A simple GUI shell for Oculus
Posted: Sun May 05, 2013 6:54 pm
Hey everyone - I was wondering how I could contribute to the Rift community and I found one thing that bothered me quite a bit; the necessity of taking off the Rift between each application launch. So I wanted to make a primitive shell for navigating between different Rift-based software.
Since I'm unsure of how much free time I have, I'm not going to promise any cool features or anything like that - I'm really just posting to hear your input on a basic issue: Do I risk creating resource conflicts or performance hits for the applications that I launch, by using either OpenGL or Direct3D for the rendering? Since the graphics involved would be relatively trivial (as a bonus, that means it's a nice starter's project for me) I could very well use whatever the standard UI toolkits for Windows are.
Thanks for your input!
Since I'm unsure of how much free time I have, I'm not going to promise any cool features or anything like that - I'm really just posting to hear your input on a basic issue: Do I risk creating resource conflicts or performance hits for the applications that I launch, by using either OpenGL or Direct3D for the rendering? Since the graphics involved would be relatively trivial (as a bonus, that means it's a nice starter's project for me) I could very well use whatever the standard UI toolkits for Windows are.
Thanks for your input!