thats sounds right . ultimately you would get ridgeekmaster wrote:When your eyes roll vertically to provide such stabilization, they are autonomically DRIVEN by the vestibular system in your inner ear. But in this VR simulation, that sensory coupling is missing, as can be seen in the video. If you compare the inset video of JanVR to the game video, you will see that while his head is being held so his gaze remains "stabilized" at the REAL horizon, the VR view of the horizon in the video is bobbing, which causes a decoupling between visual and vestibular senses that can cause motion sickness.colocolo wrote:i think the image your eyes perceive is different from that what you see
from the screen capture. Your eyes have a build-in image stabilizator, what causes a pretty straight perception, but the screen capture is of course bobbing because the display and tracker are mounted immovable to your head.
I am still feeling a bit dizzy after watching that video with a large FoV monitor, and wearing an HMD with that uncoupled head bobbing cannot be much better (and perhaps worse)...
of it with the consumer version of the rift when all DOF are going to be decoupled.