it gives me an instant headache.
1.0 is the max I can actually tolerate :D But the game has some closeup scenes where 1.0 will diverge the image soo much...

In any case the black tiles appear sometimes for a few frames and then they correct themselves. Known issue and nothing I can do about it, atm
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

I'm not expecting you to change/fix it - was just curious. I am appreciative of the fix and the driver and my intention was not to "bitch" :) Now that I know it's just like that due to the high values I'm using, I'll find my own sweet spot. Yeah, I had separation at 150 and conv at 1.5, other than at extreme closeups it's good for me :D
Can I sway you away from locking the values down in the future? I'll know that if I run into this in the future it's at my own risk and won't report it, but for example I raised the values in D:E and it was fine and I liked it higher than the defaults, especially with the feature of having distinct gun convergence. Good to have that option.
Last edited by Lysander on Tue Dec 07, 2021 9:29 am, edited 1 time in total.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

Lysander wrote: ↑Tue Dec 07, 2021 9:24 am I'm not expecting you to change/fix it - was just curious. I am appreciative of the fix and the driver and my intention was not to "bitch" :) Now that I know it's just like that due to the high values I'm using, I'll find my own sweet spot. Yeah, I had separation at 150 and conv at 1.5, other than at extreme closeups it's good for me :D
Can I sway you away from locking the values down in the future? I'll know that if I run into this in the future it's at my own risk and won't report it, but for example I raised the values in D:E and it was fine and I liked it higher than the defaults. Good to have that option.
WOW! 150% + 1.5 :lol: :woot If I look at the game like that my eyes will instantly pop out =)))))) I guess you are going for the toyification effect :P
Yeah, no worries, I'll not lock it :))
The black tiles sometimes appear (independent of the sep/conv). Apparently the game does an async tile computation or something like that. It normally gets corrected after a few seconds by the game itself.

BTW: Are you using different convergence presets? 1.5 for gameplay and something else for conversations etc?
Last edited by helifax on Tue Dec 07, 2021 9:31 am, edited 1 time in total.
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

helifax wrote: ↑Tue Dec 07, 2021 9:29 am It normally gets corrected after a few seconds by the game itself.
Yes, it does. All good :)
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by zendiego »

Works great on windows 11 with Doom Eternal. However be warned the latest Nvidia drivers have problems with Doom Eternal on win 11 and with stereo (steam popup warns you to use 472.12 e.g. to downgrade) as it is a flickering mess right now (although the rendering is just fine but right eye flickers)....but with Nvidia driver version 472.12 for win 11 everything is perfect. Oh almost forgot, the performance is incredible...its never been so damn smooth!!!! :woot :woot
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

helifax wrote: ↑Tue Dec 07, 2021 9:29 am BTW: Are you using different convergence presets? 1.5 for gameplay and something else for conversations etc?
No, I do not, I was too impatient to set that up. But I reached a scene yesterday which might force me to set it up - it wasn't really a problem until that point. I'm still trying to find a good balance b/w the artifacts and values that look best to me.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

zendiego wrote: ↑Tue Dec 07, 2021 2:34 pm Works great on windows 11 with Doom Eternal. However be warned the latest Nvidia drivers have problems with Doom Eternal on win 11 and with stereo (steam popup warns you to use 472.12 e.g. to downgrade) as it is a flickering mess right now (although the rendering is just fine but right eye flickers)....but with Nvidia driver version 472.12 for win 11 everything is perfect. Oh almost forgot, the performance is incredible...its never been so damn smooth!!!! :woot :woot
If you get flickering or a black right eye, simply restart the game. The latest driver works fine ;) (except for this issue).
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Srnac »

Hello Hellifax,

If you remember I was mentioning some FPS drops in Doom Eternal.

Suddenly it started to work normally.

I have no FPS drops anymore.

Don't know what happened because I haven't neither changed any setting nor reinstalling a driver.

I just started to work.

