Stereoscopic 3D CAVE environment with 3D Vision Surround

Share your experiences and learn about big-screen 3D gaming.
Post Reply
User avatar
Nicola87
One Eyed Hopeful
Posts: 19
Joined: Tue Oct 16, 2012 4:39 am

Stereoscopic 3D CAVE environment with 3D Vision Surround

Post by Nicola87 »

Now that Nvidia added support for Quad-Display on the new k5000 Quadro graphic card (and i hope also to those Kepler's that are still to come) i'm trying to figure out how to build a stereoscopic 3D CAVE projected system that uses NVidia 3D Vision Surround tech with both Direct 3D and OpenGL applications.

On the Nvidia web site you can find out (about k5000 Quadro graphic card):
Quad-Display Support in the All-new display engine drives up to four displays simultaneously and fully supports the next generation Display Port 1.2 standard capable of resolutions such as 3840x2160 @60Hz, making it easy to deploy multiple displays across a desktop, build an expansive digital signage wall, or create a sophisticated stereoscopic 3D CAVE environment.
http://www.nvidia.co.uk/object/quadro-K ... pContent=1

Anyway, i'm not getting how i'm supposed to connect the graphic card to 3 (or even 4!) 3D Vision Ready projectors, as, for what i see, they all have VGA and/or HDMI inputs. I'm aware there's no DVI-1080p 3D Vision Ready projector on the market till now, and i can live whit that, but i thought there should be at least one DVI-720p (or about that) projector available! I'm also aware of the fact i can adapt a DVI-I to VGA with a standard adapter and that should work fine with 3D Vision. But what about the Display Ports on the graphic card? Not to talk about the DVI-D which seems really useless whit 3D Vision Ready projectors...

So, i'm stocked here thinking about a solution, because if they say you can build a stereoscopic 3D CAVE environment i guess there's a way to do that...

Any ideas?

Thanks

Nicola
User avatar
Nicola87
One Eyed Hopeful
Posts: 19
Joined: Tue Oct 16, 2012 4:39 am

Re: Stereoscopic 3D CAVE environment with 3D Vision Surround

Post by Nicola87 »

Here is a kind of example but the thing i want to do is much more complex! :woot

[youtube-hd]http://www.youtube.com/watch?v=_wMBS_bf ... r_embedded[/youtube-hd]
User avatar
cybereality
3D Angel Eyes (Moderator)
Posts: 11407
Joined: Sat Apr 12, 2008 8:18 pm

Re: Stereoscopic 3D CAVE environment with 3D Vision Surround

Post by cybereality »

There are a couple of 720P capable DVI projectors that work with Nvidia. The best one I think is the Acer H5360.

You can see a full list here:
http://www.nvidia.com/object/3d-vision- ... ments.html

Or here:
http://www.nvidia.com/object/3d-vision-displays.html
User avatar
Nicola87
One Eyed Hopeful
Posts: 19
Joined: Tue Oct 16, 2012 4:39 am

Re: Stereoscopic 3D CAVE environment with 3D Vision Surround

Post by Nicola87 »

As far as i know the Acer H5360 does not have a DVI input.

[youtube-hd]http://www.youtube.com/watch?v=oM-CkQNTMfo[/youtube-hd]

And the same for all the other 3D Vision Ready projectors. i've tried to find one with DVI input...but i couldn't...
User avatar
Likay
Petrif-Eyed
Posts: 2913
Joined: Sat Apr 07, 2007 4:34 pm
Location: Sweden

Re: Stereoscopic 3D CAVE environment with 3D Vision Surround

Post by Likay »

@Nicola87

Nice avatar! ;)
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Image
User avatar
Nicola87
One Eyed Hopeful
Posts: 19
Joined: Tue Oct 16, 2012 4:39 am

Re: Stereoscopic 3D CAVE environment with 3D Vision Surround

Post by Nicola87 »

yeaaaaaaaaah buddy :D
User avatar
Nicola87
One Eyed Hopeful
Posts: 19
Joined: Tue Oct 16, 2012 4:39 am

Re: Stereoscopic 3D CAVE environment with 3D Vision Surround

Post by Nicola87 »

Got some news from NVidia support...it seems i can adapt either DVD-I or DP to VGA or HDMI and get my "generic" projected surround config to work.

mmmh...i'm not so confident, even if it's 720p...

Anyway NVidia costumer support said that "3D Vision surround is not supported on Quadro cards" that's why i say "generic". I'm wondering what that means...is he referring to the fact that the "brand" 3D Vision Surround is valid only for GeForce cards? Is this just a commercial distinction or there's some problem running Direct3D applications in full screen mode with Quadro cards whith a S3D surround config??
User avatar
cybereality
3D Angel Eyes (Moderator)
Posts: 11407
Joined: Sat Apr 12, 2008 8:18 pm

Re: Stereoscopic 3D CAVE environment with 3D Vision Surround

Post by cybereality »

Yes, you are correct. I guess those PJs use VGA. Anyway, they are still supported by Nvidia 3DV Surround.
User avatar
Nicola87
One Eyed Hopeful
Posts: 19
Joined: Tue Oct 16, 2012 4:39 am

Re: Stereoscopic 3D CAVE environment with 3D Vision Surround

Post by Nicola87 »

I hope adapting everything to VGA or HDMI will work...but i'm not confident at all...i know by personal experience that when you try to build something that moves away from the "gaming 3D vision solution" problems will pop up like pop corns! :woot
User avatar
Likay
Petrif-Eyed
Posts: 2913
Joined: Sat Apr 07, 2007 4:34 pm
Location: Sweden

Re: Stereoscopic 3D CAVE environment with 3D Vision Surround

Post by Likay »

Not so much in the past. It's way worse today. :(
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Image
beyonder
One Eyed Hopeful
Posts: 5
Joined: Wed Feb 22, 2012 5:00 pm

Re: Stereoscopic 3D CAVE environment with 3D Vision Surround

Post by beyonder »

while this set up is exciting.. there are only what 10 games currently supported? seems alot of work to set up and money to play 10 games.. i think i will consider this set up in the future.. as my card now already supports surround, but not now..
Post Reply

Return to “3D Projectors”