squibbfire wrote:Namielus wrote:Nateeight, im going to try to build a simple data glove for sure. Using hydra for arm/hand tracking and potentiometers for detecting closing of individual fingers. Thats the most accesible solution for me right now as I have very limited engineering skills and I found a really good usb-interface for 6 potentiometers that puts each potentiometer on a "joystick axis"
i feel an oculus glove kickstarter coming soon...
I would definitely be backing
1. an Oculus Input Device
2. one killer Oculus game, designed only for the Rift and the Glove, outsourced to a company like Gearbox if necessary, directed by Oculus
And if these were in the same Kickstarter pack, I would be willing to shell out another 300$ for them. It would be good for Oculus, good for VR, good for the industry and good for me
I would hope the input device would not be a glove but something like the combination of these two:
MYO - Thalmic Labs:
[youtube]
http://www.youtube.com/watch?v=oWu9TFJjHaM[/youtube]
MS Research
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http://www.youtube.com/watch?v=Tm2IuVfNEGk[/youtube]
But I'm sure Palmer would analyse different solutions and choose the best one depending on things like latency and accuracy and also developer feedback to provide the best experience possible.