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Deliver Us The Moon
Posted: Sat Oct 12, 2019 12:02 am
by maurizioclaudio21
https://store.steampowered.com/app/4286 ... _The_Moon/
work with fix Universal.Fixes-3Dmigoto.1.3.16.x64-3DFix.UE4.Engine but it has to be fixed
i have a 3d fix amateur wip if someone is interested in trying it out the place
some things are still not correct but the game is playable
very nice game
Re: Deliver Us The Moon
Posted: Sun Oct 13, 2019 6:53 am
by Losti
Trs this one:
https://losti.s3.amazonaws.com/DeliverU ... ti-DHR.zip
The Reflection RegEX V3 will cause some shadows coming out of depth in some times but reflections are fixed, i cant find a solution for this. Its up to you, you can delete the reflection fix that will not flip halo shadows. Ipen the Alternative2.ini and delete this section here:
Code: Select all
;******************************************************************************************************************************************
; VS REFLECTIONS3
[ShaderRegex_VS_Reflections3]
shader_model = vs_4_0 vs_5_0
temps = stereo tmp1
[ShaderRegex_VS_Reflections3.Pattern]
(?P<section1>
mul r\d+\.xyz, r\d+\.yyyy, cb0\[53\]\.xyzx\n
\s*mad r\d+\.xyz, (?P<pos>r\d+)\.xxxx, cb0\[52\]\.xyzx, r\d+\.xyzx\n
)
(?P<texcoord>
\s*mov o2\.xy, (?P=pos)\.xyxx\n
)
(?P<section2>
\s*add o1\.xyz, r\d+\.xyzx, cb0\[54\]\.xyzx\n
)
[ShaderRegex_VS_Reflections3.Pattern.Replace]
\n
${texcoord}
\n
// Losti ShaderRegex - UE4 Pattern VS Reflections3:\n
ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
mul ${tmp1}.w, l(1.000000), ${stereo}.x\n
add ${pos}.x, ${pos}.x, -${tmp1}.w\n
\n
${section1}
\n
${section2}
\n
;
[ShaderRegex_VS_Reflections3.InsertDeclarations]
dcl_resource_texture2d (float,float,float,float) t125
;******************************************************************************************************************************************
Use "NUMPAD /" key for HUD DEPTH, use "NUMPAD *" key for DEPTH of the game in different situations. Crosshair should be auto depth
Re: Deliver Us The Moon
Posted: Sun Oct 13, 2019 10:56 am
by maurizioclaudio21
Thankssssssss Losti
I start the game again
now it's perfect
Re: Deliver Us The Moon
Posted: Sun Oct 13, 2019 12:38 pm
by Chtiblue
Awesome !
Thanks Losti
Re: Deliver Us The Moon
Posted: Wed Oct 16, 2019 9:55 pm
by Losti
Any more probelms here ?
Re: Deliver Us The Moon
Posted: Wed Oct 16, 2019 10:24 pm
by maurizioclaudio21
Losti wrote:Any more probelms here ?
I found no problems
the reflection you said is minimal
which is not noticed
thanks again
Non ho trovato problemi
il riflesso che dicevi รจ una cosa minima
che non si nota
grazie di nuovo
Re: Deliver Us The Moon
Posted: Thu Oct 17, 2019 6:53 am
by Losti
Do you have finished the game ?
Re: Deliver Us The Moon
Posted: Thu Oct 17, 2019 7:03 am
by maurizioclaudio21
Losti wrote:Do you have finished the game ?
si finito non ho trovato problemi
yes finished I found no problems
For my convenience, playing with xbox controller I have set the B and X keys to change Convergence in automatic
to read the documents keep pressed for 0.2 sec
[Key6]
key = XB_X
type=cycle
separation = 80
convergence = 46.00
delay = 200
it resumes after reading
[Key7]
key = XB_B
type=cycle
separation = 80
convergence = 164.00
to read the computer menu from the arm
[Key_Low_Convergence2]
Key = XB_BACK
type = cycle
separation = 80, 80
convergence = 15.00, 164.00
Re: Deliver Us The Moon
Posted: Thu Oct 17, 2019 12:26 pm
by Losti
THANK YOU, ill give the users this option for this game, so i can release it soon.
Re: Deliver Us The Moon
Posted: Sun Oct 20, 2019 8:45 am
by Losti