OpenVRinput Needs help!
Posted: Sun Dec 21, 2014 2:17 pm
Good day everyone!
I have been working on a VR input gun for quite a while. You can see video, and screen shots here on the Oculus site:https://forums.oculus.com/viewtopic.php ... gn#p139851
I have since moved away from selling the product at all, mostly because there are plenty of Gun Controllers now that you can buy, and one or tow of the are very awesome, but expensive. So I decided to take all the work that I have done and release all the code, and design some tutorials, with software to re-bind keys and such things that you would expect from software that comes with a advanced game controller.
Since nailing down rotational tracking, all with on-board hardware, no external software at all. The IMU is processed on-board(Full AHRS) and emulates a mouse and keyboard. This works great and is pretty fun for games. The only thing that is missing is 'real' positional tracking like what the rift has. So I got a PSeye Cam and modded it for IR only. Then I took the mock silencer that came with the P90, and mounted a PinPong ball on the front with 3 IR LED inside. it give a perfect even glow that the cam sees well. I use CCV, witch is built on OpenCV, and I am getting below 3ms tracking.
So what I really need from all of you is some help. I need a good programmer or tow that wants to help me make this open source project a reality. Once this is done, then anyone can make an IR tracking and buy less that $50 dollars in hardware to make any sort of VR input they want, all rotationally and Positionally tracked in real time.
I know this doesn't represent the 'best' VR input solution, and what people really want is good hand tracking and things like that. What people NEED though is a good open source version that allows them to make their own custom controllers. This will save tons of times for Developers making motion controlled games, and give the end users a good input option when they are broke, or just can't make the investment.
So, PLEASE! Any and all help would be appreciated! I have done TONS of work already, and really just needs people that understand sending COM Part Data back and forth. I could even use an artist to make the UI(not that I couldn't), but I would LOVE to have as much outside input as possible.
~Bobby
Imagn' Games
I have been working on a VR input gun for quite a while. You can see video, and screen shots here on the Oculus site:https://forums.oculus.com/viewtopic.php ... gn#p139851
I have since moved away from selling the product at all, mostly because there are plenty of Gun Controllers now that you can buy, and one or tow of the are very awesome, but expensive. So I decided to take all the work that I have done and release all the code, and design some tutorials, with software to re-bind keys and such things that you would expect from software that comes with a advanced game controller.
Since nailing down rotational tracking, all with on-board hardware, no external software at all. The IMU is processed on-board(Full AHRS) and emulates a mouse and keyboard. This works great and is pretty fun for games. The only thing that is missing is 'real' positional tracking like what the rift has. So I got a PSeye Cam and modded it for IR only. Then I took the mock silencer that came with the P90, and mounted a PinPong ball on the front with 3 IR LED inside. it give a perfect even glow that the cam sees well. I use CCV, witch is built on OpenCV, and I am getting below 3ms tracking.
So what I really need from all of you is some help. I need a good programmer or tow that wants to help me make this open source project a reality. Once this is done, then anyone can make an IR tracking and buy less that $50 dollars in hardware to make any sort of VR input they want, all rotationally and Positionally tracked in real time.
I know this doesn't represent the 'best' VR input solution, and what people really want is good hand tracking and things like that. What people NEED though is a good open source version that allows them to make their own custom controllers. This will save tons of times for Developers making motion controlled games, and give the end users a good input option when they are broke, or just can't make the investment.
So, PLEASE! Any and all help would be appreciated! I have done TONS of work already, and really just needs people that understand sending COM Part Data back and forth. I could even use an artist to make the UI(not that I couldn't), but I would LOVE to have as much outside input as possible.
~Bobby
Imagn' Games