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Head tracking but no depth? Non functional menus?

Posted: Sat Nov 29, 2014 2:09 am
by uKER
I've got Mirrors Edge to load with Vireio no problem.

Now the issue I have is that while I get proper SBS with warp and functional head tracking, the picture I see is completely flat.
Like the viewports are slightly offset from one another, but totally identical otherwise.

Also, Vireio's built-in menus seem to do nothing.
No matter what I do, almost everything I do in them seems to have absolutely no effect (except the "Return to menu" and "Return to game" ones).

Any help is much appreciated.

Re: Head tracking but no depth? Non functional menus?

Posted: Tue Dec 02, 2014 11:19 am
by DrBeef
Proper mirror's edge support coming with the next release, hopefully sometime this week. This will include proper stereo separation and a VRBoost scanner profile..

Re: Head tracking but no depth? Non functional menus?

Posted: Wed Dec 03, 2014 10:15 pm
by Enzo03
Looking forward to it. I was posting in the game help forum about this game and I ran into this same issue.

Re: Head tracking but no depth? Non functional menus?

Posted: Thu Dec 04, 2014 10:49 am
by Neil
The newest version of Vireio is supposed to include proper Mirrors' Edge support. Can you check it:

http://www.mtbs3d.com/index.php?option= ... &Itemid=73

Regards,
Neil

Re: Head tracking but no depth? Non functional menus?

Posted: Sun Jan 11, 2015 10:51 am
by uKER
Just downloaded 2.1.1a and still no depth on Mirror's Edge.
Both eyes' views are identical, and changing the values in world size adjustment does nothing.
I already tried resetting Perception's values, but that appears to do nothing either.

Any ideas?

Other games work fine. Dear Esther improved miles with the new version.

Re: Head tracking but no depth? Non functional menus?

Posted: Mon Jan 12, 2015 2:42 am
by DrBeef
Is this a steam copy of the game?

Can you run tracespy and get a debug log and post it here so I can have a look please?