Bioshock 1 – Geometry Mode – Lack of Depth
Posted: Thu Oct 03, 2013 2:40 am
Hi,
I’ve been playing around with VorpX now for a couple of hours now. I set everything up as comprehensively as I could (imported my profile from OculusConfig). Got bioshock up and working. The problem I have is that little depth on Geometry mode. Items that are close to me do look close but the rest of the world almost seems to be on one plane a meter or so away. In comparison to Tridef it is similar to having the world scale turned right down. If I turn the world scale up in Tridef (to about 25) I get the effect I want; The things that are close look close, the things that are far away look far away.
Can anyone let me know a setting I can change to effect this?
Many Thanks
I’ve been playing around with VorpX now for a couple of hours now. I set everything up as comprehensively as I could (imported my profile from OculusConfig). Got bioshock up and working. The problem I have is that little depth on Geometry mode. Items that are close to me do look close but the rest of the world almost seems to be on one plane a meter or so away. In comparison to Tridef it is similar to having the world scale turned right down. If I turn the world scale up in Tridef (to about 25) I get the effect I want; The things that are close look close, the things that are far away look far away.
Can anyone let me know a setting I can change to effect this?
Many Thanks