depthmap from multiple sources
Posted: Thu Mar 20, 2014 11:46 pm
I have been experimenting creating stereoscopic 3D 360° panoramic video with a multicamera rig.
http://photocreations.ca/3D/mobius_camera_rig.html
I want the resulting video to rendered with depthmap to allow some 6DoF when viewed on HMD like the Rift.
Instead of using stereo pairs I want to evenly space the cameras pointing outward.
I plan on having enough overlap from the cameras that everything is captured at least 3 times.
What software options are available to automatically create a depthmap? Will they be able to work with spherical data?
I am afraid that the lack of synchronization on the cameras I am experimenting with might cause some bad results but want to know if it is doable?
When recreating stereo pairs using depthmap data that have objects in the foreground, a little bit of the background needs to be computer generated. Why not warp or compress the background a bit when creating the image. Then expand the background when viewing the image?
I see this being quite easy to implement with CG ray-traced graphics. Imagining the depth map having a gravitational pull when tracing the rays to create the image and doing the reverse when viewing it.
Harder to create from multiple images.
http://photocreations.ca/3D/mobius_camera_rig.html
I want the resulting video to rendered with depthmap to allow some 6DoF when viewed on HMD like the Rift.
Instead of using stereo pairs I want to evenly space the cameras pointing outward.
I plan on having enough overlap from the cameras that everything is captured at least 3 times.
What software options are available to automatically create a depthmap? Will they be able to work with spherical data?
I am afraid that the lack of synchronization on the cameras I am experimenting with might cause some bad results but want to know if it is doable?
When recreating stereo pairs using depthmap data that have objects in the foreground, a little bit of the background needs to be computer generated. Why not warp or compress the background a bit when creating the image. Then expand the background when viewing the image?
I see this being quite easy to implement with CG ray-traced graphics. Imagining the depth map having a gravitational pull when tracing the rays to create the image and doing the reverse when viewing it.
Harder to create from multiple images.