Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

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Lysander
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

Awesome, thanks, Helifax!
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Shift-E »

wow nice surprise! now I just have to finish SE4 :lol:
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

3DNovice wrote: Wed Jun 08, 2022 8:05 pm I hope that the UI problem is exclusive to their in-house Asura Engine and is not a Vulkan thing
Yes, ofc, it's a game specific issue. The game still uses some practices from 10+ years ago :) Which is fine. If it isn't broken why fix it ^_^.
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

Hey :)

If anyone is interesting to see a video about my Sniper Elite 5 Game fix, you can now do it on Youtube :)

https://youtu.be/4MEVzF1VLOw

Cheers!
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

Looks great, Helifax, thanks!
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by BazzaLB »

helifax wrote: Mon Jun 13, 2022 8:44 am Hey :)

If anyone is interesting to see a video about my Sniper Elite 5 Game fix, you can now do it on Youtube :)

https://youtu.be/4MEVzF1VLOw

Cheers!
This looks great. What I love about these fixes is I can play these games on my 3080 and get great stereoscopic frame rate. Look forward to the release (if you plan to release it of course :) )
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

BazzaLB wrote: Tue Jun 14, 2022 2:20 am
helifax wrote: Mon Jun 13, 2022 8:44 am Hey :)

If anyone is interesting to see a video about my Sniper Elite 5 Game fix, you can now do it on Youtube :)

https://youtu.be/4MEVzF1VLOw

Cheers!
This looks great. What I love about these fixes is I can play these games on my 3080 and get great stereoscopic frame rate. Look forward to the release (if you plan to release it of course :) )
Yes, I will release it ofc ;) I am just testing it a bit more ;)
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by zendiego »

Hello Helifax,

I am wondering if you can tell me how you are hacking these shaders and what tools are you are using? I would like to fix a few games and support this effort here.

Regards,

Will
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

Well Sniper Elite 5 dropped a massive update yesterday... the update was pretty much downloading the whole game again type of update.
As a result it broke the fix... oh goody...just in time for me to release it :))
So... I guess I'll not be doing that still... until I fix it again... Oh what fun! :D
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

bah. I guess it was expected for a new game like this. Thx Helifax, take your time.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Zappologist »

Take your time, no stress. Looking forward to it, I loved SE4. Thank you very much for undertaking such a thankless task as fixing a game in this day and age (instead of the developers doing their job and you just enjoying playing, as it should be)
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by whyme466 »

Note that Luke Ross (a famous modder of 2D games into VR) is now being pursued legally by Take Two for his mods. For example, see https://www.gamesindustry.biz/articles/ ... st-vr-mods. I wonder if his reported income triggered their interest? Does Take Two have VR plans for those games? 3Dmigoto/Vk3DVision mods are similar in purpose, enhancing/modding 2D game files…
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by 3DNovice »

Well it is Take Two and they did have to go Draconian after some of the outlandish mods that were ruining GTAV online gameplay.
Namely the rape mod https://kotaku.com/gta-online-mods-let- ... 1618417938
But it is likely that they are doing VR versions themselves and see this as competition.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by 3DNovice »

Here's the latest update on the Patreon of Luke Ross
https://www.patreon.com/posts/68740592
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by RAGEdemon »

Poor guy.

Serving as another example that the so-called "Justice System" is just another weapon for the obscenely rich against the common man.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

It's a bit sad to be honest... but I wondered why this didn't happen before...
I think the major issue is here is that Luke grabbed too much attention and while the $$$ sum didn't really affect Take2 decision, it did play a role. Developers don't really like the idea of other people making money from their IPS... Remember twitch and youtube in the initial days and now with all the monetization things :(
The other major factor, I believe is that they announced GTA: San Andreas VR this year : https://www.gfinityesports.com/vr/gta-s ... test-news/
So maybe they have other games DOWN the pipe and the last thing you want to see as a developer is your WORK (as a company) being compared with a hobby enthusiast/freelancers work and that being better! I/We got lucky with Rise of the Tomb Raider simply because we and Nixxes launched the 3D patch on the SAME day.. back in the day if you remember :)) They saw the POTENTIAL in the COLLABORATION and so they approached us. They could have just as well issue a DMCA on us :)) But our fix/mod was better then their official patch, hence why this approach! WIN-WIN situation.

I don't understand why Take2 didn't do the same with Luke! Offer HIM the potential to WORK directly on their PORTS or (maybe there was some conversation, or will be? and no one else knows? ^_^).

PS: CAPS are to highlight not to YELL :)
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by RAGEdemon »

Teardown: "Overwhelmingly Positive" Physics based fully destructible puzzler...

