OpenGL in stereoscopic 3D

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Mitbekommer
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OpenGL in stereoscopic 3D

Post by Mitbekommer »

As the new Amnesia is out I came back to finding a way of making it work in 3D.

I found that nvidias stereo drivers still don't support it.
I found Stereowrap, which seems that it cannot be compiled under Windows.
I found Gl2dx which requires some d3d11_1.h which I cannot find.

For the two latter ones there are no binaries to be found, people don't seem to compile and publish anymore.

Can someone compile them so they run on win 7 (64) and upload them here or offer another solution that actually works side-by-side?
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cybereality
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Re: OpenGL in stereoscopic 3D

Post by cybereality »

You can take a look at GLDirect, but I doubt it would work on such a new title.
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Re: OpenGL in stereoscopic 3D

Post by Mitbekommer »

It doesn't. Also the problem is simply to compile those programs. Are no c/c++ programmers among us, just users?

Thinking of compiling c# programs it's a piece of cake, press of a button that's it. So trying to switch to other programs that are guaranteed to not work because you are c++ illiterate is the wrong way to go.
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cybereality
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Re: OpenGL in stereoscopic 3D

Post by cybereality »

Those projects don't do what you think. They are for OpenGL developers with the source code to their games. Not for converting commercial games.
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Mitbekommer
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Re: OpenGL in stereoscopic 3D

Post by Mitbekommer »

cybereality wrote:Those projects don't do what you think. They are for OpenGL developers with the source code to their games. Not for converting commercial games.
Okay. Then how do we tackle the issue then?

I see
  1. Creating a proxy-dll
  2. Altering RAM in real time
I am able to do none of that currently. What can you do?
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cybereality
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Re: OpenGL in stereoscopic 3D

Post by cybereality »

Using a proxy DLL is probably one option. The source-code to Perception might be a good place to start.

However, you will need to have a good working knowledge of C++ and 3D graphics programming to do something like that.

Honestly, the amount of OpenGL games on Windows is so low compared to DirectX I can't see it really being worth the effort.
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