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Chromatic aberration correction for the Oculus Rift

Posted: Tue Mar 25, 2014 3:47 am
by muchcharles
I added chromatic aberration correction to the oculus shader in Vireio. You should be able to replace the OculusRift.fx shader file with this one to give it a shot:

https://raw.githubusercontent.com/muchc ... lusRift.fx

Let me know how it works.

Re: Chromatic aberration correction for the Oculus Rift

Posted: Tue Mar 25, 2014 8:43 am
by baggyg
Hi @muchcharles,

As I said on Reddit, Ill give it a go later on today and if good ill pull to the main Git. Many thanks for you help and effort.