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Re: Hands free locomotion demo

Posted: Fri Feb 08, 2013 7:46 am
by colocolo
I think it shares some similar aspects of JanVRs device and contributes to the discussion, so i posted it here.

[youtube]http://www.youtube.com/watch?v=QbanKNuK-bA[/youtube]

Re: Hands free locomotion demo

Posted: Fri Feb 08, 2013 7:53 am
by Diorama
Christ, look at those huge CRTs and the abysmal frame rate. We have come a long way in 14 years.

Re: Hands free locomotion demo

Posted: Fri Feb 08, 2013 9:39 am
by brantlew
The frame rate looks bad even for 1999 - more like 1989.

Re: Hands free locomotion demo

Posted: Fri Feb 08, 2013 9:50 am
by geekmaster
His walking looks so unnatural, more like he is scraping dog doo off his shoes. :lol:

I like JanVR's video better. It shows a much more natural gait.

Re: Hands free locomotion demo

Posted: Fri Feb 08, 2013 11:29 am
by STRZ
brantlew wrote:The frame rate looks bad even for 1999 - more like 1989.
They could have had Half Life 1, Unreal and Quake with a decent 3dfx card, lol, but obviously still used software 3d on a 286 :lol:

Re: Hands free locomotion demo

Posted: Fri Feb 08, 2013 11:41 am
by Diorama
geekmaster wrote:His walking looks so unnatural, more like is scraping dog doo off his shoes. :lol:

I like JanVR's video better. It shows a much more natural gait.
Ha, good analogy, I knew the gait looked awful but couldn't describe how it seemed to me. Scarping off dog doo is perfect.

Re: Hands free locomotion demo

Posted: Fri Feb 08, 2013 7:27 pm
by JanVR
Not to mention the cost and weight of hundreds of ball bearings... Funnily enough this was one of the first locomotion concepts I came across; it was discussed by Palmer and I believe Okta in a thread a very long time ago.

Re: Hands free locomotion demo

Posted: Sat Feb 09, 2013 11:39 am
by Bishop51
Man, that frame rate brings back memories! I remember building environments on my old Atari 1024 STE and it was a bit faster than this (though they are probably trying REALLY hard to render stereo as well). What I love most about the above device is just how ambitious we were back then, even with archaic hardware. I hope some of that enthusiasm spills back to the modern era...and it looks like it is so far :)

Re: Hands free locomotion demo

Posted: Sat Feb 09, 2013 8:31 pm
by WiredEarp
hahah, anyone remember VREND386? Think that was its name ;)
We have definitely come a long way, its a shame there hasn't been much progress in _CHEAP_ methods of simulating locomotion. JanVR's dish looks like a good solution for now, but I don't see it as being what we will be using in 10-15 years time in VR arcades etc.

Re: Hands free locomotion demo

Posted: Tue Feb 12, 2013 6:07 pm
by Zoide
Jan:

How does walking on your prototype compare to regular walking?

I was thinking about the grooves, and how they converge towards the center rather than running parallel to each other. It seems like that's the only reasonable way to arrange them in a circular device.

However, wouldn't they force the user to make angled strides as opposed to more natural, straight ones?

The diagram below shows what I consider to be natural walking (left) VS the way the user would walk on your device (right). The dark shapes are shoes, the green circles are pins on the soles, and the dotted lines correspond to the approximate path the shoes would follow during walking:

Image

Re: Hands free locomotion demo

Posted: Tue Feb 12, 2013 7:35 pm
by JanVR
Zoide, you make a good observation, and this was one of the initial concerns I had. However, it does not seem to be an issue at all, partially because the grooves do not go all the way to the center point.

I have been experimenting with different sole configurations these past few days, and I am almost able to use the platform hands free without the support belt assembly (however, note that I have been walking on the platform a lot; there is certainly a learning curve to achieving this). I will shoot some new demos this week with updated software, so hope to post an update this weekend (and probably a product name, at last).

Re: Hands free locomotion demo

Posted: Tue Feb 12, 2013 9:41 pm
by Popopinsel
Eagerly awaiting your update, Jan!

Re: Hands free locomotion demo

Posted: Tue Feb 12, 2013 9:59 pm
by Zoide
Glad to hear that :)

It would be great to have some close - up pictures and some more detailed information about the prototype for next update.

Thanks!

Re: Hands free locomotion demo

Posted: Wed Feb 13, 2013 12:09 am
by BillRoeske
That sounds pretty encouraging, Jan! :)

Re: Hands free locomotion demo

Posted: Wed Feb 13, 2013 2:43 am
by TheHolyChicken
JanVR wrote:Zoide, you make a good observation, and this was one of the initial concerns I had. However, it does not seem to be an issue at all, partially because the grooves do not go all the way to the center point.
I was concerned about this as well, but I'm glad to hear you think it's a non-issue.
JanVR wrote:I have been experimenting with different sole configurations these past few days, and I am almost able to use the platform hands free without the support belt assembly (however, note that I have been walking on the platform a lot; there is certainly a learning curve to achieving this).
When you say you can use it hands-free, is that with or without using a HMD? :) I imagine that the likelihood of error rises dramatically when you cannot see the real world anymore!
JanVR wrote:I will shoot some new demos this week with updated software, so hope to post an update this weekend (and probably a product name, at last).
If you were to integrate it with the Half Life 2 VR modding that's been floating around, presenting the complete package all working together, that might generate some waves...... http://www.youtube.com/watch?v=5H2rL-lBxRs

Re: Hands free locomotion demo

Posted: Fri Apr 05, 2013 10:23 pm
by yomer
Jan,
I wonder what's your progress. When are you starting the Kickstarter?

Re: Hands free locomotion demo

Posted: Sat Apr 06, 2013 1:00 am
by Okta
I would stress not to rush the KS. Also certainly try to include or develop a reliable tracking method as part of the package that will work over different OS's.

Re: Hands free locomotion demo

Posted: Sun Apr 07, 2013 9:14 am
by JanVR
Hi Yomer, we are currently targeting a Kickstarter launch in May. See our website/Youtube/Facebook for latest videos. There is also another thread in the VR/AR Research segment.

Okta, you are right; we are preparing all aspects of the Omni thoroughly prior to launching. We will indeed provide an integrated tracking solution, so that users do not need a Kinect. Also thinking of providing a DIY reward with just the Omni base, so that creative minds can build their own upper support structure, and we can learn from the community on how to improve the Omni.

Feel free to follow us on Facebook to stay tuned regarding any updates - see links in my signature.

Re: Hands free locomotion demo

Posted: Wed Jun 05, 2013 6:06 pm
by geekmaster
geekmaster wrote:... I would certainly use Jan's ODT device if it was an affordable solution AND if it did not cause problems undue stress to my deteriorating knee joints. Whatever ODT device I end up with, I want it to increase my VR immersion experience without tiring me too quickly or stressing my knee joints.
This remains a huge concern of mine, so I hope my $399+shipping has not been for something that will seldom get actual use...
:?:
It would have been nice to try it first. I know that a regular treadmill does not work well for me, but an elliptical trainer keeps my knees constrained to safe motions quite nicely. I hope turning on this device does not strain my knees. Time will tell...