stereomirror and iZ3D monitor users: how do you drive it?
Posted: Sat Aug 18, 2012 5:31 am
Hello,
since a few generation of graphics cards (since HD5000 series on AMD, maybe geforce 400 on nvidia side), the directX and openGL drivers' optimizations creates a missync between screens when using dual output. So that there is very often a delay (1 frame or more) between the two screens.
sView author, Kirill Gavrilov reported this issue but I can't find where it is now, it also have been reported by iZ3D driver users: http://forum.iz3d.com/viewtopic.php?p=23239#23239, http://forum.iz3d.com/viewtopic.php?p=13496#13496.
So that when using sView to play a video (it uses opengl) or iZ3D driver to play games with a stereomirror, fast movement more or less modify or kill the stereoscopic effect. The case is worst for iZ3D monitor users because it it does not create a L/R delay, but a delay between the polarization and the color.
Now that iZ3D is dead, and they was the only who was supporting a direct3D stereo driver for stereomirrors. So it seems we are now stuck with our planar. How do you use your stereomirror rig or you iZ3D monitor? Does someone have found a hardware 3Ddemux which could drive a stereomirror rig? Do you plan to abandon the use of your setup?
Should we build our own demultiplexer?
since a few generation of graphics cards (since HD5000 series on AMD, maybe geforce 400 on nvidia side), the directX and openGL drivers' optimizations creates a missync between screens when using dual output. So that there is very often a delay (1 frame or more) between the two screens.
sView author, Kirill Gavrilov reported this issue but I can't find where it is now, it also have been reported by iZ3D driver users: http://forum.iz3d.com/viewtopic.php?p=23239#23239, http://forum.iz3d.com/viewtopic.php?p=13496#13496.
So that when using sView to play a video (it uses opengl) or iZ3D driver to play games with a stereomirror, fast movement more or less modify or kill the stereoscopic effect. The case is worst for iZ3D monitor users because it it does not create a L/R delay, but a delay between the polarization and the color.
Now that iZ3D is dead, and they was the only who was supporting a direct3D stereo driver for stereomirrors. So it seems we are now stuck with our planar. How do you use your stereomirror rig or you iZ3D monitor? Does someone have found a hardware 3Ddemux which could drive a stereomirror rig? Do you plan to abandon the use of your setup?
Should we build our own demultiplexer?