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Negative parallax in games? ("pop out of screen" effect)

Posted: Tue Apr 24, 2012 4:16 am
by hifidelitygaming
Are there any games which use negative parallax settings for anything, that is settings where the object appears closer than the screen is?

The first (only) time i've ever seen it was first running the Wicked 3D drivers... I put the glasses on my head, saw the logo come out of the monitor STRAIGHT AT MY HEAD and dodged so severely I fell off my chair. :) I've never seen it in demos or in the Nvidia setup wizard when I played with it or anywhere else... there's valid reasons not to use it (cinematographically) but for HUD's and such it might be a neat effect... I was just wondering if anything has actually ever used the effect, let alone well.

Re: Negative parallax in games? ("pop out of screen" effect)

Posted: Tue Apr 24, 2012 9:17 am
by Neil
This is very common and is available with driver "convergence" settings. If you look at the GameGrade3D database, anything with an A, B, or C rating has the visual flexibility you are looking for. D rated games are depth-only.

Regards,
Neil

Re: Negative parallax in games? ("pop out of screen" effect)

Posted: Tue Apr 24, 2012 7:42 pm
by cybereality
The Nvidia sample application has some pop out in it (hit 'test stereoscopic 3d' from the Nvidia panel). Some games can have minor popout in certain cases (as Neil said when you adjust convergence). Usually it doesn't make sense in a game to have pop-out, for example in a first-person title how can something be closer than the camera? It is cool when done right though.

Re: Negative parallax in games? ("pop out of screen" effect)

Posted: Tue Apr 24, 2012 8:29 pm
by Neil
Ahah! So the debate begins! When is pop-out appropriate?

When I play first person shooters, I go so far as to walk up to a wall or object until it converges. This is a little extreme, but here's a naked eye example:

[youtube]http://www.youtube.com/watch?v=kBT6_TY7L9c[/youtube]

I really enjoy it when walking through grass or seeing the edges of objects come out of the screen. Sure, depth-only is more true to life...but why restrict yourself?!? Life sucks. :lol:

Regards,
Neil

Re: Negative parallax in games? ("pop out of screen" effect)

Posted: Mon May 07, 2012 7:15 pm
by Doon1
The only time I found pop-out to have any real WOW factor was on a 10' projector screen (or the theater). For me it's disconcerting to have something pop-out of a screen I can see the edges of.
I had that same fall back in my chair with the Wicked-3D drivers, Starwars X-wing fighter, and the 10' screen.
John

Re: Negative parallax in games? ("pop out of screen" effect)

Posted: Sat May 26, 2012 10:17 am
by Zloth
How is depth only more true to life??

I love pop out but there are things that can ruin it; namely the HUD at screen depth and the edges of the screen itself. When something at screen depth covers something that is supposed to be closer to you than the screen then the whole illusion that your monitor is just an open window to the game world vanishes in a mind-bender of conflicting info.

Re: Negative parallax in games? ("pop out of screen" effect)

Posted: Sat May 26, 2012 9:29 pm
by WiredEarp
Not in sims tho. For example, I can make the cockpit gauges totally non 2D, and have the cockpit closer to me stick out towards me (so the controls appear to be floating in front of the screen) and that increases immersion rather than reducing it.