Glad to see a lively discussion.
I wish it could be different, but we had to make a call between being on-time and being the best possible VR experiences. I am still making mistakes, but try and cut me a little slack; We are still an itty bitty company trying to pull this off as best we can, and the lack of updates is at least partially a result of working 12 hour days 7 days a week!
Okta wrote:
I think tracking ratio is turned down so far as to be almost not working. Very poor demo.
The tracking is working perfectly fine. The horizontal FOV in that video was set to 110. While his movements appear to be barely moving onscreen, keep in mind that turning 90 degrees at 110 FOV moves a lot less pixels than a 90 degree turn at a typical game FOV of, say, 75 FOV. This is compounded by the fact that he is using the joystick to recenter himself pretty often, and not even moving his head much to make sure he stays in frame. I have played that demo myself, believe me, things are really moving inside.
DolAtoR wrote:PalmerTech wrote:We are still on track to ship this year.
Palmer said this 3 weeks ago, I guess he didn't anticipate the outcome of their visit to China
They had already started the initial stages of manufacturing, if everything had been perfect, the factory visit would have been little more than a confirmation that everything was going well. We had to pull back and make a few last minute changes, and that changed our manufacturing schedule more than anticipated.
Okta wrote:Are we getting more? As far as i can tell we are getting a magnetometer and a bulkier HMD with a huge delivery delay. This 7 inch screen must use new optics yes? Is it using prisms now to offset the width mismatch? How much more colour aberration and distortion? How apparent will the screen door affect be with the new display? Unfortunately the update was a dose of bad news without much padding, if there were more positives it really would have been a good idea to put them in there.
There is more to announce than was in the update. No bad news, just don't want to announce good news without quantifying it accurately. We would rather hold back on good news till we can report it accurately than just push it out to try and make the bad news seem better. The color and distortion characteristics are on-par with or better than the prototypes in every regard.
MSat wrote:]BTW, is it true nrp is part of the Oculus team? I must have missed that post.
Lastly, what's that top strap for?
He is. The top strap is optional, it helps distribute weight better.
crespo80 wrote:What I can't really understand from their timeline, is the "56 days" to manufacture the injection molds!
How many molds have they to manufacture in order to produce 500 units/day?
I thought it'd take a day at max to produce one single mold, and they could start using it to produce the first injected units!
There is only one mold. You re-use it for every single Rift, making a mold that will last for tens of thousands of units needs hard steel.
Modab wrote:Wow, is anyone else disappointed by the unprofessionalism here? The choice to be so silent about everything, it reeks. I'm sorry, if you can't be honest and upfront with your biggest supporters right now, then what attitude can we expect down the line? What part of these delays were under an NDA? Really, you were not allowed to talk about the fact that the monitor had to be switched out? Until 2 days before the first batch was supposed to be in dev hands? This is not about the product. I'm still excited about the Oculus. This is strictly about poor communication and a lack of respect, which has, in turn, lowered my own respect for the Oculus team.
Regular readers on this forum knew we were switching out the panel, but we were not going to update on things that caused delays until we actually know how long the delays are! What if we gave you a best guess of April last month, went to the factory, and were told that tooling would not even finish by Chinese New Year? People would be even more upset than they already are, and we knew that, so we waited until we could give everyone rock solid dates. It has nothing to do with respect.
Unclebob wrote:Do you seriously believe that they had no idea that it would take up to 90 days to tool up for production? or that in any commercial agreement for production the contracted manufacturer would not have told them how long things would take when the contracts to begin were signed?
Do you seriously believe that commercially, money changes hands for these things based on no contract, no delivery dates or commercial milestones?
That is not how the real world works.
In business nothing gets signed or paid for unless those things are in place which means that the Oculus management team must have known what the state of play was late October/Early November.
FOR SHAME sums it up well.
They had already started, we had to halt everything and make some last minute changes to fix flaws in the design that were not evident until our late November factory visit. We were on schedule up until two days before Thanksgiving when we finalized the new contract. You don't know anything about our contracts, maybe you could use your active imagination to imagine a scenario where we were forced to change our schedule and let everyone know within a week. That scenario is much closer to reality than whatever kind of picture you are painting.
crespo80 wrote:If they have this precise timeline now, it means that 1 month ago they roughly knew that the expected delay was not to be calculated in weeks but in months, so they should have honestly put out even a brief "our apologies, the manufacturing process will take extra long time, we cannot ship this year,we'll be more precise in the upcoming weeks".
I don't think they didn't have 30 seconds of time to write a brief note like that!
They didn't want to.
And I honestly don't know why!
WHY?
Because we did not know how much of a delay, if any, we would need. Worst case scenario would have been that tooling would not even finish by the New Year, which would have put delivery in May or June. Announcing a delay without any dates is never good, and people knew the hard dates a week after we did.
Volte6 wrote:Rather than a constant stream of "looks like more delays", "wait we trimmed some time off", "looks like it's delayed a little farther though now", I'm sure it was a far better idea for them to wait until they knew for certain what the date would be, instead of taking everyone on a roller coaster of disappointment
Exactly! Much better for everything we release to be as true as possible than to constantly go back and fourth.
Modab wrote:Dycus wrote:You state in your post that Palmer was making sure that things could be finished before the Chinese holiday. But the Chinese holiday doesn't even begin (according to the helpful spreadsheet! ) until February. If it was that tight, it sounds like the ship date was already being pushed to January or February. If injection molding takes several weeks or a month, I'm truly surprised no one on the staff who has developed mass-produced hardware before was able to say, "Hey it's November and we haven't started making the mold yet, there's no way we can hit a November delivery date any more".
We were pretty confident that Chinese New Year would not be an issue, but we did not want to announce until we were sure. Otherwise, we would have announced that there was potential for a delay to as late as May or June, and announcing uncertain bad news like that does not make sense. Like I said before, they had already started manufacturing, there was still hope for December! The factory trip was ideally just a check up to make sure everything was going well, but we ended up having to make changes. After we told them to pull back and make those changes, they gave us a new schedule, which we pushed out to the community about a week later.
Metathias wrote:I did have one gripe. Stop using chinese manufacturers. Nothing against china, but there are american manufacturers that can do it to. Hopefully for not TOO much more than a chinese one. Hell even japan would be better.
American companies don't make displays or components, so those parts would have to be shipped over here either way. They are far more expensive for things like PCB manufacturing, lens manufacturing, and assembly, there is absolutely no way we would have been able to produce the units for anywhere near $300 in the US. I think the US needs to make more as well, and they can do a good job for things like tools, cars, and clothing, but a high tech consumer electronics device is just not feasible.
Modab wrote:Optimistically, I hope that now that Oculus has posted the useful timeline chart, they will report in on a regular (weekly) basis as to how that timeline is shaping up. Will we receive reports on how the injection molds are going? I sure hope so!
Yes, that is exactly our plan.
Volte6 wrote:You've all scared Palmer into lurking.
Hopefully none of the negativity gets to him. It can be hard putting a ton of effort and feeling like you're doing well only to get shot down by the vocal turds
I deserve some of the shooting.
I founded and managed a large forum for years before joining MTBS3D, I got a pretty thick skin.
Okta wrote:The update was good in that sense. I guess what is bugging me are the affects of that screen width. More details on teh affects of that would make me happy, teh delay doesn't bother me so much.
Several updates are in the works, including an update on the FOV and lens changes.