Oculus "Rift" : An open-source HMD for Kickstarter
- jaybug
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Pardon my ignorance, but what's a "Backtop rig"? Edit: Nevermind, figured it out.. clever name :p
Anyways, any news about the post-kickstarter ordering of devkits?
Anyways, any news about the post-kickstarter ordering of devkits?
Last edited by jaybug on Tue Sep 11, 2012 1:22 am, edited 1 time in total.
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- One Eyed Hopeful
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Thats awsome palmer! Can't December be here already?
So can you share some of the new spec? Or is it the same still?
Damn I'm exited! Thank you for doing this!
So can you share some of the new spec? Or is it the same still?
Damn I'm exited! Thank you for doing this!
- DougWolanick
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
My imagination is running to some kind of positional tracking being the cause of the physical exertion, would explain why a backtop would be necessary.PalmerTech wrote:We just finished up a new prototype, been playing Doom on our backtop rig. It is crazy how intense it can be, my entire body was sweating at the end of a single level!
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- Golden Eyed Wiseman! (or woman!)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
All of Doom 3 BFG Edition is compatible.
No positional tracking, just spinning in circles with a gamepad and fear of demons.
Jaybug, we will be adding non-Kickstarter orders to our website in the next two weeks.
No positional tracking, just spinning in circles with a gamepad and fear of demons.
Jaybug, we will be adding non-Kickstarter orders to our website in the next two weeks.
- IGameArt
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Awesome, i actually saw you guys mention that in one of the videos on youtube, however it's great hearing it right from the source. Also, thanks for the awesome idea regarding spinning in circles with a backtop rig
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Palmer, any more info in regards to the pre-Kickstarter orderees? I also sent you a PM Palmer with a few questions I imagine some of us might share.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I also thought that a simple setup that would make you feel safe while standing upright would make for a great Doom3 BFG experience.
A laptop in a backpack a RIFT with an AC/DC converter to run it off a battery and a small circular platform to stand in that would have a safty ring at waist level to keep you from walking in any direction and keep you feeling safe while standing with the RIFT on. You would still be able to turn 360deg. when in the ring and look wherever you want using the RIFT's head tracker and the hand held controler for everything else.
A laptop in a backpack a RIFT with an AC/DC converter to run it off a battery and a small circular platform to stand in that would have a safty ring at waist level to keep you from walking in any direction and keep you feeling safe while standing with the RIFT on. You would still be able to turn 360deg. when in the ring and look wherever you want using the RIFT's head tracker and the hand held controler for everything else.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I was thinking that too. It's pretty similar to the old VR stands where you stood on a platform. I'm thinking that if you put 3 chairs in a triangle around you and then put a hula hoop over them that could suffice. At least if your goal is to make sure that you don't walk into a wall or something like that.3dvison wrote:I also thought that a simple setup that would make you feel safe while standing upright would make for a great Doom3 BFG experience. ... A laptop in a backpack a RIFT with an AC/DC converter to run it off a battery and a small circular platform to stand in that would have a safty ring at waist level to keep you from walking in any direction and keep you feeling safe while standing with the RIFT on.
I also I like idea someone had (possibly in another thread) of making an entire room into a play area. So you could have virtual windows in the room where you shoot at enemies outside. (Kind of like a zombie survival mode.)
- FingerFlinger
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
It would definitely make me feel better to have some details. All I've got right now is my PayPal receipt.Alkapwn wrote:Palmer, any more info in regards to the pre-Kickstarter orderees? I also sent you a PM Palmer with a few questions I imagine some of us might share.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Unknown Worlds, the creator of Natural Selection 2 http://www.unknownworlds.com/ns2/ said they're backing the Rift kickstarter, so Rift support might be possible!
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Pre-Kickstarter orders are going to get treated well, I promise. It is too early to say exactly how it will be handled, but they will all be getting their units ahead of any Kickstarter orders, with partial refunds to make up for whatever tier they choose.
- IGameArt
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
that makes me wish i found this site before the kickstarter lol
- zacherynuk
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
That's the spirit; when you are on the cover of Time magazines and featured in Forbes - don't forget your rootPalmerTech wrote:Pre-Kickstarter orders are going to get treated well, I promise. It is too early to say exactly how it will be handled, but they will all be getting their units ahead of any Kickstarter orders, with partial refunds to make up for whatever tier they choose.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Hey Palmer, I posted this a while back during your month of craziness so you may have missed it, but a cool idea I had for the pre-Kickstarters was to put the original (awesome) Oculus logo on them.PalmerTech wrote:Pre-Kickstarter orders are going to get treated well, I promise. It is too early to say exactly how it will be handled, but they will all be getting their units ahead of any Kickstarter orders, with partial refunds to make up for whatever tier they choose.
