An idea for technology to make a display for a VR headset
Posted: Wed Sep 03, 2014 5:22 pm
I had the idea before to have the rgb pixel face the monitor direction, and then the monitor has a mirror that can be tilted and the rgb is shined onto the tilting mirror.
The mirror then shines the light onto the eye.
The idea was to break the pixels sum in half and dedicate one pixel to one eye.
But now I think it would be better to have two rgb pixels and two mirror per pixel number in the monitor.
This way the same pixel is used for both eyes.
How this works is like 3D tv strobbing in active 3d displays, where the screen turns black momentarily two let the eye see a picture while the other eye sees a black screen.
The pixel mirror is a plane mirror, which is a special kind of mirror that is shining light in a straight line not in a bunch of different directions.
The rgb blinks on, and only one rgb pixel is on at a single moment, and the mirror the rgb is shining on beams the pixel light into one eye.
Each mirror is dedicated to either the left or right eye in each pixel, remember the pixel I am talking about has two pixels inside and two mirrors.
When the eye moves around the might may not be visible because of how the plane mirror works, so the mirror tilts using a pencil mechanism.
The middle pole the mirror is held by is held by the base, and the tip of the pole inside the base is moved and this then moves the mirror to beam light to where the eye is.
How the monitor knows the eye position is infrared and SW to calculate where to beam the pixels light from the mirror.
Each eye wears a contact lens with points on the pens that show a heat signature, and the monitor has equipment to read the heat signature on the contact lenses.
The two mirrors in the pixel are side by side, and the two pixels are on the outside of each mirror which places the rgb pixels on the walls of the containing pixel.
Because the pixels are focused onto the eye, the actual pixel size isn't important, which means even though the containing pixel should give a ugly picture focus, the was the pixels focus on the eye the focus looks crisp.
This then would allow for eye focus logic in SW to possibly give 3D inside of VR with the different types of parallax.
The screen would be a large flat or curved screen with no real lens calibration like goggle glasses because the pixels in the monitor do all the focusing on the eye with HW and SW.
The only problem is this monitor technology doesn't exist yet.
The mirror then shines the light onto the eye.
The idea was to break the pixels sum in half and dedicate one pixel to one eye.
But now I think it would be better to have two rgb pixels and two mirror per pixel number in the monitor.
This way the same pixel is used for both eyes.
How this works is like 3D tv strobbing in active 3d displays, where the screen turns black momentarily two let the eye see a picture while the other eye sees a black screen.
The pixel mirror is a plane mirror, which is a special kind of mirror that is shining light in a straight line not in a bunch of different directions.
The rgb blinks on, and only one rgb pixel is on at a single moment, and the mirror the rgb is shining on beams the pixel light into one eye.
Each mirror is dedicated to either the left or right eye in each pixel, remember the pixel I am talking about has two pixels inside and two mirrors.
When the eye moves around the might may not be visible because of how the plane mirror works, so the mirror tilts using a pencil mechanism.
The middle pole the mirror is held by is held by the base, and the tip of the pole inside the base is moved and this then moves the mirror to beam light to where the eye is.
How the monitor knows the eye position is infrared and SW to calculate where to beam the pixels light from the mirror.
Each eye wears a contact lens with points on the pens that show a heat signature, and the monitor has equipment to read the heat signature on the contact lenses.
The two mirrors in the pixel are side by side, and the two pixels are on the outside of each mirror which places the rgb pixels on the walls of the containing pixel.
Because the pixels are focused onto the eye, the actual pixel size isn't important, which means even though the containing pixel should give a ugly picture focus, the was the pixels focus on the eye the focus looks crisp.
This then would allow for eye focus logic in SW to possibly give 3D inside of VR with the different types of parallax.
The screen would be a large flat or curved screen with no real lens calibration like goggle glasses because the pixels in the monitor do all the focusing on the eye with HW and SW.
The only problem is this monitor technology doesn't exist yet.