Oculus rendering: user profile required ?
Posted: Fri Aug 12, 2016 11:22 am
Hello everyone !
I was wondering, is an Oculus user profile required to use Vireio in "Oculus Rift (All Variants)" mode ? Currently it causes games to crash on startup (I tried with Portal 1 & 2 and Skyrim).
Browsing through the forums, it seems Vireio uses the Oculus SDK for this particular rendering mode. I have the Oculus 0.5 runtime installed, but since I don't own an Oculus, and don't know anyone who does, I can't create a profile.
I'm streaming my screen to my phone, got headtracking to work fine, etc, but the "DIY Rift" rendering mode looks horrible with my headset. I need to customize the various rendering options (barrel distortion, etc), but it seems it's only available in the Oculus rendering mode.
Oh, and my specs:
- Win8.1
- NVidia GeForce GTX 760m
- Vireio Perception 2.1.6 (also tried with 3.0.1, still crashing)
- Oculus Runtime 0.5 (obviously)
- Steam version of Portal 1 & 2 and Skyrim
Thanks in advance.
I was wondering, is an Oculus user profile required to use Vireio in "Oculus Rift (All Variants)" mode ? Currently it causes games to crash on startup (I tried with Portal 1 & 2 and Skyrim).
Browsing through the forums, it seems Vireio uses the Oculus SDK for this particular rendering mode. I have the Oculus 0.5 runtime installed, but since I don't own an Oculus, and don't know anyone who does, I can't create a profile.
I'm streaming my screen to my phone, got headtracking to work fine, etc, but the "DIY Rift" rendering mode looks horrible with my headset. I need to customize the various rendering options (barrel distortion, etc), but it seems it's only available in the Oculus rendering mode.
Oh, and my specs:
- Win8.1
- NVidia GeForce GTX 760m
- Vireio Perception 2.1.6 (also tried with 3.0.1, still crashing)
- Oculus Runtime 0.5 (obviously)
- Steam version of Portal 1 & 2 and Skyrim
Thanks in advance.