3DTV Play vs. Iz3d vs DDD for a 3dtv
Posted: Fri Apr 29, 2011 1:33 am
Hey guys, I know there are plenty of comparison threads out there, but I've only tried the DDD and Iz3d solutions and found considerable differences, so I imagine this new comparison will be useful to people considering an upgrade, who intend on using a 3dtv and a pc for stereo gaming. 3Dtv play I can't test, due do GPU incompatibility ( with AMD) but I would also like to know how it stands against the other two.
I suggest comparing all three in the following areas and not forgetting we are talking about 3dtv use and not monitor/projector or other solutions:
1.) game compatibility (a real library with compatible games, no "turn off almost everything and you get an almost perfect s-3d effect)
2.) game performance ( Nvidia should theoretically win here, but who knows?)
3.) outputs availability (again only supported modes by 3dtvs like SBS, frame packed, checkerboard and with specific gpus, etc.)
4.) s-3d quality (less or more convincing, specific issues such as rendering 3d objects with one convergence after a specific distance in the scene; less ghosting, other..)
5.) image quality (scaling in SBS mode, etc...but also 3dtv specific, for example Panasonic has a clearer picture in O/U than L/R in SBS mode)
6.) settings freedom (sep., convergence, autofocus, etc.)
7.) price ( promotions, etc.)
8.) support ( again general but also related to 3dtvs, so no - "yay, the newest experimental beta of Iz3d has universal shutter support")
Feel free to mention specific games tested with the different solutions and the results.
I suggest comparing all three in the following areas and not forgetting we are talking about 3dtv use and not monitor/projector or other solutions:
1.) game compatibility (a real library with compatible games, no "turn off almost everything and you get an almost perfect s-3d effect)
2.) game performance ( Nvidia should theoretically win here, but who knows?)
3.) outputs availability (again only supported modes by 3dtvs like SBS, frame packed, checkerboard and with specific gpus, etc.)
4.) s-3d quality (less or more convincing, specific issues such as rendering 3d objects with one convergence after a specific distance in the scene; less ghosting, other..)
5.) image quality (scaling in SBS mode, etc...but also 3dtv specific, for example Panasonic has a clearer picture in O/U than L/R in SBS mode)
6.) settings freedom (sep., convergence, autofocus, etc.)
7.) price ( promotions, etc.)
8.) support ( again general but also related to 3dtvs, so no - "yay, the newest experimental beta of Iz3d has universal shutter support")
Feel free to mention specific games tested with the different solutions and the results.