Virtual reality's commercial rift
Posted: Tue Oct 07, 2014 8:16 am
Nick Gibson discusses how Oculus can realise its potential as a profitable device
By Nick Gibson
The age of virtual reality is upon us. Well, Facebook evidently believes that after spending $2bn acquiring Oculus VR. It has generated a level of frothy excitement not seen since some of the early console launches, triggering widespread debate over whether it represents the future of gaming – with one leading industry figure suggesting it will be bigger than smartphones – or just another fad.
Rather than wandering down this well-trod path, let’s explore a different angle on Oculus: its commercial opportunity and how Facebook might, or might not, generate a return on its sizeable investment.
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