Mapping Oculus Rift movement to mouse with FreePIE
Posted: Tue Aug 04, 2015 6:40 am
Hi,
I'm having some trouble finding specific information for this... I'd like to use Oculus Rift DK2 with older games (they don't have any compatibility with Oculus, and probably never will)
Is there a way to simply convert the head movements (rotation only, not position) to mouse movements? So windows "thinks" I'm just using a mouse? This way, Oculus would be compatible with pretty much every game that uses mouse.
(In other words, convert Oculus to some kind of Gyromouse, and if I press "W" to move forward, the character goes to where I'm lookng at... Just like if I was using a regular mouse)
I found this topic in this forum: http://www.mtbs3d.com/phpBB/viewtopic.php?f=139&t=19619
Is this exactly what I'm looking for? (does that script makes windows thinks I'm using a mouse, when I'm actually using Oculus Rift DK2? Can I actually move the Windows arrow with my head? Therefore, making this compatible with pretty much every mouse game?)
I'm aware I would lose other great stuff like the head position and 3d stereoscopy. But I'd be glad if I could use Oculus with older games, even if the image is in 2D (as long as head movement works in 360 degrees)
I just wan't to make sure that topic is exactly what I'm looking for...
(In short, I want to use Oculus just like a regular mouse, making it compatible with every mouse game, and the character should move to where I'm looking at)
I really appreciate if someone could clarify this for me
Thank you very much!
I'm having some trouble finding specific information for this... I'd like to use Oculus Rift DK2 with older games (they don't have any compatibility with Oculus, and probably never will)
Is there a way to simply convert the head movements (rotation only, not position) to mouse movements? So windows "thinks" I'm just using a mouse? This way, Oculus would be compatible with pretty much every game that uses mouse.
(In other words, convert Oculus to some kind of Gyromouse, and if I press "W" to move forward, the character goes to where I'm lookng at... Just like if I was using a regular mouse)
I found this topic in this forum: http://www.mtbs3d.com/phpBB/viewtopic.php?f=139&t=19619
Is this exactly what I'm looking for? (does that script makes windows thinks I'm using a mouse, when I'm actually using Oculus Rift DK2? Can I actually move the Windows arrow with my head? Therefore, making this compatible with pretty much every mouse game?)
I'm aware I would lose other great stuff like the head position and 3d stereoscopy. But I'd be glad if I could use Oculus with older games, even if the image is in 2D (as long as head movement works in 360 degrees)
I just wan't to make sure that topic is exactly what I'm looking for...
(In short, I want to use Oculus just like a regular mouse, making it compatible with every mouse game, and the character should move to where I'm looking at)
I really appreciate if someone could clarify this for me
Thank you very much!