Hi,
I tried two games that suppose to work on HTC with RiftCat and none of them works (Fallout, Just Cause 3).
Since SteamVR games usually work pretty well I was assuming that it will be also the case with Vireio but obviously its not so easy
Can you please clarify if there is possibility to use Vireio with RiftCat in some way or in a future?
Thanks.
Support for RiftCat
- EisernSchild
- Vireio Perception Developer
- Posts: 225
- Joined: Tue Jun 11, 2013 9:39 am
- Location: Graz / Austria
Re: Support for RiftCat
Hi Greg !
Unfortunately i cannot test this since i have no Android phone (my smartphone is a Windows phone). What we can say is that we found troubles using the SteamVR profiles on Oculus devices, on OSVR devices it worked fine.
Regards, Denis
Unfortunately i cannot test this since i have no Android phone (my smartphone is a Windows phone). What we can say is that we found troubles using the SteamVR profiles on Oculus devices, on OSVR devices it worked fine.
Regards, Denis
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- One Eyed Hopeful
- Posts: 7
- Joined: Sun Sep 25, 2016 3:18 pm
Re: Support for RiftCat
Hello Dennis.
Thanks for reply.
I heard there is null driver in steamvr that will allow emulate actual device and once Vireio will go to null driver this will mean it goes via SteamVR so that would be possible approach. Is this somethong you can consider?
Thank.s
Thanks for reply.
I heard there is null driver in steamvr that will allow emulate actual device and once Vireio will go to null driver this will mean it goes via SteamVR so that would be possible approach. Is this somethong you can consider?
Thank.s
EisernSchild wrote:Hi Greg !
Unfortunately i cannot test this since i have no Android phone (my smartphone is a Windows phone). What we can say is that we found troubles using the SteamVR profiles on Oculus devices, on OSVR devices it worked fine.
Regards, Denis
- EisernSchild
- Vireio Perception Developer
- Posts: 225
- Joined: Tue Jun 11, 2013 9:39 am
- Location: Graz / Austria
Re: Support for RiftCat
Hi Greg !
The SteamVR "null Driver" thing is something that goes out of our scope, at least currently while we work on core issues. We can talk about this after eventual driver release.
Regards, Denis
The SteamVR "null Driver" thing is something that goes out of our scope, at least currently while we work on core issues. We can talk about this after eventual driver release.
Regards, Denis