Confirmed using 75hz video Eliminates judder in LiveViewRift
Posted: Sat Sep 13, 2014 11:47 am
I feel that this is some very important info for any Developers of VR players or viewers, especially since video may end up being a big chunk of the VR market. I noticed that all of the video players currently available suffer from severe stuttering when you move your head around inside the video. At first I thought this was a limitation of the players, but then I began to suspect the video framerate was the culprit. After testing a 75 hz video I made with fraps and Unreal 2k4 in LiveViewRift I can confirm the experience is 100% silky smooth even when quickly turning your head! Normally I'd make a youtube video to demonstrate this, but with the 30fps cap I'm afraid you'll have to take my word for it
There is allready tech avilable from http://www.svp-team.com/ to change video framerates in real time with interpolated frames. I'd like to recommend anyone working on VR players take a look at offering compatibility with the SVP project. Thanks!
Update 1:
Somebody has already written up a tutorial for permanent frame rate conversion using SVP's tech
God I love the internet!
http://www.spirton.com/convert-videos-to-60fps/
![Smile :)](./images/smilies/icon_e_smile.gif)
Update 1:
Somebody has already written up a tutorial for permanent frame rate conversion using SVP's tech
![Smile :)](./images/smilies/icon_e_smile.gif)
http://www.spirton.com/convert-videos-to-60fps/