Thanks for your support,

Eternal looks great in 3d.

Srnac
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

Srnac wrote: ↑Wed Dec 08, 2021 4:20 am Hello Hellifax,

If you remember I was mentioning some FPS drops in Doom Eternal.

Suddenly it started to work normally.

I have no FPS drops anymore.

Don't know what happened because I haven't neither changed any setting nor reinstalling a driver.

I just started to work.

Thanks for your support,

Eternal looks great in 3d.

Srnac
Strange :P You are using Maximum Performance Profile in Nvidia Control Panel for your GPU right?
I have also no idea.. but it seems there was some "bottleneck" somewhere :)

Glad it works fine for you know ;)
If you do find out what was causing the issue, please let me know :D I am really curious :D

Cheers,
Helifax
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by whyme466 »

SFS and ray-tracing are working great in Youngblood with my 3080Ti. Outstanding, incredible work, Helifax!

An interesting note - EVGA’s Precision X1 (for fan temperature control and full power access) newer rebuilt app must never be disabled if used, because it will disable GPU fans when app is disabled. Apparently Afterburner does not provide full feature access to this card. The rebuilt version of Precision X1 works great with Vk3DVision wrapper.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by 3DNovice »

SpeedFan might be an alternative, if EVGA’s Precision X1 causes any issues with some other game.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Srnac »

helifax wrote: ↑Wed Dec 08, 2021 3:31 pm
Srnac wrote: ↑Wed Dec 08, 2021 4:20 am Hello Hellifax,

If you remember I was mentioning some FPS drops in Doom Eternal.

Suddenly it started to work normally.

I have no FPS drops anymore.

Don't know what happened because I haven't neither changed any setting nor reinstalling a driver.

I just started to work.

Thanks for your support,

Eternal looks great in 3d.

Srnac
Strange :P You are using Maximum Performance Profile in Nvidia Control Panel for your GPU right?
I have also no idea.. but it seems there was some "bottleneck" somewhere :)

Glad it works fine for you know ;)
If you do find out what was causing the issue, please let me know :D I am really curious :D

Cheers,
Helifax
Hello Helifax,

Yes, I was always using max. Perf. Profile.

Will let you know once find out more.

Srnac
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by whyme466 »

The SFS fix for Youngblood has been flawless, and the performance has been great. I have only encountered one rendering issue so far - for the search light beams at the very top of the tower in the main Brother 2 mission.

Update: Last General Lothar battle area (in Lab X) has similar artifacts. Superb visuals and great performance throughout game - thanks for this great experience, Helifax!
Last edited by whyme466 on Fri Dec 17, 2021 8:18 am, edited 1 time in total.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

whyme466 wrote: ↑Tue Dec 14, 2021 9:12 am The SFS fix for Youngblood has been flawless, and the performance has been great. I have only encountered one rendering issue so far - for the search light beams at the very top of the tower in the main Brother 2 mission.
Cheers! Thanks for the feedback! I don't think I checked that part :D
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by lohan »

Beardo Benjo just discovered VK3DVision and is completely blown away! Being a VR-only guy he never experienced proper 3D perfection until now as he only tried Vorpx and the Luke Ross Mods for non-native VR games before. Hopefully, there is a nice attention boost incoming, helifax!

https://www.youtube.com/watch?v=IXF3m1ag6kU
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

lohan wrote: ↑Thu Dec 16, 2021 7:59 am Beardo Benjo just discovered VK3DVision and is completely blown away! Being a VR-only guy he never experienced proper 3D perfection until now as he only tried Vorpx and the Luke Ross Mods for non-native VR games before. Hopefully, there is a nice attention boost incoming, helifax!

https://www.youtube.com/watch?v=IXF3m1ag6kU
Yeah! I saw it the other day!
And today, I've seen this ;)
https://www.youtube.com/watch?v=BRw3B_cvuaY
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by lohan »

