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SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Posted: Tue Aug 11, 2015 7:45 am
by Hstreet
I just read the announcement that beginning with 0.7 they are removing Extended Mode and instead have garnished support from both Nvidia and AMD to add a Direct to Driver Mode..

My main concern is a few of the games I love on the DK2 with native support (Alien, Euro Truck 2) but also some of the best experiences I've had are with some of the games on the Vireo (Bioshock 2 being the best VR experience yet)


Do you for see Vireo being able to operate in the direct to driver mode?

Source of 0.7 Info

Re: SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Posted: Tue Aug 11, 2015 3:30 pm
by DrBeef
I don't see (currently) why not.. Recent version 3.0 added direct mode support, with any luck it will be a variation on that, with most of the heavy lifting being done in the OVR SDK code.

Re: SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Posted: Tue Aug 11, 2015 9:25 pm
by cybereality
Any apps that were built with 0.6.0.0 or 0.6.0.1 SDKs and worked in Direct Mode should work fine in 0.7.

Re: SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Posted: Fri Oct 23, 2015 3:20 am
by jhondidfool
And what about 0.8?

Re: SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Posted: Fri Oct 23, 2015 8:24 pm
by cybereality
It's the same for 0.8.

Re: SDK 0.7 and Vireo Perception? (Removal of Extended Mode)

Posted: Mon Oct 26, 2015 11:54 am
by Greedape
cybereality wrote:It's the same for 0.8.
While everything worked fine for me on Oculus Runtime 0.7 and Perception 3.0.0a2, Oculus Runtime 0.8 does not currently work with perception 3.0.0a2.

Clarification:

Im on a Geforce GTX 970 and tried GeForce drivers 358.70 and 358.78. I reset all the settings in perception. The game i tried was TES:Skyrim.