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Is real-time streaming possible for Rift

Posted: Tue Jul 15, 2014 10:44 am
by tg022011
Hey, I'm wondering how does real-time streaming for Oculus Rift work? In addition to compression, the streaming process also involves image distortion. How much latency would the additional task of image distortion add (using a normal computer)? Is streaming from Netflix or ESPN possible?

Thanks!

Re: Is real-time streaming possible for Rift

Posted: Tue Jul 15, 2014 11:08 am
by Hannibalj2
I take this is for a new product venture your planning to design?

You'd like stream media in general I take. We are talking streaming from the web? Broadcast connection from a service provider?

Re: Is real-time streaming possible for Rift

Posted: Tue Jul 15, 2014 11:18 am
by tg022011
Hannibalj2 wrote:I take this is for a new product venture your planning to design?

You'd like stream media in general I take. We are talking streaming from the web? Broadcast connection from a service provider?
It would be very cool if in the future if we can stream VR movies and sports from the web. Unfortunately I don't have the technical expertise to tackle this issue. :oops: Just want to bring up this topic.

wondering whether it's feasible because the distortion should be done in real-time and that would cause some latency.

Re: Is real-time streaming possible for Rift

Posted: Tue Jul 15, 2014 9:53 pm
by Mystify
the distortion is done in real time for games too and that works out fine.

Re: Is real-time streaming possible for Rift

Posted: Wed Jul 16, 2014 8:41 am
by 3trip
Streaming a movie inside a virtual theater would be possible without motion sickness, but say streaming a video game from the first person perspective? The lag would induce a lot of motion sickness.

Re: Is real-time streaming possible for Rift

Posted: Sat Jul 19, 2014 3:00 am
by Attreyu
It´s too much a hassle and the resolution is too low.

If you want media streaming - there are the mobile solutions - Durovis Dive, Vrase, 3Deva, etc.