I believe this is an OpenGL API game so not specifically Vulkan:

viewtopic.php?t=26359

It has overwhelmingly positive reviews, in case you ever get bored and fancy giving it a go helifax :D
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

helifax wrote: Wed Jul 13, 2022 3:01 pm I don't understand why Take2 didn't do the same with Luke! Offer HIM the potential to WORK directly on their PORTS or (maybe there was some conversation, or will be? and no one else knows? ^_^).
That's exactly what I was thinking - why not sign a contract with him for the official patch (unless their devs are already working on that). From the artistic an IP standpoint I can also understand if the studio doesn't feel the mod is up to their standards of quality (I haven't checked it myself) but then why not just leave it be? Other games have mods that are often crappy and they're still available without any DMCAs... I guess IP law world is complex :)
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by aa07 »

Hey there folks, nice little oasis of VR/3D knowledge and gathering you guys have here!

I am having trouble understanding a couple of things with Vk3DVision.
While Wolfenstein 2 (VR version), Surge 2 and Detroit BH I have no issues with (awesome 3D!), Doom 2016 and Wolfenstein 2 (non VR version) are giving me some trouble.

Initially I configured according to the Read Me, launched perfectly and looked awesome in 3D; but they both crashed when changing resolutions in game and going back only shows a black screen with music in the background.
I've tried relaunching, closing up and down, changing some game ini options like shadercache true or false, swapping resolutions back, etc. But I am not able to get past the black screen.
Is there a trick or step to fix this?

I am using OpenVR option (SteamVr, Index) and my gpu is a 308012gb with latest drivers, if thats relevant.
Side note: This mod from Helifax is incredible!
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Cyber77 »

Where can i download the Sniper Elite 5 Fix ?
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

Cyber77 wrote: Fri Sep 30, 2022 11:49 am Where can i download the Sniper Elite 5 Fix ?
Nowhere. Just before Helifax was about to post it, they released a patch that broke the fix, so now we need to wait for him to re-fix it.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Nek108 »

Hi. I am using a translator.

Can't launch Doom Eternal with Vk3DVision on Meta Quest 2. I did everything exactly according to "read me". I've tried versions .19 and .20, reinstalled drivers and game. Used HelixVision with AirLink and Steam VR. Nothing comes out.
It seems that Vk3DVision does not work. I tried to call the HUD on F12 (and other possible keys), but without result.
In HelixVision, I stopped at a gray screen with the inscription launching. After that helmet starts to slow down wildly, and the game runs at extremely low FPS and that's it. (I tried clicking Yes/No with the ReShade question)
I have a 1660 Super (Turing) and it fits the specs. (Does it fit?)
I have tried many options and already despaired. What else can be done?
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

Nek108 wrote: Wed Oct 12, 2022 2:21 pm Hi. I am using a translator.

Can't launch Doom Eternal with Vk3DVision on Meta Quest 2. I did everything exactly according to "read me". I've tried versions .19 and .20, reinstalled drivers and game. Used HelixVision with AirLink and Steam VR. Nothing comes out.
It seems that Vk3DVision does not work. I tried to call the HUD on F12 (and other possible keys), but without result.
In HelixVision, I stopped at a gray screen with the inscription launching. After that helmet starts to slow down wildly, and the game runs at extremely low FPS and that's it. (I tried clicking Yes/No with the ReShade question)
I have a 1660 Super (Turing) and it fits the specs. (Does it fit?)
I have tried many options and already despaired. What else can be done?
Hi,

Do you have SteamVR installed?
The only thing you need is SteamVR, Vk3DVision + Game Profile. Set the render mode to OpenVR in the Profile ini file. Start VK3DVision and leave it running in the background. Then start the game.
It should all work fine.
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Nek108 »

helifax wrote: Sun Oct 16, 2022 9:35 am
Nek108 wrote: Wed Oct 12, 2022 2:21 pm Hi. I am using a translator.

Can't launch Doom Eternal with Vk3DVision on Meta Quest 2. I did everything exactly according to "read me". I've tried versions .19 and .20, reinstalled drivers and game. Used HelixVision with AirLink and Steam VR. Nothing comes out.
It seems that Vk3DVision does not work. I tried to call the HUD on F12 (and other possible keys), but without result.
In HelixVision, I stopped at a gray screen with the inscription launching. After that helmet starts to slow down wildly, and the game runs at extremely low FPS and that's it. (I tried clicking Yes/No with the ReShade question)
I have a 1660 Super (Turing) and it fits the specs. (Does it fit?)
I have tried many options and already despaired. What else can be done?
Hi,

Do you have SteamVR installed?
The only thing you need is SteamVR, Vk3DVision + Game Profile. Set the render mode to OpenVR in the Profile ini file. Start VK3DVision and leave it running in the background. Then start the game.
It should all work fine.
Yes, i use SteamVR. I try set OpenVR and other options in .ini file. It seems that Vk3DVision does start (no hud or any messeage), but window dosn't close. How to do clear uninstall and set it again step by step?
I also try start Doom'16 on vulkan and Detroit. Nothing happens.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by aa07 »

I have the same issue as Nek108, but on the index.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

I have tested it in the weekend and everything is working fine...
I have a video recorded showing it but I don't have time to edit it... probably until the weekend...