http://www.mtbs3d.com/phpBB/viewtopic.p ... ogo#p77476
( still sad to see that logo go )
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- Golden Eyed Wiseman! (or woman!)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I personally liked the old logo more than the current one, which imo looks a little generic.brantlew wrote:Hey Palmer, I posted this a while back during your month of craziness so you may have missed it, but a cool idea I had for the pre-Kickstarters was to put the original (awesome) Oculus logo on them.PalmerTech wrote:Pre-Kickstarter orders are going to get treated well, I promise. It is too early to say exactly how it will be handled, but they will all be getting their units ahead of any Kickstarter orders, with partial refunds to make up for whatever tier they choose.
http://www.mtbs3d.com/phpBB/viewtopic.p ... ogo#p77476
( still sad to see that logo go )
- MrGreen
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I, for one, prefer the new one.
- DolAtoR
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Just wanted to drop you a note that I am answering questions about my Rift session from gamescom over at reddit:
By the way: Both logos look great if you ask me, but having the old logo on those few boxes would be a very neat gesture to the very first backers
By the way: Both logos look great if you ask me, but having the old logo on those few boxes would be a very neat gesture to the very first backers
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I was hoping to send more 'gift' money to bump myself up to the two Rift level ($575, I believe). Will that be do-able For us pre-Kickstartees?PalmerTech wrote:Pre-Kickstarter orders are going to get treated well, I promise. It is too early to say exactly how it will be handled, but they will all be getting their units ahead of any Kickstarter orders, with partial refunds to make up for whatever tier they choose.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
You the best Palmer! I guess it still is a bit early. I keep hoping tomorrow is November.PalmerTech wrote:Pre-Kickstarter orders are going to get treated well, I promise. It is too early to say exactly how it will be handled, but they will all be getting their units ahead of any Kickstarter orders, with partial refunds to make up for whatever tier they choose.
- cybereality
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Well personally think the new logo looks a lot better, but maybe that's just me.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
You're the best dude! At the risk of sounding cheesy: thanks for following your dream! Honestly I would have given pre-kickstarter anyways just to try and help you succeed. I had hopes something would come of your efforts in a few years but no clue it would blow up this way even with Doom 3 BFG that was just one game and despite all the current press most people are still oblivious to the Rift. Hopefully once many games have a 'compatible with Rift' logo things will change to be even better!PalmerTech wrote:Pre-Kickstarter orders are going to get treated well, I promise. It is too early to say exactly how it will be handled, but they will all be getting their units ahead of any Kickstarter orders, with partial refunds to make up for whatever tier they choose.
Ibex 3D VR Desktop for the Oculus Rift: http://hwahba.com/ibex - https://bitbucket.org/druidsbane/ibex
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
2nd'd The old one looks like something that came from the 80's. The new one looks sharp and clean and something I could imagine on retail packaging.cybereality wrote:Well personally think the new logo looks a lot better, but maybe that's just me.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
My thoughts exactly. I agree that the new one isn't the most creative logo I've ever seen and I know it's cliché to say, but it looks more professional.NZstory wrote:2nd'd The old one looks like something that came from the 80's. The new one looks sharp and clean and something I could imagine on retail packaging.cybereality wrote:Well personally think the new logo looks a lot better, but maybe that's just me.
That being said, I agree that having the old one on the pre-kickstarter Rift would be cool as hell!
Hell is cool right?
- coresnake
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
It is now, since it froze over and we finally got a decent HMD...Hell is cool right?
- cybereality
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
^ This.coresnake wrote:It is now, since it froze over and we finally got a decent HMD...Hell is cool right?
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Hi!
I've got a little question for Mr Palmer, as Oculus Rift kickstarter funding finished few days ago, is it still possible to purchase one of the $300 devkits? Would like to try a few things with this but I jumped up on the bandwagon too late... Thanks!
I've got a little question for Mr Palmer, as Oculus Rift kickstarter funding finished few days ago, is it still possible to purchase one of the $300 devkits? Would like to try a few things with this but I jumped up on the bandwagon too late... Thanks!
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Answered here.enjolrasfab wrote:Hi! I've got a little question for Mr Palmer, as Oculus Rift kickstarter funding finished few days ago, is it still possible to purchase one of the $300 devkits? Would like to try a few things with this but I jumped up on the bandwagon too late... Thanks!
PalmerTech wrote:Jaybug, we will be adding non-Kickstarter orders to our website in the next two weeks.
- rhinosix
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
A logo of an actual oculus (a circular window in a roof) would be fun to animate.
You could do things like have a view from below with a night sky + stars seen through the oculus. A full moon passes over, and when it hits the centre it becomes an eyeball. Then it locks in to place, becomes a vector and the text fades in.
Or maybe a view through the oculus - the sun passes over, and the moon intersects at just the right time to form an eclipse.
You could do things like have a view from below with a night sky + stars seen through the oculus. A full moon passes over, and when it hits the centre it becomes an eyeball. Then it locks in to place, becomes a vector and the text fades in.