Great!!! Maybe some of the bigger VR Channels like Nathie or Virtual Reality Oasis will also get wind of VK3DVision. At least most of them already covered things like VorpX...
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by 3DNovice »

It makes me wonder whatever happened to that Hoopermation VR guy, that would do videos hacking VorpX
with 3DMigoto fixes. https://www.youtube.com/watch?v=b-90lCo9DWo
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by 3DNovice »

[Single-Frame Stereo3D - VR] Wolfenstein II: The New Colossus prototype Preview!
uploaded Dec 27, 2021
https://www.youtube.com/watch?v=IlSUNxEg50A

Someone has been busy, it must be an awesome feeling each time you accomplish something new, knowing that
you are the first in the world to be experiencing it :)

3,285 views so far on this latest video, soon, you'll be the newest VR celebrity/influencer
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by 3DNovice »

They need to re-release Wolfenstein 2009

Weird that it has an age check on Steam and states Sorry, but you're not permitted to view these materials at this time.
I wonder if it's the old page or a new page that is in the works.

BTW, I don't suppose you have a fix for Wofenstein 2009, it uses idTech 4
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

3DNovice wrote: ↑Thu Dec 30, 2021 10:56 am They need to re-release Wolfenstein 2009

Weird that it has an age check on Steam and states Sorry, but you're not permitted to view these materials at this time.
I wonder if it's the old page or a new page that is in the works.

BTW, I don't suppose you have a fix for Wofenstein 2009, it uses idTech 4
No.. sadly :(
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

3DNovice wrote: ↑Thu Dec 30, 2021 10:41 am [Single-Frame Stereo3D - VR] Wolfenstein II: The New Colossus prototype Preview!
uploaded Dec 27, 2021
https://www.youtube.com/watch?v=IlSUNxEg50A
Ooops :D Got me there :lol: :oops:
I've been mostly playing around with the idea of porting the Stereo3D fix to VR and get the 6DOF from the headset mainly. The controls however, are still the "old" pc controls (with a few tweaks ^_^).
But so far I am having a blast with the "VR" variant :))
3DNovice wrote: ↑Thu Dec 30, 2021 10:41 am Someone has been busy, it must be an awesome feeling each time you accomplish something new, knowing that
you are the first in the world to be experiencing it :)

3,285 views so far on this latest video, soon, you'll be the newest VR celebrity/influencer
Yeah, having to see it first hand.. in all the broken states and so on and so forth and then fixing all those issues is actually very awesome! :D (Comparing all the various builds and stuff is also quite interesting :D)
We all know, there isn't a perfect software :D but I hope VR people will like it :D
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by 3DNovice »

helifax wrote: ↑Thu Dec 30, 2021 7:00 pm The controls however, are still the "old" pc controls (with a few tweaks ^_^).
Since it's seated, perhaps an Azeron and a Ragnok Mousegun controller might be a good combination.
I bet an old Novint Falcon would be awesome, due to the feedback https://www.youtube.com/watch?v=0PS_vu-WBb0
I have a Zalman FG1000 that would likely work well, but it's no longer made.
A MAG P90, might be a good fit to the game, they have a VR and XBox/PC version.


Couldn't some controller inputs be better performed with voice controls?
Maybe using something like Voicebot, it allows macros, short cuts and scripts https://store.steampowered.com/app/374400/VoiceBot/
helifax wrote: ↑Thu Dec 30, 2021 7:00 pm Ooops :D Got me there :lol: :oops:
I've been mostly playing around with the idea of porting the Stereo3D fix to VR and get the 6DOF from the headset mainly. The controls however, are still the "old" pc controls (with a few tweaks ^_^).
But so far I am having a blast with the "VR" variant :))

Skyrim had a VR input workaround that I had read about. looking around, I see one for Dolphin

https://github.com/lfrazer/SkyrimVRTools-dev
https://github.com/MichaelJW/DorsalVR


Some type of OBS plugin for OpenVR
https://github.com/baffler/OBS-OpenVR-I ... n/releases
https://www.youtube.com/watch?v=gSCJtQMHZ4w The ULTIMATE VR Streaming & Recording Guide

Edit: never mind, I thought this was a plugin to record it in VR, I guess it is not possible?