I think there are a few issues here at which people fail... For of all this does not requires any Reshade or whatever as Nek108 post suggests.
Secondly, this should NOT be used in combination with Reshade or any other tool/hook/injector etc!!! Just the VANILLA game...

In any case... I'll prepare a video showcasing this step by step as it seems the Readme is not doing it...
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by aa07 »

Hey Helifax, I tried again today, weeks after failing to get Doom Eternal to render past an initial blackscreen and it worked.
I had previously gotten Detroit, Surge 2 and Wolfenstein 2 VR successfully, but Doom Eternal was not working. I am not sure what I did different this time, aside from following the instructions in the pdf as before.
I also got Doom 2016 to work again somehow, after I had changed the resolution in game and that had messed it up to a blackscreen on launch as well. So, all good.

Thanks for these and looking forward to new profiles and projects.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by WickedScav »

I am new to this Vulkan 3D driver and tried to get Doom Eternal running in 3D but unfortunately as soon as the Doom Eternal Logo shows up, the right eye is black. All the previous logos render correctly in both eyes (not skipping any logo).

I am using 3D Vision, 472.12 driver (do I need to upgrade maybe?) on a 2080 with Windows 10. All geo-11 games work fine and I have followed all the instructions from Vulkan 3D manual, including full-screen optimizations. What else could trigger the black right eye?
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

WickedScav wrote: Tue Nov 08, 2022 12:57 pm I am new to this Vulkan 3D driver and tried to get Doom Eternal running in 3D but unfortunately as soon as the Doom Eternal Logo shows up, the right eye is black. All the previous logos render correctly in both eyes (not skipping any logo).

I am using 3D Vision, 472.12 driver (do I need to upgrade maybe?) on a 2080 with Windows 10. All geo-11 games work fine and I have followed all the instructions from Vulkan 3D manual, including full-screen optimizations. What else could trigger the black right eye?
Double-check the readme.pdf to make sure all your settings are correct. Also, try hitting alt+enter a few times in-game, that might fix the issue.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by WickedScav »

Lysander wrote: Wed Nov 09, 2022 8:48 am Double-check the readme.pdf to make sure all your settings are correct. Also, try hitting alt+enter a few times in-game, that might fix the issue.
Alt-Enter did the trick. Thanks!
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by odd359 »

Hi,
i have a Geforce Rtx 3060 Ti and Windows 11.

Is it possible to use Vk3DVision to Play 3D Blu-Rays with PowerDVD Ultra 19 ?


Nvidia removed 3D Vision and PowerDVD detects my 3D DLP Beamer as 2D :-(.

Thanks
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by WickedScav »

Something I noticed while a bit Doom Eternal (and Doom 2016 using an earlier version of Vk3DVision) is that somehow i have the feeling, that both eyes are not really synchronized. As long as one is not moving, the 3D looks perfectly fine (as with any other game using DX11 and 3DV) but as soon, as one starts moving, the perception of the 3D effect decreases, it looks like the screen refresh is woobling. This lack of 3D effect will completely restore if one is standing still again. I never experienced this with any other DX9/DX11 game.

Is this an rage engine thing or maybe a vsync issue? What's the recommanded setting for vsync in this game any: On / Tripple or adaptive?
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by 3DNovice »

You must be using a version released prior to single frame stereo support being added. Older versions require that you maintain 120FPS at all times.
Detroit Become Human was the first game to receive Single Pass Stereo Support
viewtopic.php?p=172941#p172941 The original fix release
viewtopic.php?p=182089#p182089 Single Pass stereo release (teaser post) October 14, 2021


https://www.nvidia.com/en-us/geforce/fo ... vision-fix Doom 2016 3DVisionForum thread
helifax wrote:FOR BEST RESULSTS IT IS ABSOLUTELY IMPERATIVE TO MAINTAIN 100-120 FPS (as shown by the game statistics) in order to avoid EYE-SYNC issues!
AFAIK, not all of his fixes have been upgraded to Single Pass Stereo. So anything released prior to October 2021, certainly is using his
old method of rendering sequential frames.

Be sure to Read the Read Me
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by WickedScav »

3DNovice wrote: Thu Nov 17, 2022 11:20 am You must be using a version released prior to single frame stereo support being added. Older versions require that you maintain 120FPS at all times.
No, I am definitely using the latest "single frame stereo" release (4.19.20 with nvidia 472.12). It even mentions SFS in-game in the Vk3DVision UI. That's why I am so surprised, I thought those sync issues should be a thing of the past but I definitely am still experiencing sync issues, even with a stable 60fps.

