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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Oct 26, 2012 4:12 pm
by Bretspot
I calculated the width at 144mm, or 5.6" with, so well, you figure it out. :)

how big is a 7" tablet screen in width and height?

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Oct 26, 2012 4:42 pm
by Randomoneh
Bretspot wrote:I calculated the width at 144mm, or 5.6" with, so well, you figure it out. :)

how big is a 7" tablet screen in width and height?
Depends on the aspect ratio, of course. If it's 16:10, then width is 5.94 and height is 3.71.

With 5.6'' width, aspect ratio would have to be 4:3 display for it to be 7'' display.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Sun Oct 28, 2012 3:39 pm
by zacherynuk
Bretspot wrote:I calculated the width at 144mm, or 5.6" with, so well, you figure it out. :)

how big is a 7" tablet screen in width and height?
Have a look here, very simple form to calculate the dimensions for you:

http://www.prinds.com/tools/screenDimensions.htm

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Mon Oct 29, 2012 1:05 pm
by BOLL
Came across a quite nice article over at Edge Online, take a gander. It is mainly about which developers will/might/can make the Rift a possible success.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Oct 30, 2012 2:46 am
by mahler
I'm expecting an Oculus Kickstarter-update any day now, but I'm dying for some news!

Trivial stuff like what the dev-kit will look like (same as the prototype? or more like the design mock-up?)
Even if they are still struggling with some things... I'd be happy to know and perhaps give my input.
Likewise I appreciate the replies and minor-announcements from Dycus and PalmerTech in this forum.

I've backed a few other projects and a large part of the fun in backing is being involved in the process of development. There are some projects with over 40 updates and each has some personal experiences from the team, small design decisions they would like to show the backers, get feedback and get people involved. I really enjoyed these updates from the process with weekly blogs, seeing how they progressed and it helped with expectation management of their backers.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Oct 30, 2012 3:08 am
by Okta
I get the feeling there is still some flux as to final component choices as the reason for the limited updates. This is not a bad thing as we know we have had upgrades already from the initial outlines.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Oct 30, 2012 4:16 am
by Zhin
Okta wrote:I get the feeling there is still some flux as to final component choices as the reason for the limited updates. This is not a bad thing as we know we have had upgrades already from the initial outlines.
Ture, but any crowd sourced project is going to be poked for maximum level of transparency and with the amount of hype surrounding the Rift its a no brainer. But I get it and I have to argue to myself everyday:
“It kinda doesnt matter if you receive news or not. December will still be December”

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Oct 30, 2012 8:15 am
by Chriky
Still... the proles grow restless.

There should at least be an update when they ship the November kits.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Oct 30, 2012 8:23 am
by brantlew
Chriky wrote:Still... the proles grow restless.

There should at least be an update when they ship the November kits.
Yeah, I'm fine with the lack of hardware specs - but shipping estimates would be nice.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Oct 30, 2012 9:23 am
by rmcclelland
Are the November kits still going to happen? Since it seems the design is now more of an integrated system, the 100 kits might be a distraction. I could see Oculus contacting those folks, waiving off the DIY kits, and giving them some consolation reward in addition to the first dev kits to ship.

Note, this is pure speculation on my part.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Oct 30, 2012 11:41 am
by brantlew
My understanding was that the assembly kits were just going to be the parts list that they were using to make the real units. So essentially, as soon as they receive all the parts they can just ship them out to those 100 people. I would think the only additional trouble would be the assembly manual, but they probably already had to make a training manual for the assembly staff anyway.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Oct 30, 2012 11:44 am
by space123321
I believe the preassembly units were still going to be foam core units (hence the need for glur gun, etc) - however Palmer mentioned that the assembled shell would be avalaible to the DIY assembly units down the road. Hopefully this has changed when Palmer gives us a status update!

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Oct 30, 2012 9:01 pm
by MSat
brantlew wrote:My understanding was that the assembly kits were just going to be the parts list that they were using to make the real units. So essentially, as soon as they receive all the parts they can just ship them out to those 100 people. I would think the only additional trouble would be the assembly manual, but they probably already had to make a training manual for the assembly staff anyway.
Can you read Chinese, or Ikea? :lol:

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Oct 30, 2012 9:28 pm
by Additives
MSat wrote:
brantlew wrote:My understanding was that the assembly kits were just going to be the parts list that they were using to make the real units. So essentially, as soon as they receive all the parts they can just ship them out to those 100 people. I would think the only additional trouble would be the assembly manual, but they probably already had to make a training manual for the assembly staff anyway.
Can you read Chinese, or Ikea? :lol:
I, for one, am fluent in over 6 dialects of Ikea.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 02, 2012 4:21 am
by marbas
Has anyone seen the new in-game footage added to the Oculus video commercial?

What game is that. Hawken?

http://www.kickstarter.com/projects/152 ... o-the-game

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 02, 2012 4:41 am
by mahler
marbas wrote:Has anyone seen the new in-game footage added to the Oculus video commercial?
What game is that. Hawken?
http://www.kickstarter.com/projects/152 ... o-the-game
I'm pretty sure it's not Hawken.
My guess would be either an Unreal or Unity engine integration demo.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 02, 2012 7:42 am
by space123321
mahler wrote:
marbas wrote:Has anyone seen the new in-game footage added to the Oculus video commercial?
What game is that. Hawken?
http://www.kickstarter.com/projects/152 ... o-the-game
I'm pretty sure it's not Hawken.
My guess would be either an Unreal or Unity engine integration demo.

