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Forza Motorsport 6 Apex
Posted: Sat May 07, 2016 3:48 am
by PCGamer88
Hello you,
yesterday I have the beta of Forza Motorsport 6 Apex downloaded.
Now I wanted to ask times whether there is a possibility this to play with Vjoy + Freepie?
Since this game only one Xbox 360 controller supports I need to operate with x360ce together this surely?
Unfortunately I'm not in the directory Windows Apps purely where it is installed (access denied) I would have also tried himself if I came to the ...
Is it generally possible?
I look forward to answers
greetings
PCGamer88
Re: Forza Motorsport 6 Apex
Posted: Sat May 07, 2016 3:50 am
by CyberVillain
You can use the xoutput plugin
Re: Forza Motorsport 6 Apex
Posted: Sat May 07, 2016 4:31 am
by PCGamer88
No x360ce? Can you tell me what I have to do where? Do I need to copy something from this list?
Re: Forza Motorsport 6 Apex
Posted: Sat May 07, 2016 11:54 am
by PCGamer88
I have uninstalled vjoy now and just wanted to install xOutput.
In my case it fails already at point 2: What do I have to download and install?
I have taken the first link and installed. As I now have the .dll included for circuit (freepie root or into the plugins directory?) And the script at all, came "name 'xOutput' is undefined"
What am I doing wrong?
Re: Forza Motorsport 6 Apex
Posted: Sat May 07, 2016 1:00 pm
by CyberVillain
Re: Forza Motorsport 6 Apex
Posted: Sun May 08, 2016 8:22 am
by PCGamer88
Sorry had forgotten that I had referred to the instructions.
I have strictly applied the points still I get the error message said
What am I doing wrong?
Re: Forza Motorsport 6 Apex
Posted: Sun May 08, 2016 8:38 am
by CyberVillain
Is the dll unblocked?
Re: Forza Motorsport 6 Apex
Posted: Sun May 08, 2016 9:18 am
by PCGamer88
I have just the .dll set in the security settings to allow. Still the Same message
![Sad :(](./images/smilies/icon_e_sad.gif)
Or do you mean something else?
I was referring only to the instructions, I have something else to install (the plugin based)?
Re: Forza Motorsport 6 Apex
Posted: Mon May 09, 2016 11:14 am
by PCGamer88
Now I have managed that it now runs with me
![Smile :)](./images/smilies/icon_e_smile.gif)
Is there somewhere to download scripts? I need something like this where the mouse movement is sent to the analog stick. I have a script that with vjoy as I work I am presenting.
Can this just sort of rewrite?
Re: Forza Motorsport 6 Apex
Posted: Sun May 15, 2016 11:44 am
by PCGamer88
I have my mouse Steering script rewritten to xOutput. It combines perfectly with other games only forza6 apex there are problems
![Sad :(](./images/smilies/icon_e_sad.gif)
He does not respond or faulty on my mouse and keyboard inputs which I have placed on the Xbox controller
![Sad :(](./images/smilies/icon_e_sad.gif)
Is this due to the drivers to xOutput or script itself?
Does somebody has any idea?
Code: Select all
if starting:
system.setThreadTiming(TimingTypes.HighresSystemTimer)
system.threadExecutionInterval = 5
def calculate_rate(max, time):
if time > 0:
return max / (time / system.threadExecutionInterval)
else:
return max
int32_max = (2 ** 14) - 1
int32_min = (( 2** 14) * -1) + 1
xoutput[0].lx = int32_min
# =============================================================================================
# //////////////////////////////////////// SETTINGS ///////////////////////////////////////////
# =============================================================================================
# Mouse settings
# =============================================================================================
# Higher SCR = Smoother/Slower Response | Lower SCR = Harder/Quicker Response
# With the game's built in steering settings, there's no need to change the scr value
# SCR's effects can be felt better with arcade style racing games
# =============================================================================================
global mouse_sensitivity, sensitivity_center_reduction
mouse_sensitivity = 120
sensitivity_center_reduction = 0.8
# =============================================================================================
# Steering settings
# =============================================================================================
global steering, steering_max, steering_min, steering_center_reduction
# Init values, do not change
steering = 0.0
steering_max = float(int32_max)
steering_min = float(int32_min)
steering_center_reduction = 1.0
# =================================================================================================
# Steering logic
# =================================================================================================
if mouse.wheelUp:
steering = 0.0
if steering > 0:
steering_center_reduction = sensitivity_center_reduction ** (1 - (steering / steering_max))
elif steering < 0:
steering_center_reduction = sensitivity_center_reduction ** (1 - (steering / steering_min))
steering = steering + ((float(mouse.deltaX) * mouse_sensitivity) / steering_center_reduction)
if steering > steering_max:
steering = steering_max
elif steering < steering_min:
steering = steering_min
xoutput[0].lx = int(round(steering))
xoutput[0].A = keyboard.getKeyDown(Key.NumberPadEnter)
Re: Forza Motorsport 6 Apex
Posted: Mon Aug 29, 2016 12:19 pm
by PCGamer88
Unfortunately it does not quite work
![Sad :(](./images/smilies/icon_e_sad.gif)
I steer the car with the mouse by Freepie xOutput.
With the keyboard I give gas and brake even so.
As soon as I now start the script and also an Xbox controller is detected, the keyboard and the mouse steering does not work properly when driving
![Sad :(](./images/smilies/icon_e_sad.gif)
Gas is no longer executed correctly and the steering is carried out only to about 25%.
May be due to my script?
Code: Select all
if starting:
system.setThreadTiming(TimingTypes.HighresSystemTimer)
system.threadExecutionInterval = 5
def calculate_rate(max, time):
if time > 0:
return max / (time / system.threadExecutionInterval)
else:
return max
int32_max = (2 ** 14) - 1
int32_min = (( 2** 14) * -1) + 1
xoutput[0].lx = int32_min
# =============================================================================================
# //////////////////////////////////////// SETTINGS ///////////////////////////////////////////
# =============================================================================================
# Mouse settings
# =============================================================================================
# Higher SCR = Smoother/Slower Response | Lower SCR = Harder/Quicker Response
# With the game's built in steering settings, there's no need to change the scr value
# SCR's effects can be felt better with arcade style racing games
# =============================================================================================
global mouse_sensitivity, sensitivity_center_reduction
mouse_sensitivity = 5
sensitivity_center_reduction = 0.8
# =============================================================================================
# Steering settings
# =============================================================================================
global steering, steering_max, steering_min, steering_center_reduction
# Init values, do not change
steering = 0.0
steering_max = float(int32_max)
steering_min = float(int32_min)
steering_center_reduction = 0.5
# =================================================================================================
# Steering logic
# =================================================================================================
if mouse.wheelUp:
steering = 0.0
if steering > 0:
steering_center_reduction = sensitivity_center_reduction ** (1 - (steering / steering_max))
elif steering < 0:
steering_center_reduction = sensitivity_center_reduction ** (1 - (steering / steering_min))
steering = steering + ((float(mouse.deltaX) * mouse_sensitivity) / steering_center_reduction)
if steering > steering_max:
steering = steering_max
elif steering < steering_min:
steering = steering_min
xoutput[0].lx = int(round(steering)) * 5
Does anyone have an idea what it could be?