Or maybe a view through the oculus - the sun passes over, and the moon intersects at just the right time to form an eclipse.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
My to be PC - VR setup
Looking: Oculus Rift
Looking around: Hillcrest Tracker
Walking around: Foot-operated joystick
Pointing my weapon: Mouse
Other actions: Keyboard
Do i forget anything?
Looking: Oculus Rift
Looking around: Hillcrest Tracker
Walking around: Foot-operated joystick
Pointing my weapon: Mouse
Other actions: Keyboard
Do i forget anything?
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
A keyboard might be quite difficult to use with the Rift. You may have to put textured stickers or something on it so you can find the keys.
- BHawthorne
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
A lot of gaming enthusiasts use 10-key gaming keyboards with custom key assignments to their favorite games. Those are pretty easy to use once you're used to them. You'll not be typing a book with one but for games they give a lot of mapped commands available.brantlew wrote:A keyboard might be quite difficult to use with the Rift. You may have to put textured stickers or something on it so you can find the keys.
S3D Multi-projector Gaming System:
Intel i7 930, EVGA E762 4-Way motherboard, NVIDIA GTX470 Tri-SLI, 3x Optoma GT720 projectors, 180-degree circular screen, NVIDIA 3D Vision Kit, NTHUSIM Plus 3.2, Windows 7 Pro 64
Intel i7 930, EVGA E762 4-Way motherboard, NVIDIA GTX470 Tri-SLI, 3x Optoma GT720 projectors, 180-degree circular screen, NVIDIA 3D Vision Kit, NTHUSIM Plus 3.2, Windows 7 Pro 64
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Oh, yeah I was just thinking about that, like the Razer nostromo. http://www.razerzone.com/gaming-keyboar ... r-nostromo. I wonder, with the hydra, the nostromo, and anything else they have, it seems razer should have quite an interest in the oculus rift succeeding.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
This looks very cool!zoost wrote:Walking around: Foot-operated joystick
Except you can't buy that anywhere yet right?
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
The F and J keys have ridges. I always use those to find my way around when I'm not looking at my keyboard.brantlew wrote:A keyboard might be quite difficult to use with the Rift. You may have to put textured stickers or something on it so you can find the keys.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
How about one of those fancy dance mats?MrGreen wrote:This looks very cool!zoost wrote:Walking around: Foot-operated joystick
Except you can't buy that anywhere yet right?
- IGameArt
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
That dance pad idea could honestly work, but you'd have to put railings around it so you dont end up off center, then obviously you'd have to do some sort of backtop rig, or make sure you're wired to the ceiling so you dont strangle yourself. I'd likely end up using a backtop rig with my razer hydra mounted to my back or something along those lines.
- Namielus
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Does anyone know when the Oculus Rifts due for December will go into production?
I assume before they start building/assembling them, the final design will be revealed?
Or wont we see the actual design before they arrive?
I am very curious about the final design, and Im hoping users @mtbs3D will get treated with a little inside
scoop before everyone else hehehe.
I assume before they start building/assembling them, the final design will be revealed?
Or wont we see the actual design before they arrive?
I am very curious about the final design, and Im hoping users @mtbs3D will get treated with a little inside
scoop before everyone else hehehe.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Going from prototype to production of hardware and SDK in just a few short months sounds like people will be spending some nights at the office
I'd understand if there are delays, but of course I hope it all goes according to plan.
I'm excited that some developers are getting early prototype. Hopefully that means they'll add Rift support to some of their current/older games by the time the hardware is released.
I'd understand if there are delays, but of course I hope it all goes according to plan.
I'm excited that some developers are getting early prototype. Hopefully that means they'll add Rift support to some of their current/older games by the time the hardware is released.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I agree, I would totally understand a delay and I am confident they will be doing their very best.
But the short few months from now until they are hoping to deliver 5000+units, tells me that the shell design etc. have to be done pretty soon. Do you agree?
That's why I am very eager to see the design chosen, as soon as we can. Small things like that will keep me from going crazy waiting.
But the short few months from now until they are hoping to deliver 5000+units, tells me that the shell design etc. have to be done pretty soon. Do you agree?
That's why I am very eager to see the design chosen, as soon as we can. Small things like that will keep me from going crazy waiting.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
It looks like they've been working on designing the housing before the kickstarter even began, after all, they did have the render. They're probably contracting out much of the heavy lifting, so the overall team working on the project goes beyond just Oculus themselves. With the right team, the seemingly impossible is possible. IIRC, Google had their Nexus7 tab go from concept to shipping in just 4 short months.
I'm with you, though. I would love to have some sneak peeks at what's going on deep down in Oculus's secret bunker.
I'm with you, though. I would love to have some sneak peeks at what's going on deep down in Oculus's secret bunker.