New Omnidirectional treadmill
Posted: Fri May 23, 2014 9:25 am
I was wondering if you all saw the new omnidirectional treadmill at Silicon Valley Virtual Reality expo? It is called the Infinadeck. Thoughts?
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We saw it in this forum two years ago already :emsman wrote:I was wondering if you all saw the new omnidirectional treadmill at Silicon Valley Virtual Reality expo? It is called the Infinadeck. Thoughts?
Fredz wrote:We saw it in this forum two years ago already :emsman wrote:I was wondering if you all saw the new omnidirectional treadmill at Silicon Valley Virtual Reality expo? It is called the Infinadeck. Thoughts?
http://www.mtbs3d.com/phpBB/viewtopic.p ... 322#p84322
Great that they've been able to build a functional prototype. I'm very curious about how they're going to implement tracking, I think that's really the key to make it viable.
I don't believe it's possible to replicate locomotion while remaining stationary. For one, your body mass does not accelerate so you don't feel inertia. Also, the energy of your legs does not transfer directly to forward motion. It sort of "slips" as the treadmill absorbs your energy. I think it can feel pretty close and good enough for immersion - but not "really real". I think walking through mocap tracked spaces are the only way to really feel like you are moving.MSat wrote:The design is pretty brilliant. It does leave me wondering though: even if the motion of the treadmill and tracking system was perfected, is it actually possible to exactly recreate the feeling of walking/running, particularly going from a dead stop?
That's what I was thinking. Although I do think a backpack-style harness can partially give you the impression of your body overcoming inertia (at least in the way it feels when you wear a backpack).brantlew wrote:I don't believe it's possible to replicate locomotion while remaining stationary. For one, your body mass does not accelerate so you don't feel inertia. Also, the energy of your legs does not transfer directly to forward motion. It sort of "slips" as the treadmill absorbs your energy. I think it can feel pretty close and good enough for immersion - but not "really real". I think walking through mocap tracked spaces are the only way to really feel like you are moving.MSat wrote:The design is pretty brilliant. It does leave me wondering though: even if the motion of the treadmill and tracking system was perfected, is it actually possible to exactly recreate the feeling of walking/running, particularly going from a dead stop?
There is a way to kind of simulate the inertia and that is with using gravity for acceleration/deceleration in a similar way to the car racing (or flight) simulators, however you need individually tilting shoe soles as well as a tilting platform. It will only give a partial simulation too, not 100%MSat wrote:That's what I was thinking. Although I do think a backpack-style harness can partially give you the impression of your body overcoming inertia (at least in the way it feels when you wear a backpack).brantlew wrote:I don't believe it's possible to replicate locomotion while remaining stationary. For one, your body mass does not accelerate so you don't feel inertia. Also, the energy of your legs does not transfer directly to forward motion. It sort of "slips" as the treadmill absorbs your energy. I think it can feel pretty close and good enough for immersion - but not "really real". I think walking through mocap tracked spaces are the only way to really feel like you are moving.MSat wrote:The design is pretty brilliant. It does leave me wondering though: even if the motion of the treadmill and tracking system was perfected, is it actually possible to exactly recreate the feeling of walking/running, particularly going from a dead stop?
There is also a smaller sized version of this, keeping an eye on it from time to time :V8Griff wrote:There was a treadmill used in a British TV programme called The Gadget Show that was a full blown immersive simulator of Battlefield 3.
This is an interesting thought. I'm trying to visualize how it would work for walking. I don't know what the tilting shoes could do in this case, although they seem like they could be useful in simulating inclines/declines and stairs.android78 wrote: There is a way to kind of simulate the inertia and that is with using gravity for acceleration/deceleration in a similar way to the car racing (or flight) simulators, however you need individually tilting shoe soles as well as a tilting platform. It will only give a partial simulation too, not 100%
Great resource are you one of the contributors ? A link to that page should be your signature.Fredz wrote:I try to keep track of as many locomotion devices as possible, you can find lists of them here :
- http://vrwiki.wikispaces.com/Locomotion+devices
- http://vrwiki.wikispaces.com/accessorie ... %20devices
Take a bow, it's a great resource.Fredz wrote:I've set up the Wiki and I'm the only contributor except for some others I gave the rights to edit their VR Jam entry.