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The Surge 2

Posted: Tue Sep 24, 2019 4:23 pm
by whyme466
The Surge 2 released yesterday - see https://store.steampowered.com/app/6448 ... 1_7_15__13.

It appears to be using the same engine as the first game, Fledge. Has anyone tried Helifax's great fix for The Surge with this newer game?

Re: The Surge 2

Posted: Tue Sep 24, 2019 7:28 pm
by zig11727
It uses Vulkan so it's no go.

Re: The Surge 2

Posted: Wed Sep 25, 2019 12:03 pm
by Isaacvigo
Any chance to start the game on another graphic engine?

Re: The Surge 2

Posted: Wed Sep 25, 2019 2:59 pm
by harisukro
No chance even on the Xbox One use DirectX 12, and Helifax wrote now use 32:9 monitor, and play 3D games only VR.

Re: The Surge 2

Posted: Wed Sep 25, 2019 5:14 pm
by bo3bber
Yeah, that Vulkan only is a strange choice. The Surge is a great game, but is in the nice-to-have category. So Surge 2 can expect to lose some sales because there aren't any modding tools for Vulkan yet. Not even Reshade.

The Surge 1 was DX11, strange to switch to Vulkan only. Pity. Maybe some day.

Re: The Surge 2

Posted: Fri Sep 27, 2019 4:36 am
by Necropants
Oh this sucks, This game looks like a nice step up from the first.

Re: The Surge 2

Posted: Sat Sep 28, 2019 9:42 am
by Zappologist
This really is very sad!
I was just playing through The 1st Surge and I can say that Helifax gave this community yet another of his incredible gifts when he fixed this game. It's pure joy.
I cannot even imagine how much more awesome Surge 2 would have been, with bigger open world, more fleshed out combat and crafting systems, etc.
A tragic loss to our gaming community.

Re: The Surge 2

Posted: Wed Sep 23, 2020 3:54 am
by masterotaku

Re: The Surge 2

Posted: Wed Sep 23, 2020 4:24 am
by helifax
masterotaku wrote: Wed Sep 23, 2020 3:54 am A preview of what is coming:

https://u.cubeupload.com/masterotaku/TheSurge2008.jpg
https://u.cubeupload.com/masterotaku/TheSurge2011.jpg
https://u.cubeupload.com/masterotaku/TheSurge2012.jpg
https://u.cubeupload.com/masterotaku/TheSurge2014.jpg

Thank you, Helifax, for helping me with the initial setup and for answering my questions.
Very very nice!!!
Not a problem! I am really happy to have helped and that you use Vk3DVision for fixing this game!
Awesome job, as always!

Cheers!

Re: The Surge 2

Posted: Wed Sep 23, 2020 4:34 am
by Zappologist
This is great news, thank you Helifax for the Vulkan wrapper, and thanks Masterotaku if a Surge 2 fix will materialise.
Hope it's easy to shaderhunt with the GUI based fetures of the wrapper, it was really genius of Helifax to have this approach. It's really encouraging to see already other people using it to fix games so soon after release!
I think Helifax's wrapper was an incredible gift to this community, so sad that it had to coincide with this horrible incertitude about the new drivers and cards.
And the performance with Vulkan is probably one of the most welcome news.

Masterotaku, just curious. Is the frame sync improvement also easy to tackle during fixing, for Surge 2? Or is this a very complicated aspect, that we cannot expect to benefit from for every fix?

Re: The Surge 2

Posted: Wed Sep 23, 2020 6:07 am
by masterotaku
Zappologist wrote: Wed Sep 23, 2020 4:34 am Hope it's easy to shaderhunt with the GUI based fetures of the wrapper, it was really genius of Helifax to have this approach.
It's great not having to alt+tab for hours because everything related to hunting and editing shaders can be done ingame.
Zappologist wrote: Wed Sep 23, 2020 4:34 am Masterotaku, just curious. Is the frame sync improvement also easy to tackle during fixing, for Surge 2? Or is this a very complicated aspect, that we cannot expect to benefit from for every fix?
I have no idea about how to do that. If it gets done, it has to be done by Helifax or by me when/if he teaches me how to do that (the tutorial video isn't on youtube yet).