VR Tracking was added to Gary's mod
https://steamcommunity.com/sharedfiles/ ... rchtext=vr+
https://codeload.github.com/catsethecat ... zip/master

Sorry if this is all noobish, I've barely used VR
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by mikulik86 »

Hi, I'm having graphical issues in Doom Eternal: The Ancient Gods - Part Two:
DOOMEternal 18 Jan 2022 17_20_46.png
Any ideas?
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

I see no such issue...
Perhaps... try to delete the shadercache folder in Vk3DVision? (inside the game).
What level is that? it's not the 1st... I think it's the 2nd level from the DLC isn't it?

Does this happen in other places or just this spot?
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by RAGEdemon »

Hi Helifax,

I am using the new 511 drivers, and trying the Single Frame Stereo for the first time with VR. Unfortunately, after launch, Detroit:BH crashes to desktop. Is this a known issue? No other apps such as Afterburner running in the background.

Maybe it is due to new drivers?
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Marin3D »

The experience with single frame stereo in Detroit is pristine!

Congratulations Helifax on this milestone! With the improved framerate @ this kind of fidelity it maybe the best experience in 3D I have had!

I had to go back to driver 472.12 from 511 also.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by mikulik86 »

helifax wrote: ↑Fri Jan 21, 2022 5:34 am I see no such issue...
Perhaps... try to delete the shadercache folder in Vk3DVision? (inside the game).
What level is that? it's not the 1st... I think it's the 2nd level from the DLC isn't it?

Does this happen in other places or just this spot?
So deleting the shadercache folder did not help.
This is the 1st level (The World Spear). But not the first spot where I saw those artefacts. I encountered them several times before in different parts of this level. I hoped it would be some isolated issue, but evidently it's not.
I hope you can figure it out because the game is unplayable this way. Let me know, how can I help. Thanks
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by RAGEdemon »

After RTFM word by word and trying various drivers: 446/472/511, deleting the shader cache folder, and some other things I don't remember, I have it working almost perfectly with 511 in OpenVR :)

I have 3 minor issues:

1. No mouse cursor in VR. This might have something to do with WMR with the Reverb G2?

2. Microsrtutter - GPU load is <70%. CPU load is minimal. Tried VSync on/OFF. Tried setting FPS limits in the VK ini and options. Tried the FPS binary patcher:
https://github.com/PhantomGamers/DbhFpsPatcher

All to no avail - strange; FPSVR shows locked 90fps, however microstutter exists, especially noticeable during panning camera. Presumably this is inherent, or I am doing something stupid?

3. Stupid question, but: How does one properly change resolution?

--- a. I am not 100% but changing SteamVR SuperSampling seems to only change the virtual screen's sampling resolution I think.

--- b. Changing the in-game resolution from 800p to 2000p definitely has a huge impact on performance, but it doesn't seem to change the game's image quality. Certainly, 800p flows at 90fps with everything maxed @ 70% GPU usage on a 2080 Ti and looks far sharper than other games at 800p in VR. Are there hidden sampling/resolution settings not available to the user?

Otherwise, I am absolutely floored... :woot
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

mikulik86 wrote: ↑Fri Jan 21, 2022 10:21 am
helifax wrote: ↑Fri Jan 21, 2022 5:34 am I see no such issue...
Perhaps... try to delete the shadercache folder in Vk3DVision? (inside the game).
What level is that? it's not the 1st... I think it's the 2nd level from the DLC isn't it?

