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Might this be a candidate Headtracking unit for the Oculus?

Posted: Fri Nov 16, 2012 10:10 am
by GSG9LIGHTNING
Key Features

Degrees of Freedom 3 (Yaw, Pitch, and Roll)
Angular Range Full 360° - All Axes
Maximum Angular Rate* 2000° per second
Minimum Angular Rate* 0° per second
Accuracy (RMS)* 1° in yaw, 0.25° in pitch & roll at 25°C
Angular Resolution* 0.01° RMS
Update Rate 200 Hz
Minimum Latency 2 ms for RS-232 (PC host OS dependent)
Prediction Up to 50 milliseconds
Serial Rate 115.2 kbaud
Size 1.44 in. x 1.09 in. x 0.55 in.
(36.6 mm x 27.7 mm x 13.8 mm)
Weight 0.39 ounces (11 grams)

Cable Length
15 ft. (4.572 m) for RS-232 Version
6 ft. (2.0 m) for USB Version
Power 6 VDC, 40 mA via AC adapter
Operating Temp. Range 0° to 50° C

O/S Compatibility .dll for Windows 7/XP. so for Linux.dylib for Mac OS X
Compliance CE, UL, RoHS

(copied and pasted from the website of intersense )



2 ms latency seems to be pretty perfect for a full immersion effect without nausea/sickness
I know the Price is a little bit high with 995$ , but with a high number of orders it might be cheaper in production

http://www.intersense.com/pages/18/234/

Re: Might this be a candidate Headtracking unit for the Ocul

Posted: Fri Nov 16, 2012 10:18 am
by brantlew
Their internally developed tracker should have similar or better specs and fits better and cheaper into their system. Hopefully they will follow through with their plans to release an independent version of their tracker just like this.

Re: Might this be a candidate Headtracking unit for the Ocul

Posted: Fri Nov 16, 2012 10:20 am
by Chriky
It doesn't look any better than npr's to be honest, and its an order of magnitude more expensive.

Re: Might this be a candidate Headtracking unit for the Ocul

Posted: Fri Nov 16, 2012 11:38 am
by sergehag
Oculus tracker <1 ms latency

Re: Might this be a candidate Headtracking unit for the Ocul

Posted: Fri Nov 16, 2012 7:11 pm
by cybereality
$1K??!?!?! Thanks, but no thanks.

Re: Might this be a candidate Headtracking unit for the Ocul

Posted: Fri Nov 16, 2012 7:16 pm
by PalmerTech
GSG9LIGHTNING wrote:I know the Price is a little bit high with 995$ , but with a high number of orders it might be cheaper in production
It costs them nowhere near $1000 to make that thing, production cost is not the issue. They are not targeting mass market, just military/research/industrial/professional applications.

Re: Might this be a candidate Headtracking unit for the Ocul

Posted: Fri Nov 16, 2012 10:03 pm
by Krenzo
IMU trackers cost about $10 in parts. That's quite a markup.

Re: Might this be a candidate Headtracking unit for the Ocul

Posted: Mon Nov 19, 2012 10:44 am
by benz145
Palmer, do you think the Oculus tracker will be disruptive in those military/research/industrial industries because of it's performance and price (you are still planning on offering if to developers, right)?

Re: Might this be a candidate Headtracking unit for the Ocul

Posted: Mon Nov 19, 2012 10:50 am
by Namielus
I have never known the military to remotely care about getting anything cheaper. Hahahahah

"Hey, I will light fire to this pile of money and pay you with the fumes"

Re: Might this be a candidate Headtracking unit for the Ocul

Posted: Mon Nov 19, 2012 1:37 pm
by Dakor
In the Industry or Military its not very important if its cheap the point is how it works.
You got to see this like:
If you can save/earn A LOT OF money it's not important for you spend 300Dollars for a <1ms latency device or 300.000Dollars for device with < 0.5ms latency (just an example)<
I don't think the (not gaming) industry will be that much interested in Oculus that much since they got all the technology and accuracy a long time ago..

Re: Might this be a candidate Headtracking unit for the Ocul

Posted: Mon Nov 19, 2012 4:49 pm
by EdZ
It's more support and robustness that you pay for. If the military buys something, they expect to be able to leave it in a crate for a few years, throw it onto a plane to be flung about a bit, then dumped somewhere in the bowels of a ship for a few months, maybe bake it in a desert for another few months, and only then actually take it out and use it, and expect it to work properly first time.

In the consumer world, you can just buy another one. In the military world, you need it to work. Now. This one right here.

Re: Might this be a candidate Headtracking unit for the Ocul

Posted: Mon Nov 19, 2012 5:34 pm
by 2EyeGuy
The Rift's simplicity would be an advantage with that. The Rift will probably be more reliable than other headsets. And a military would presumably have all the source code for their software, so they could get someone to port their software to support the Rift. Unless they need high resolution for something, I think the Rift would be useful to them. I'd use Rifts if I had a military.

Which is unfortunate, because I don't want militaries to use the Rift. Especially since in any given war, at least half the militaries are the bad guys. I'm in Pforzheim at the moment which was bombed extremely heavily during WW2 (it was a very old beautiful city dating back to the Romans). Before that, I was in Liverpool, which was also bombed extremely heavily during WW2. That's not why I was in either place, just a coincidence of where my family were staying.