And yes, I read all the pdfs and follow the instructions carefully. But as I said in my previous post: the game logos start fine in 3D but the 3D in the main menu/game is always broken, unless I use ALT-ENTER twice. Maybe my issue got something to so with this...

UPDATE: I am indeed certain that I am experiencing a bug with the latest Vk3DVision release, which does not activate SFS but instead the sequential frame rendering (even though the in-game UI says SFS). The logos are fine but thereafter the right eye gets black (same as when I skip the logos as mentioned in the readme). With tabbing ALT-ENTER a few times, I can get the 3D to kick back in both eyes but then the game will be rendered in sequential frame mode :(
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

If you are talking about Doom Eternal, instead of alt+enter, try to change the resolution from the game menu a few times and see if it work.
It seems my message got lost...
Last edited by helifax on Sat Nov 19, 2022 4:55 pm, edited 1 time in total.
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by WickedScav »

helifax wrote: Fri Nov 18, 2022 5:19 am I am confused... are you talking about Doom Eternal here? You don't need to Alt+enter or anything... definitely not for Detroit or other games.
As for the bug you mentioned that is technically impossible to happen :) once a mode is locked in, it will always renderer in that mode. alt+enter only recreates the swapchain and resizes it, nothing more.
Yes, I am talking about Doom Eternal with your latest Vk3DVision release. Vsync OFF is not enforced in the nvidia CP, in-game set to ON, all the readme instructions followed to the letter.

When the game starts, the intro logos seems to be fine but as soon as the Doom Eternal logo appears, the right eye is black out, every time. The only way to get both eyes to render correctly, is to use ALT-ENTER twice but this only works at every 3-5 game start. If it finally works, the stereoscopic rendering is really "wobbly" when moving, especially looking left-right or vice-versa, much like the sequential frame rendering with had initially with Doom 2016.

Using 4.19.20 with 3D Vision nvidia 472.12 on windows 10 with a RTX 2080.

In your readme, you're talking about not skipping the intros or the right eye will be black. Well, that's exactly what I got without skipping the logos. Maybe you could try skipping the logos on your installation, get the right black eye bug and try ALT-ENTER to replicate my issue, if you are interested. I guess every few times, you might also manage to enable 3D rendering in both eyes but only with this wobbly effect...
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by Lysander »

Try new drivers. I was just playing the game 2 days ago on 526.86 and it was perfect. Besides, 5xx drivers give superior performance over 4xx
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by WickedScav »

Lysander wrote: Fri Nov 18, 2022 6:03 pm Try new drivers. I was just playing the game 2 days ago on 526.86 and it was perfect. Besides, 5xx drivers give superior performance over 4xx
I did try that just now. I upgrade to the latest 526.98 driver and it slightly improved the situation. I do no longer get the right black eye issue after the intro logos but the whole screen is now flickering (mainly the right eye). I am still able to load a level and see that the 3D is working correctly but the flickering is quite annoying.

So I decided to try to skip the intros and by that provoke the right black eye bug and again, I was able to get 3DV to work after several ALT-ENTER presses, just like with the old drivers, although again the 3DV was quite wobbly but at least and can finish the game in 3DV because with the flickering when not skipping the intros, the game is unplayable for me.
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by helifax »

helifax wrote: Fri Nov 18, 2022 5:19 am
If you are talking about Doom Eternal, instead of alt+enter, try to change the resolution from the game menu a few times and see if it work.
It seems my message got lost...
http://3dsurroundgaming.com:
- Home of Vk3DVision & OGL3DVision - Play your favourite Vulkan & OpenGL games in Stereoscopic 3D using Nvidia 3DVision or Virtual Reality ;)
- Home of some of my UHD "Surround/Eyefinity"/21:9/32:9 Fixes. (Or you can always check http://pcgamingwiki.com/)

Want to contribute to the development of Vk3DVision? You can check my Patreon Page for the project: https://www.patreon.com/Vk3DVision.
If you "still" like my project but don't want to contribute monthly you can always send me a PayPal: tavyhomeppal@hotmail.com.

You can always follow me on Twitter: @OctavianVasilov
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WickedScav
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Re: Vk3DVision - A Vulkan 3D Vision Driver (With Single-Frame Stereo and RTX Support)

Post by WickedScav »

helifax wrote: Sat Nov 19, 2022 4:56 pm If you are talking about Doom Eternal, instead of alt+enter, try to change the resolution from the game menu a few times and see if it work.
I actually tried that with the older drivers without success but I forgot to try it now with my up-to-date drivers where I actually solved the issue and with changing from my native resolution to another one and back again, gets 3DVision to kick correctly. Thanks!
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