Re: The Surge 2

Posted: Wed Sep 23, 2020 8:39 am
by skyrimer
Those screens look perfect in 3d, great to see you mastering Vulkan3d fixing masterotaku :)

Re: The Surge 2

Posted: Fri Sep 25, 2020 4:06 am
by lohan
Those screenies look phantastic, masterotaku! I dreamed of being able to play this game in glorious stereoscopic 3D the day it was announced. Can't wait.....

Re: The Surge 2

Posted: Thu Oct 01, 2020 10:03 am
by whyme466
Sorry - did not notice update (senior moment?). Thanks for using helifax’s great Vk3DVision to fix this game, masterotaku.

Re: The Surge 2

Posted: Thu Oct 01, 2020 9:57 pm
by Losti
masterotaku wrote: Wed Sep 23, 2020 6:07 am
Zappologist wrote: Wed Sep 23, 2020 4:34 am Hope it's easy to shaderhunt with the GUI based fetures of the wrapper, it was really genius of Helifax to have this approach.
It's great not having to alt+tab for hours because everything related to hunting and editing shaders can be done ingame.
Zappologist wrote: Wed Sep 23, 2020 4:34 am Masterotaku, just curious. Is the frame sync improvement also easy to tackle during fixing, for Surge 2? Or is this a very complicated aspect, that we cannot expect to benefit from for every fix?
I have no idea about how to do that. If it gets done, it has to be done by Helifax or by me when/if he teaches me how to do that (the tutorial video isn't on youtube yet).
Wooow ingame fixing ?? Confortable as hell i should have a look if i find some timefor VK3DVISON!!! Save a loving lot of time!

Re: The Surge 2

Posted: Sat Oct 03, 2020 3:08 pm
by masterotaku

Re: The Surge 2

Posted: Sat Oct 03, 2020 3:16 pm
by helifax
masterotaku wrote: Sat Oct 03, 2020 3:08 pm Here is the fix: https://helixmod.blogspot.com/2020/10/the-surge-2.html
Very very nice! Congrats!
I will look to see about the Frame Sync in the future ;) I am currently tied into other RL thingies that I need to finish ;)
Frame Sync is a pretty much needed feature in HelixVision/VR :D, but ofc this is just for synchronizing the frames and not the Stereo3D output ;)

Awesome job again!!! I really look forward to try it out! In the last 2 weeks I didn't manage to play games more than 1-2 hours ;))
So glad to see that I am not the only one using Vk3DVision :oops: :P

Re: The Surge 2

Posted: Sun Oct 04, 2020 2:32 am
by maurizioclaudio21
What video drivers do you need to make it work Vk3DVision with this game? I stayed at the 417.01 drivers
if I start Vk3DVision it gives me this error
Thanks
Che driver video servono per far funzionare Vk3DVision con questo gioco? sono rimasto ai driver 417.01
se faccio partire Vk3DVision mi da questo errore
Grazie
Image

Re: The Surge 2

Posted: Sun Oct 04, 2020 3:02 am
by masterotaku
maurizioclaudio21 wrote: Sun Oct 04, 2020 2:32 am What video drivers do you need to make it work Vk3DVision with this game? I stayed at the 417.01 drivers
Newer than 425.31, that's for sure. I use 451.67, but there are some newer ones that can still be hacked to work with 3D Vision (don't use the latest drivers, but you should know that already).

Re: The Surge 2

Posted: Sun Oct 04, 2020 4:08 am
by Chtiblue
masterotaku wrote: Sat Oct 03, 2020 3:08 pm Here is the fix: https://helixmod.blogspot.com/2020/10/the-surge-2.html
Awesome Masterotaku! It looks freaking great and runs very well, above 80fps and no desync at all for the moment.

Congrats for your first VK3D fix :woot

And ofc gracias Helifax for this mind blowing VK3D wrapper :woot

Re: The Surge 2

Posted: Sun Oct 04, 2020 4:50 am
by Zappologist
Wow, so excited to try this out at some point. Been whishing for a fix for a full year, and for the longest time there was absolutely no hope. Thank you Helifax for making this possible! Thank you Masterotaku, and congrats for your first fix!

Re: The Surge 2

Posted: Sun Oct 04, 2020 8:48 am
by whyme466
Thank you masterotaku for rapidly mastering Vk3DVision, and thank you helifax for your incredible Vulkan foundation! Using in-game 90 fps limit to achieve stable 45 fps with 4K EDID display and modified 452.06 driver.