I almost looks like that is the demo that comes with the doanload of the Unreal Devolpment Kit?

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 02, 2012 11:32 am
by rmcclelland
The tracking also doesn't look 1:1.
space123321 wrote:
mahler wrote:
marbas wrote:Has anyone seen the new in-game footage added to the Oculus video commercial?
What game is that. Hawken?
http://www.kickstarter.com/projects/152 ... o-the-game
I'm pretty sure it's not Hawken.
My guess would be either an Unreal or Unity engine integration demo.

I almost looks like that is the demo that comes with the doanload of the Unreal Devolpment Kit?

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Sat Nov 03, 2012 12:38 am
by PalmerTech
It is the Unreal demo game, and it has 1:1 tracking.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Thu Nov 08, 2012 4:38 am
by quietboy
more news about the rift would be good by now. :D i think the rift open more opportunity for non violent games. flight sim like aerofly would be perfect for the rift. are there any cheap simulation chair out there? :D

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Thu Nov 08, 2012 11:45 pm
by 3dvison
I got an E-mail update.
I guess everyone here did also.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Thu Nov 08, 2012 11:48 pm
by Krenzo
New Kickstarter update: http://www.kickstarter.com/projects/152 ... sts/345416

Palmer, please tell me you guys are building that tracker yourselves and not paying someone a huge markup on it.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Thu Nov 08, 2012 11:54 pm
by Dycus
We designed it, and we're making it. :)

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 12:03 am
by Mel
Palmer or Dycus: Any chance of getting an update for us nice pre-Kickstarter folks? I'm dyin' here. :)

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 12:49 am
by Randomoneh
I've got a feeling you guys will have to be a bit more patient.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 3:33 am
by 2EyeGuy
Mel wrote:Palmer or Dycus: Any chance of getting an update for us nice pre-Kickstarter folks? I'm dyin' here. :)
I'm dying even more... look what I found in the chocolate block I bought in England...
Image
Not sure how genuine it is, or the terms and conditions... waiting for an update.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 9:57 am
by Namielus
2eyeGuy I think its pretty legit! Congrats
http://www.wonka.com/GoldenTicket.aspx/Prizes


Seems like the list of prizes are gone. But I recall from memory that you will get some vouchers and free chocolate, and 10 winners last time got a 13000 dollar trip "around the world"

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 10:07 am
by Bretspot
/WOOT
I wish I would have gotten in on the kickstarter, but I'm gonna be waiting until Jan... I suppose that's okay, while I wait for some actual software to get pushed out though.

In the meantime... anyone want to take a guess at the final screen size? :)

Image

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 10:14 am
by Chriky
I'm starting to suspect that the surprise is pass through cameras. That would be obvious from the shape of the shell. I can't think of any other improvements that would mean they couldn't show the design...

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 10:16 am
by Namielus
Not too long until we know!

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 1:45 pm
by MSat
Can't wait to find out what Palmer & Co. have up their sleeve!

If I was a gambling man, I'd say possibly IPD and dioptre adjustments :)

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 6:02 pm
by Okta
MSat wrote:Can't wait to find out what Palmer & Co. have up their sleeve!

If I was a gambling man, I'd say possibly IPD and dioptre adjustments :)
That is very possible now that they are developing a proper housing....

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 6:43 pm
by rmcclelland
These secrets are really tantalizing. What could be given away by the housing design?

Not resolution, not tracking. Integral headphones? Probably not.

Other than the addition of a camera, I can't really think of anything. I guess a camera could allow two things (1) pass through video to prevent RL blindness (2) position tracking if they can get tracking by Optical Flow figured out:
http://en.wikipedia.org/wiki/Optical_flow

I guess it could also be optical adjustment such as IPD adjustment and focus for people that wear glasses, which is less exciting to me.

from Kickstarter Update - "trying to squeeze in a few key features without delaying, but time is against us. We want to nail down every last detail before announcing anything.
We can’t show any of the SLAs quite yet (they’d give away a few secrets), but here’s a sample of our progress..."

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 6:54 pm
by cybereality
I think the secret is 4D!!!!! They are adding fans, water spray, and rumble...

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 6:54 pm
by crespo80
now that they have a 3d Stereolithography machine, they can even prototype custom lenses, to best pair the new screen, thus expanding horizontal FOV in the 100° and maybe beyond!

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Nov 09, 2012 7:08 pm
by mahler
cybereality wrote:I think the secret is 4D!!!!! They are adding fans, water spray, and rumble...
Image

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Sat Nov 10, 2012 8:37 am
by 2EyeGuy
my post was a metaphor... sorry if it went over anyones head. But I was deliberately being cryptic.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Sat Nov 10, 2012 4:27 pm
by quietboy
nice news update, body position tracking? :D

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Sat Nov 10, 2012 5:33 pm
by Namielus
So was I 2EyeGuy, but I might still have misunderstood you.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Sat Nov 10, 2012 7:40 pm
by FR3D
Hello,

i ordered the kickstarter oculus rift developer kit, and i'm a

a big fan of VR for several years now ( I'm with 3d since 1999 )

I own i-glasses and z800 with 800 x 600.

with z800 and a FOV of 40° i notice every pixel ... so i'm sure the oculus rift pixel will be much larger than those of the Z800...

am i right ?

the z800 has a very bad contrast ratio - will oculus rift be better than z800 ?

but i also hope that with doom3 bfg with this low resolution textures will be a wonderfully experience with oculus rift ....

FR3D