Does this happen in other places or just this spot?
So deleting the shadercache folder did not help.
This is the 1st level (The World Spear). But not the first spot where I saw those artefacts. I encountered them several times before in different parts of this level. I hoped it would be some isolated issue, but evidently it's not.
I hope you can figure it out because the game is unplayable this way. Let me know, how can I help. Thanks
Is this... the Steam version?? because I played the whole first level today and saw no issues... in DLC2 of Doom Eternal... (Ancient Gods Part 2).
So there is NOTHING to fix in the 3D fix :lol:

What settings do you use in-game? Perhaps there is something related there?
Also what GPU and what driver?
Last edited by helifax on Fri Jan 21, 2022 6:29 pm, edited 2 times in total.
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

RAGEdemon wrote: ↑Fri Jan 21, 2022 5:03 pm After RTFM word by word and trying various drivers: 446/472/511, deleting the shader cache folder, and some other things I don't remember, I have it working almost perfectly with 511 in OpenVR :)

I have 3 minor issues:

1. No mouse cursor in VR. This might have something to do with WMR with the Reverb G2?

2. Microsrtutter - GPU load is <70%. CPU load is minimal. Tried VSync on/OFF. Tried setting FPS limits in the VK ini and options. Tried the FPS binary patcher:
https://github.com/PhantomGamers/DbhFpsPatcher

All to no avail - strange; FPSVR shows locked 90fps, however microstutter exists, especially noticeable during panning camera. Presumably this is inherent, or I am doing something stupid?

3. Stupid question, but: How does one properly change resolution?

--- a. I am not 100% but changing SteamVR SuperSampling seems to only change the virtual screen's sampling resolution I think.

--- b. Changing the in-game resolution from 800p to 2000p definitely has a huge impact on performance, but it doesn't seem to change the game's image quality. Certainly, 800p flows at 90fps with everything maxed @ 70% GPU usage on a 2080 Ti and looks far sharper than other games at 800p in VR. Are there hidden sampling/resolution settings not available to the user?

Otherwise, I am absolutely floored... :woot
Who the hell uses MOUSE in VR :P Use a controller :P
The VR resolution is whatever you set in VR.
The game resolution is whatever you set in game. so 800p will be 800p upscaled to your monitor resolution (borderless fullscreen).
No other hidden features ;) But I am glad you find the quality great even at 800p :P That says something right? :lol:

Also :P
Next time buy a proper VR headset :P not that WMR crap that adds a lot of latency and issues on TOP of OpenVR or OpenXR :) You are not the first one to report this.. Guess what? all were Reverb G2 users.....

Also, if you check my website today, I uploaded a shader cache for Detroit. This is correct as I tripple validated. I noticed that the game during the initial shader compilation can generate some wrong shaders that get cached and later used.
So you don't want that.
If you use the shader cache I provided, it will fix any rendering issues :)

As for the micro-stutter... the VR environment is async to the game! the reason for this is simple... to be able to get 90 FPS in VR while the game plays at 30 FPS in 3D on the Cinema Screen for example (on lower hardware).
I don't experience any micro-stutter on the Vive Pro 1&2 nor the Quest 2... sorry I dont have any WMR stuff as I really don't like their software implementation...
Last edited by helifax on Fri Jan 21, 2022 6:34 pm, edited 5 times in total.
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

Marin3D wrote: ↑Fri Jan 21, 2022 7:43 am The experience with single frame stereo in Detroit is pristine!

Congratulations Helifax on this milestone! With the improved framerate @ this kind of fidelity it maybe the best experience in 3D I have had!

I had to go back to driver 472.12 from 511 also.
What exactly is the problem with 511? I know somebody reported having the right view black in Doom Eternal. We fixed that by rolling back to a previous driver and upgrading back to 511.23.
I guess this is 3DVision monitor, because in OpenVR or any other format 511.23 works fine.. only "deprecated 3DVision present mode" has issues with this driver... (I wonder how long we can still use that DX9 backend they have working still ^_^ Sooner or later they will kill it looks like).
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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