Re: The Surge 2

Posted: Sun Oct 11, 2020 9:00 pm
by bo3bber
Nice timely sale on Surge 2 on GamersGate. $13.60.

https://www.gamersgate.com/DD-THE-SURGE ... 5-cs_alert


Before it had 3D- I didn't bother to even look. Now with a killer Vulkan wrapper from Helifax, and thank you masterotaku!

Re: The Surge 2

Posted: Tue Oct 13, 2020 5:33 am
by Necropants
I'm in the same boat, thanks for the heads up Bo3bber and especially thanks for helifax and Masterotaku.

Re: The Surge 2

Posted: Tue Oct 13, 2020 6:17 pm
by Lysander
bo3bber wrote: Sun Oct 11, 2020 9:00 pm Before it had 3D- I didn't bother to even look. Now with a killer Vulkan wrapper from Helifax, and thank you masterotaku!
Funny how many games I feel like that about, lol

Eye-candy - mmmmm :woot :lol:

Re: The Surge 2

Posted: Thu Oct 15, 2020 8:31 am
by whyme466
Has anyone else tried using ReShade (Vulcan library) with Vk3DVision and The Surge 2 fix? In some areas, the game appears too dark on my OLED display, even with gamma at max value. I tried using a Nexus mod to adjust game's visual display (see https://www.nexusmods.com/thesurge2/mod ... escription), but I cannot get ReShade V4.7 to work when Vk3DVision is running...

As a PSA, it appears that initial Character Creation background determines whether or not a player can obtain one important implant - see https://steamcommunity.com/app/644830/d ... 061568113/.

The fix is flawless - thank you masterotaku and helifax!

Re: The Surge 2

Posted: Sat Dec 05, 2020 6:22 am
by lohan
Somehow I am not able to change the default depth-value when launching The Surge 2 via 3D Fix Manager. I changed the value (70 depth) in every ini-file I could find but still it's always back to the default 70% when I launch the game the next time. I would like to know what needs to be done, so the game launches with my desired depth-value.

Re: The Surge 2

Posted: Sat Dec 05, 2020 1:16 pm
by masterotaku
lohan wrote: Sat Dec 05, 2020 6:22 am Somehow I am not able to change the default depth-value when launching The Surge 2 via 3D Fix Manager. I changed the value (70 depth) in every ini-file I could find but still it's always back to the default 70% when I launch the game the next time. I would like to know what needs to be done, so the game launches with my desired depth-value.
I use 100, but I'm not using the fix manager for it, so I don't have any problems like that. I don't know what to recommend right now.
Self reminder: I should update the fix with the latest Vk3DVision version. Tomorrow or sometime next week (it's just a matter of replacing the exe file, I suppose, unless the ini has something new).

Re: The Surge 2

Posted: Sat Dec 05, 2020 3:23 pm
by helifax
whyme466 wrote: Thu Oct 15, 2020 8:31 am Has anyone else tried using ReShade (Vulcan library) with Vk3DVision and The Surge 2 fix? In some areas, the game appears too dark on my OLED display, even with gamma at max value. I tried using a Nexus mod to adjust game's visual display (see https://www.nexusmods.com/thesurge2/mod ... escription), but I cannot get ReShade V4.7 to work when Vk3DVision is running...

As a PSA, it appears that initial Character Creation background determines whether or not a player can obtain one important implant - see https://steamcommunity.com/app/644830/d ... 061568113/.

The fix is flawless - thank you masterotaku and helifax!
Vk3DVision is BASED on Reshade! You can't have "2 Reshades" working :)
The dark picture seems to be SRGB vs RGB. I already fixed that VR, but I believe you are not using OpenVR mode. What mode are you using? SBS?

Re: The Surge 2

Posted: Sat Dec 05, 2020 6:47 pm
by whyme466
Thanks for the feedback about the incompatible dual use of Reshade, helifax.

I completed the game using normal 3D vision settings (OLED E6 TV with 4K EDID mod and 3D Vision Eye Swapper app). There are VERY few problematic dark areas - most of the game areas look great. Thanks again for crafting and maintaining VK3DVision!