Chromatic aberration correction for the Oculus Rift
Posted: Tue Mar 25, 2014 3:47 am
I added chromatic aberration correction to the oculus shader in Vireio. You should be able to replace the OculusRift.fx shader file with this one to give it a shot:
https://raw.githubusercontent.com/muchc ... lusRift.fx
Let me know how it works.
https://raw.githubusercontent.com/muchc ... lusRift.fx
Let me know how it works.