Summary of Sessions at GDC 2015
Posted: Wed Apr 01, 2015 6:11 am
Now that GDC Vault is online, it's an opportune time to share a summary of what was shared at GDC in the VR and immersive technology space. Props to MTBS Field Writer Kris Roberts for putting this together!
The Dawn of Mobile VR
[stimg='John Carmack, Oculus VR' url=http://www.mtbs3d.com/gallery/albums/us ... CF9941.jpg]http://www.mtbs3d.com/gallery/albums/us ... CF9941.jpg[/stimg]
Speaker: John Carmack (Oculus)
The dawn of consumer mobile VR is close. Come hear the technical details of making mobile VR a reality; techniques and strategies for maximizing the quality of your VR games, applications, and experiences; and thoughts about the future of VR, including what it means for the mobile ecosystem. Q&A to follow (until chased out).
Read full article...
The Dawn of Mobile VR
[stimg='John Carmack, Oculus VR' url=http://www.mtbs3d.com/gallery/albums/us ... CF9941.jpg]http://www.mtbs3d.com/gallery/albums/us ... CF9941.jpg[/stimg]
Speaker: John Carmack (Oculus)
The dawn of consumer mobile VR is close. Come hear the technical details of making mobile VR a reality; techniques and strategies for maximizing the quality of your VR games, applications, and experiences; and thoughts about the future of VR, including what it means for the mobile ecosystem. Q&A to follow (until chased out).
Read full article...